1.Mokra
Powiem tak, jest ostro. Totalne zmiany w obronie, odkąd pelotki są jedyną ostoją obrony plot. Stukasy rządzą, niby ja strzelam, wspieram sztabem, a i tak dupa. Do tego pogoda niemal zawsze idealnie, jak Stukas wisi nad pelotką, to pada. Posiłki lotnicze też sporo wisiały bez szans na użycie...
Uzupełniłem artylerie, trochę za późno, ale miałem plany coś uzupełnić, niemniej szybko te plany zarzuciłem. Za ostro jest.
Straciłem ckm, nawet był na moment z liderem, sztab oberwał, słowem jest ostro. Za to Ur się sprawdził, mocno kiereszował Panzery.
OpenGen 0.90.53.0 * (15 Apr 2016) * AI: Ver 2.00 (2014)
Efile folder: C:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.2
Campaign: G22 ZNAK ORŁA v.4.1, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Mokra , #0 , Victory , score:27
--
Campaign score: 27 * Average: 27
..
Current scenario: Mokra, VH prestige is 160 , All map prestige is: 240
Army cost: 0 , Current prestige is 45
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive
if BV: +240, Borowa Góra , cap 600, 10 turns prestige: 100
if V : +160, Borowa Góra , cap 600, 10 turns prestige: 100
if TV: +100, Borowa Góra , cap 600, 10 turns prestige: 100
Ls: Loss , turn prestige: 100
Infantry* Kawaleria , "Wołyńska" BK/19 PUW , 2 bars , 264 exp , Poland , 7/10 , 2 kill , 0 pp - U:005 [+44 exp]
* Kawaleria , "Wołyńska" BK/21 PUN , 2 bars , 257 exp , Poland , 2/10 , Aggressive Attack , 0 kill , 0 pp - U:006 [+37 exp]
* Kawaleria , "Wołyńska" BK/12 PUP , 1 bars , 140 exp , Poland , 3/10 , 0 kill , 0 pp - U:023 [+20 exp]
* Ur 35 Spadochroniarze , Zaprzeg , "Wołyńska" BK/12 PUP , 0 bars , 44 exp , Poland , 10/10 , 2 kill , 0 pp - U:026 [+44 exp]
* Sztab , PF 508/518 , "Wołyńska" BK/Sztab , 2 bars , 204 exp , Poland , 8/10 , 0 kill , 0 pp - U:034 [+4 exp]
Artillery* 75mm wz.02/26 Konna , Zaprzeg , "Wołyńska" BK/2 DAK , 1 bars , 151 exp , Poland , 8/10 , 0 kill , 0 pp - U:016 [+31 exp]
Player 1 : Poland
Killed: INF:5 TNK:5 RCN:2 Total: 12
Lost : INF:5 RCN:1 AT:3 FORT:2 ATY:1 Total: 12
BV 0
V 1
TV 0
L 0
Averages:
Infantry * 5 Units * 1 Leaders Total : 909 exp, 4 kill, 0 pp Average: 182 exp, 1 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 151 exp, 0 kill, 0 pp Average: 151 exp, 0 kill, 0 pp
* Summary: * 6 Units * 1 Leaders Total : 1060 exp, 4 kill, 0 pp Average: 177 exp, 1 kill, 0 pp
Player 1 Poland has 24 units total (core+aux):
Infantry : 10
Tank : 1
Recon : 1
Anti-tank : 2
FlaK : 1
Fortification : 1
Artillery : 4
Air Defense : 2
Tactical Bomber : 2
Player 2 Germany has 22 units total (core+aux):
Infantry : 8
Tank : 2
Recon : 1
Anti-tank : 3
Artillery : 5
Tactical Bomber : 3
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
#VH to control enabled
#Units to survive (MSU) enabled
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Core added are free (don't count against cap)
Airborne units can misdrop
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1939-9) .. #2 Mińsk Mazowiecki 1939-9
No new units!
Victory .. also #2
Tactical Victory .. also #2