Czas na test. Dawno się w to nie bawiłem, a jest tyle kompanii, że aż wstyd, że sobie leżą.
Najnowsza instalka Kowdara - jak ZAWSZE super robota. Zatem do dzieła.
- dokupiłem myśliwca, by odciągał uwagę, no powiodło się mu to w 200%. Ledwo przeżył...
Z góry dziękuję za każdą pomoc.
1. Operation Occupation- moja rada- > otrzymana zresztątutaj na forum.
- omijajcie środkowe miasto. szkoda sił i czasu. Trzeba pedzić lasami do VH. Pomału i sukcesywnie walić z artylerii i dobiajać.
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: C:\OpenGeneral\efile_ogn_wx\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W78 BEST OF SUPERBLITZ by WD v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Operation Occupation , #0 , Brilliant Victory , score:51
--
Campaign score: 51 * Average: 51
..
Current scenario: Operation Occupation, VH prestige is 360 , All map prestige is: 400
Army cost: 144 , Current prestige is 212
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Defensive
if BV: +200, Rhineland 2 , cap disabled, 10 turns prestige: 100
if V : +200, Rhineland 2 , cap disabled, 12 turns prestige: 100
if TV: +200, Rhineland 2 , cap disabled, 16 turns prestige: 100
if Ls: +200, Rhineland 2 , cap disabled, 16 turns prestige: 100
Infantry* Schutzen 35 , MercedesL3000 , 1/8 , 0 bars , 53 exp , Germany , 4/10 , 1 kill , 0 pp - U:003 [+53 exp]
* Schutzen 35 , MercedesL3000 , 2/8 , 0 bars , 53 exp , Germany , 7/10 , 2 kill , 0 pp - U:004 [+53 exp]
Tank * Pz IB , 13 Panzer , 0 bars , 79 exp , Germany , 9/10 , 3 kill , 0 pp - U:001 [+79 exp]
Recon* KFZ13 , K/13 , 0 bars , 30 exp , Germany , 9/10 , 0 kill , 0 pp - U:006 [+30 exp]
Artillery* 7.5 le. IG 18 , Wagon , 23FA , 0 bars , 54 exp , Germany , 9/10 , 0 kill , 0 pp - U:007 [+54 exp]
Fighter He-51B-1 , , 0 bars , 24 exp , Germany , 5/10 , 1 kill , 144 pp - U:023 [+24 exp]
Player 1 : Germany
Killed: INF:3 AT:2 ATY:2 Total: 7
Lost : Total: 0
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 2 Units * 0 Leaders Total : 106 exp, 3 kill, 0 pp Average: 53 exp, 2 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 79 exp, 3 kill, 0 pp Average: 79 exp, 3 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 30 exp, 0 kill, 0 pp Average: 30 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 54 exp, 0 kill, 0 pp Average: 54 exp, 0 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 24 exp, 1 kill, 144 pp Average: 24 exp, 1 kill, 144 pp
* Summary: * 6 Units * 0 Leaders Total : 293 exp, 7 kill, 144 pp Average: 49 exp, 1 kill, 24 pp
Player 1 Germany has 11 units total (core+aux):
Infantry : 2
Tank : 1
Recon : 3
FlaK : 1
Artillery : 2
Fighter : 1
Tactical Bomber : 1
Player 2 France has 6 units total (core+aux):
Infantry : 2
Anti-tank : 1
Artillery : 1
Air Defense : 1
Fighter : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1936-3) .. #2 Rhineland Rampage 1936-4
No new units!
Victory .. also #2
Tactical Victory .. also #2