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Wątek: Bobafett2-W73 100%/100% (Przeczytany 6686 razy)
bobafett2
Generał brygady (Brigadier General)
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Bobafett2-W73 100%/100%
«
:
Sierpień 14, 2017, 12:35:42 »
No to do boju ponoć duuuże mapy nie do ogarnięcia 1-2 lotniskowcami, obadamy. Tora Tora Tora des .
«
Ostatnia zmiana: Sierpień 14, 2017, 12:42:36 wysłane przez bobafett2
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bobafett2
Generał brygady (Brigadier General)
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Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #1 :
Sierpień 14, 2017, 02:20:20 »
Najdalsze VP musiałem spadochroniażami zajmować no i całą drogę osłaniać lotnictwem . Większość Aux na PN nawet z miejsc nie ruszałem nie widziałem pu temu sensa ani logiki .Po co tłok robić,a corasy expa więcej nazbierali .
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57
--
Campaign score: 57 * Average: 57
..
Current scenario: HONGKONG, VH prestige is 320 , All map prestige is: 2640
Army cost: 4189 , Current prestige is 142
Prestige available on map yet is 1120 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Defensive
if BV: +2000, LINGAYEN , cap disabled, 19 turns prestige: 1450
if V : +1500, LINGAYEN , cap disabled, 23 turns prestige: 2100
if TV: +1000, LINGAYEN , cap disabled, 25 turns prestige: 2200
if Ls: +500, LINGAYEN , cap disabled, 25 turns prestige: 2200
Infantry
* Engineer 40 , Type 1 Ho-Ha [W] , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 512 exp , Japan , 10/5 , Aggressive Maneuver , 0 kill , 0 pp - U:033
* Paratroopers , , 0 bars , 66 exp , Japan , 10/10 , 0 kill , 0 pp - U:034
* Infantry 40 , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:035
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:036
* Guards , , 0 bars , 63 exp , Japan , 10/10 , 0 kill , 0 pp - U:037
Navy Paratroopers , , 0 bars , 53 exp , Japan , 10/10 , 1 kill , 836 pp - U:048 [+53 exp]
Navy Paratroopers , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 204 pp - U:057
Tank
Type 1 Chi-He , , 2 bars , 222 exp , Japan , 10/10 , 4 kill , 1636 pp - U:021 [+222 exp]
* Type 97 Chi-Ha , Takachi Abe , 0 bars , 90 exp , Japan , 10/10 , 0 kill , 0 pp - U:038
Type 1 Chi-He , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 372 pp - U:046
Type 1 Chi-He , , 0 bars , 10 exp , Japan , 10/10 , 1 kill , 1822 pp - U:047 [+54 exp]
Type 1 Chi-He , , 4 bars , 453 exp , Japan , 10/10 , Fire Discipline , 3 kill , 930 pp - U:106 [+453 exp]
Type 1 Chi-He , , 3 bars , 360 exp , Japan , 11/10 , 2 kill , 1525 pp - U:107 [+360 exp]
Anti-tank
* 37mm Type 1 , Wagon , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:030
FlaK
* 25mm Type 96 , Wagon , Jugokyo jr , 1 bars , 118 exp , Japan , 10/10 , 0 kill , 0 pp - U:029 [+25 exp]
Artillery
* 75mm Meiji 38 KAI , Wagon , Sanjuro , 0 bars , 39 exp , Japan , 10/10 , 0 kill , 0 pp - U:031
Fighter
* Mitsubishi A6M2 Zero , Sabukuo Sakai , 1 bars , 154 exp , Japan , 10/12 , Battlefield Intelligence , 0 kill , 0 pp - U:019 [+111 exp]
* Mitsubishi A5M Claude , 11nth.Sentai , 1 bars , 144 exp , Japan , 10/10 , 1 kill , 0 pp - U:020 [+77 exp]
Tactical Bomber
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 432 pp - U:043
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 432 pp - U:044
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:028
* Kaichu , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:039
Destroyer
* Fubuki , , 1 bars , 137 exp , Japan , 12/12 , 0 kill , 0 pp - U:025 [+105 exp]
* Fubuki , , 3 bars , 382 exp , Japan , 12/12 , Devastating Fire , 5 kill , 0 pp - U:026 [+287 exp]
Battleship
* Kongo (Planes:0/1), , 0 bars , 61 exp , Japan , 15/15 , 2 kill , 0 pp - U:022 [+12 exp]
Carrier
* Akagi (Planes:0/6), , 0 bars , 24 exp , Japan , 15/15 , 0 kill , 0 pp - U:024
Cruiser
* Furutaka CA (Planes:0/1), , 1 bars , 128 exp , Japan , 10/14 , 4 kill , 0 pp - U:023 [+100 exp]
* Kuma CL (Planes:0/1), , 3 bars , 320 exp , Japan , 10/13 , Aggressive Maneuver , 3 kill , 0 pp - U:027 [+244 exp]
Auxiliary Ship
* Gunboat , , 0 bars , 38 exp , Japan , 10/11 , 1 kill , 0 pp - U:040 [+38 exp]
* Gunboat , , 0 bars , 95 exp , Japan , 10/11 , 0 kill , 0 pp - U:041 [+95 exp]
Player 1 : Japan
Killed: INF:12 RCN:1 AT:3 FLAK:1 FORT:3 ATY:6 AD:1 FTR:3 TB:1 SUB:1 DD:3 CRs:2 Total: 37
Lost : FTR:1 Total: 1
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 8 Units * 1 Leaders Total : 851 exp, 1 kill, 1040 pp Average: 106 exp, 0 kill, 130 pp
Tank * 6 Units * 1 Leaders Total : 1179 exp, 10 kill, 6285 pp Average: 197 exp, 2 kill, 1048 pp
Anti-tank * 1 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 35 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 39 exp, 0 kill, 0 pp Average: 39 exp, 0 kill, 0 pp
Fighter * 2 Units * 1 Leaders Total : 298 exp, 1 kill, 0 pp Average: 149 exp, 1 kill, 0 pp
Tactical Bomber * 2 Units * 0 Leaders Total : 0 exp, 0 kill, 864 pp Average: 0 exp, 0 kill, 432 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 1 Leaders Total : 519 exp, 5 kill, 0 pp Average: 260 exp, 3 kill, 0 pp
Battleship * 1 Units * 0 Leaders Total : 61 exp, 2 kill, 0 pp Average: 61 exp, 2 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 24 exp, 0 kill, 0 pp Average: 24 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 448 exp, 7 kill, 0 pp Average: 224 exp, 4 kill, 0 pp
Auxiliary Ship * 2 Units * 0 Leaders Total : 133 exp, 1 kill, 0 pp Average: 67 exp, 1 kill, 0 pp
* Summary: * 31 Units * 5 Leaders Total : 3750 exp, 27 kill, 8189 pp Average: 121 exp, 1 kill, 264 pp
Player 1 Japan has 49 units total (core+aux):
Infantry : 13
Tank : 7
Recon : 6
Anti-tank : 3
FlaK : 2
Artillery : 3
Air Defense : 1
Fighter : 2
Tactical Bomber : 2
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 United Kingdom, Canada, Australia, China has 27 units total (core+aux):
Anti-tank : 3
Fortification : 19
Artillery : 1
Air Defense : 1
Fighter : 1
Tactical Bomber : 1
Destroyer : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1941-12) .. #2 BATAAN 1941-12
No new units!
Victory .. also #2
Tactical Victory .. also #2
«
Ostatnia zmiana: Sierpień 14, 2017, 06:33:31 wysłane przez bobafett2
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bobafett2
Generał brygady (Brigadier General)
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Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #2 :
Sierpień 14, 2017, 04:49:58 »
I znowu spadochroniarze zajęli 3 VP 2 nie były obsadzone więc operacja się im udała znakomicie:).
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
--
Campaign score: 124 * Average: 62
..
Current scenario: BATAAN, VH prestige is 480 , All map prestige is: 960
Army cost: 5078 , Current prestige is 2192
AI stance is Defensive
if BV: +2000, TARAKAN , cap disabled, 21 turns prestige: 2100
if V : +1500, TARAKAN , cap disabled, 24 turns prestige: 2250
if TV: +1000, TARAKAN , cap disabled, 26 turns prestige: 2350
if Ls: +500, TARAKAN , cap disabled, 26 turns prestige: 2350
Infantry
* Engineer 40 , Type 1 Ho-Ha [W] , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 514 exp , Japan , 15/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015 [+2 exp]
* Paratroopers , , 5 bars , 547 exp , Japan , 10/10 , Infiltration Tactics , 4 kill , 0 pp - U:016 [+481 exp]
* Infantry 40 , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Guards , , 0 bars , 63 exp , Japan , 10/10 , 0 kill , 0 pp - U:019
Navy Paratroopers , , 3 bars , 372 exp , Japan , 10/10 , 2 kill , 591 pp - U:028 [+319 exp]
Navy Paratroopers , , 1 bars , 130 exp , Japan , 10/10 , Influence , 2 kill , 693 pp - U:029 [+130 exp]
Tank
Type 1 Chi-He , , 2 bars , 224 exp , Japan , 10/10 , 5 kill , 2976 pp - U:003 [+2 exp]
* Type 1 Chi-He , Takachi Abe , 1 bars , 174 exp , Japan , 10/10 , 0 kill , 0 pp - U:020 [+84 exp]
Type 1 Chi-He , , 0 bars , 70 exp , Japan , 1/10 , 1 kill , 1674 pp - U:026 [+70 exp]
Type 1 Chi-He , , 1 bars , 185 exp , Japan , 10/10 , 2 kill , 1748 pp - U:027 [+131 exp]
Type 1 Chi-He , , 5 bars , 725 exp , Japan , 10/10 , Fire Discipline , 8 kill , 1822 pp - U:030 [+272 exp]
Type 1 Chi-He , , 5 bars , 563 exp , Japan , 10/10 , 8 kill , 1450 pp - U:031 [+203 exp]
Anti-tank
* 37mm Type 1 , Wagon , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 25mm Type 96 , Wagon , Jugokyo jr , 1 bars , 118 exp , Japan , 10/10 , 0 kill , 0 pp - U:011
Artillery
* 75mm Meiji 38 KAI , Wagon , Sanjuro , 0 bars , 39 exp , Japan , 50/10 , 0 kill , 0 pp - U:013
Fighter
* Mitsubishi A6M2 Zero , Sabukuo Sakai , 1 bars , 198 exp , Japan , 10/12 , Battlefield Intelligence , Recon, Air Defense, 2 kill , 0 pp - U:001 [+44 exp]
* Mitsubishi A5M Claude , 11nth.Sentai , 2 bars , 298 exp , Japan ,10/10 , Resilience , Recon, Air Defense, 3 kill , 0 pp - U:002 [+154 exp]
Tactical Bomber
Aichi D3A1 Val , , 0 bars , 54 exp , Japan , 10/10 , Support, AntiTank, 2 kill , 2160 pp - U:024 [+54 exp]
Aichi D3A1 Val , , 2 bars , 230 exp , Japan , 10/10 , Support, AntiTank, 1 kill , 2073 pp - U:025 [+230 exp]
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:033
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:034
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:035
+ Kawanishi H8K , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 0 pp - U:036
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Kaichu , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:021
Destroyer
* Fubuki , , 2 bars , 202 exp , Japan , 11/12 , 1 kill , 0 pp - U:007 [+65 exp]
* Fubuki , , 4 bars , 484 exp , Japan , 13/12 , Devastating Fire , 6 kill , 0 pp - U:008 [+102 exp]
Battleship
* Kongo (Planes:0/1), , 1 bars , 158 exp , Japan , 15/15 , Skilled Reconnaissance , 7 kill , 0 pp - U:004 [+97 exp]
Carrier
* Akagi (Planes:0/6), , 0 bars , 24 exp , Japan , 55/15 , 0 kill , 0 pp - U:006
Cruiser
* Furutaka CA (Planes:0/1), , 1 bars , 180 exp , Japan , 10/14 , 6 kill , 0 pp - U:005 [+52 exp]
* Kuma CL (Planes:0/1), , 4 bars , 414 exp , Japan , 16/13 , Aggressive Maneuver , 8 kill , 0 pp - U:009 [+94 exp]
Auxiliary Ship
* Gunboat , , 0 bars , 68 exp , Japan , 10/11 , 1 kill , 0 pp - U:022 [+30 exp]
* Gunboat , , 1 bars , 127 exp , Japan , 10/11 , Shock Tactics , 2 kill , 0 pp - U:023 [+32 exp]
Player 1 : Japan
Killed: INF:29 RCN:4 AT:7 FLAK:1 FORT:13 ATY:8 AD:2 FTR:5 TB:3 SUB:1 DD:8 CRs:5 Total: 86
Lost : FTR:1 Total: 1
BV 2
V 0
TV 0
L 0
Averages:
Infantry * 8 Units * 3 Leaders Total : 1783 exp, 8 kill, 1284 pp Average: 223 exp, 1 kill, 161 pp
Tank * 6 Units * 1 Leaders Total : 1941 exp, 24 kill, 9670 pp Average: 324 exp, 4 kill, 1612 pp
Anti-tank * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 39 exp, 0 kill, 0 pp Average: 39 exp, 0 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 496 exp, 5 kill, 0 pp Average: 248 exp, 3 kill, 0 pp
Tactical Bomber * 6 Units * 0 Leaders Total : 284 exp, 3 kill, 5529 pp Average: 47 exp, 1 kill, 922 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 1 Leaders Total : 686 exp, 7 kill, 0 pp Average: 343 exp, 4 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 158 exp, 7 kill, 0 pp Average: 158 exp, 7 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 24 exp, 0 kill, 0 pp Average: 24 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 594 exp, 14 kill, 0 pp Average: 297 exp, 7 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 195 exp, 3 kill, 0 pp Average: 98 exp, 2 kill, 0 pp
* Summary: * 36 Units * 10 Leaders Total : 6398 exp, 71 kill, 16483 pp Average: 178 exp, 2 kill, 458 pp
Player 1 Japan has 45 units total (core+aux):
Infantry : 13
Tank : 7
Recon : 1
Anti-tank : 2
FlaK : 1
Artillery : 2
Air Defense : 1
Fighter : 2
Tactical Bomber : 6
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 USA, New Zealand, Canada - estimated force: 65 units
Infantry / Anti-tank : 35%
Recon / Tank : 2%
Air Defense / FlaK : 3%
Air : 0%
Naval : 5%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige point
«
Ostatnia zmiana: Sierpień 14, 2017, 05:14:49 wysłane przez bobafett2
»
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bobafett2
Generał brygady (Brigadier General)
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Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #3 :
Sierpień 14, 2017, 06:16:47 »
Bataan zdobyty ostatni poległ tak jakoś wyszło gen Robertson i BV
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
--
Campaign score: 201 * Average: 67
..
Current scenario: TARAKAN, VH prestige is 360 , All map prestige is: 560
Army cost: 5217 , Current prestige is 5247
AI stance is Aggressive
if BV: +2000, BIAK , cap disabled, 19 turns prestige: 1750
if V : +1500, BIAK , cap disabled, 21 turns prestige: 2000
if TV: +1000, BIAK , cap disabled, 24 turns prestige: 2150
if Ls: +500, BIAK , cap disabled, 24 turns prestige: 2150
Infantry
* Engineer 40 , Type 1 Ho-Ha [W] , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 514 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015
* Paratroopers , , 5 bars , 547 exp , Japan , 10/10 , Infiltration Tactics , 4 kill , 0 pp - U:016
* Infantry 40 , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Guards , , 0 bars , 63 exp , Japan , 10/10 , 0 kill , 0 pp - U:019
Navy Paratroopers , , 3 bars , 372 exp , Japan , 13/10 , 2 kill , 2652 pp - U:028
Navy Paratroopers , , 1 bars , 130 exp , Japan , 11/10 , Influence , 2 kill , 2244 pp - U:029
Tank
Type 1 Chi-He , , 2 bars , 269 exp , Japan , 12/10 , 5 kill , 3050 pp - U:003 [+45 exp]
* Type 1 Chi-He , Takachi Abe , 4 bars , 465 exp , Japan , 13/10 , Liberator , 2 kill , 0 pp - U:020 [+291 exp]
Type 1 Chi-He , , 1 bars , 175 exp , Japan , 11/10 , 3 kill , 3682 pp - U:026 [+105 exp]
Type 1 Chi-He , , 4 bars , 480 exp , Japan , 14/10 , Fire Discipline , 3 kill , 3868 pp - U:027 [+295 exp]
Type 1 Chi-He , , 5 bars , 791 exp , Japan , 15/10 , Fire Discipline , 9 kill , 5580 pp - U:030 [+66 exp]
Type 1 Chi-He , , 5 bars , 565 exp , Japan , 15/10 , 8 kill , 5542 pp - U:031 [+2 exp]
Anti-tank
* 37mm Type 1 , Wagon , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 25mm Type 96 , Wagon , Jugokyo jr , 1 bars , 118 exp , Japan , 10/10 , 0 kill , 0 pp - U:011
Artillery
* 75mm Meiji 38 KAI , Wagon , Sanjuro , 1 bars , 112 exp , Japan , 11/10 , 0 kill , 0 pp - U:013 [+73 exp]
Fighter
* Mitsubishi A6M2 Zero , Sabukuo Sakai , 3 bars , 330 exp , Japan , 13/12 , Battlefield Intelligence , Recon, Air Defense, 3 kill , 0 pp - U:001 [+132 exp]
* Mitsubishi A5M Claude , 11nth.Sentai , 2 bars , 298 exp , Japan , 11/10 , Resilience , Recon, Air Defense, 3 kill , 0 pp - U:002
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 116 exp , Japan , 10/10 , Support, AntiTank, 2 kill , 3412 pp - U:024 [+62 exp]
Aichi D3A1 Val , , 2 bars , 280 exp , Japan , 12/10 , Support, AntiTank, 2 kill , 3542 pp - U:025 [+50 exp]
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 4320 pp - U:033
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 4320 pp - U:034
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 4320 pp - U:035
+ Kawanishi H8K , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 0 pp - U:036
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Kaichu , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
* Yugumo , , 2 bars , 206 exp , Japan , 12/12 , 2 kill , 0 pp - U:007 [+4 exp]
* Yugumo , , 5 bars , 623 exp , Japan , 14/12 , Devastating Fire , 9 kill , 0 pp - U:008 [+139 exp]
Battleship
* Yamato (Planes:0/1), , 2 bars , 282 exp , Japan , 15/15 , Skilled Reconnaissance , 13 kill , 0 pp - U:004 [+124 exp]
Carrier
* Akagi (Planes:0/6), , 0 bars , 24 exp , Japan , 15/15 , 0 kill , 0 pp - U:006
Cruiser
* Tone CA (Planes:0/1), , 1 bars , 180 exp , Japan , 15/14 , 6 kill , 0 pp - U:005
* Tone CA (Planes:0/1), , 5 bars , 548 exp , Japan , 15/13 , Aggressive Maneuver , 15 kill , 0 pp - U:009 [+134 exp]
Auxiliary Ship
* Gunboat , , 0 bars , 68 exp , Japan , 11/11 , 1 kill , 0 pp - U:022
* Seaplane Tender (Planes:0/2), , 1 bars , 127 exp , Japan , 12/11 , Shock Tactics , 2 kill , 0 pp - U:023
Player 1 : Japan
Killed: INF:36 RCN:6 AT:9 FLAK:1 FORT:21 ATY:11 AD:3 FTR:5 TB:3 SUB:2 DD:9 CRs:6 Total: 112
Lost : FTR:1 Total: 1
BV 3
V 0
TV 0
L 0
Averages:
Infantry * 8 Units * 3 Leaders Total : 1783 exp, 8 kill, 4896 pp Average: 223 exp, 1 kill, 612 pp
Tank * 6 Units * 3 Leaders Total : 2745 exp, 30 kill, 21722 pp Average: 458 exp, 5 kill, 3620 pp
Anti-tank * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 112 exp, 0 kill, 0 pp Average: 112 exp, 0 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 628 exp, 6 kill, 0 pp Average: 314 exp, 3 kill, 0 pp
Tactical Bomber * 6 Units * 0 Leaders Total : 396 exp, 4 kill, 19914 pp Average: 66 exp, 1 kill, 3319 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 1 Leaders Total : 829 exp, 11 kill, 0 pp Average: 415 exp, 6 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 282 exp, 13 kill, 0 pp Average: 282 exp, 13 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 24 exp, 0 kill, 0 pp Average: 24 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 728 exp, 21 kill, 0 pp Average: 364 exp, 11 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 195 exp, 3 kill, 0 pp Average: 98 exp, 2 kill, 0 pp
* Summary: * 36 Units * 12 Leaders Total : 7920 exp, 96 kill, 17532 pp Average: 220 exp, 3 kill, 593 pp
Player 1 Japan has 36 units total (core+aux):
Infantry : 8
Tank : 6
Anti-tank : 2
FlaK : 1
Artillery : 1
Fighter : 2
Tactical Bomber : 6
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 Netherlands, Australia - estimated force: 53 units
Infantry / Anti-tank : 40%
Recon / Tank : 0%
Air Defense / FlaK : 1%
Air : 0%
Naval : 13%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1942-1) .. #4 BIAK 1942-2
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Nakajima Ki-43-II Oscar (FTR): 2, 4, 11, 3, 8, 11, 1, 6, 456pp, Avail:1942-2
Ho-Ni I 75 ( AT): 8, 8, 0, 2, 5, 4, 1, 8, 252pp, Avail:1942-2
Kawanishi H8K ( TB): 1, 3, 11, 2, 8, 9, 1, 3, 480pp, Avail:1942-2
Kawanishi H8K (t) ( TB): 1, 3, 11, 10, 7, 9, 1, 3, 480pp, Avail:1942-2
Kawanishi H8K (b) ( TB): 6, 9, 11, 5, 8, 9, 1, 3, 480pp, Avail:1942-2
Victory .. also #4
Tactical Victory .. also #4
«
Ostatnia zmiana: Sierpień 14, 2017, 06:40:32 wysłane przez bobafett2
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bobafett2
Generał brygady (Brigadier General)
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Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
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Odpowiedz #4 :
Sierpień 14, 2017, 07:21:32 »
Znowu spadochroniarze zabłysnęli i BV w połowe czasu prawie o mało co byłby rekord pkt w tej kampanii.No i nagroda zasłużona prawie najlepszy pokładowy bombowiec nurkujący D3A2:)
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
4 TARAKAN , #3 , Brilliant Victory , score:75 +++ Proto: Aichi D3A2 Val
--
Campaign score: 276 * Average: 69
..
Current scenario: BIAK, VH prestige is 400 , All map prestige is: 840
Army cost: 5310 , Current prestige is 4160
AI stance is Defensive
if BV: +2000, HOLLANDIA , cap disabled, 21 turns prestige: 1950
if V : +1500, HOLLANDIA , cap disabled, 25 turns prestige: 2150
if TV: +1000, HOLLANDIA , cap disabled, 27 turns prestige: 2250
if Ls: +500, HOLLANDIA , cap disabled, 27 turns prestige: 2250
Infantry
* Engineer 40 , Type 1 Ho-Ha [W] , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 514 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015
* Paratroopers , , 5 bars , 618 exp , Japan , 15/10 , Infiltration Tactics , 5 kill , 0 pp - U:016 [+71 exp]
* Infantry 40 , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Guards , , 0 bars , 63 exp , Japan , 10/10 , 0 kill , 0 pp - U:019
Navy Paratroopers , , 5 bars , 596 exp , Japan , 15/10 , Superior Maneuver , 3 kill , 306 pp - U:028 [+224 exp]
Navy Paratroopers , , 1 bars , 130 exp , Japan , 11/10 , Influence , 2 kill , 224 pp - U:029
Tank
Type 1 Chi-He , , 2 bars , 293 exp , Japan , 12/10 , 5 kill , 446 pp - U:003 [+24 exp]
* Type 1 Chi-He , Takachi Abe , 5 bars , 535 exp , Japan , 15/10 , Liberator , 3 kill , 0 pp - U:020 [+70 exp]
Type 1 Chi-He , , 1 bars , 175 exp , Japan , 11/10 , 3 kill , 409 pp - U:026
Type 1 Chi-He , , 4 bars , 482 exp , Japan , 14/10 , Fire Discipline , 3 kill , 520 pp - U:027 [+2 exp]
Type 1 Chi-He , , 5 bars , 815 exp , Japan , 15/10 , Fire Discipline , 9 kill , 558 pp - U:030 [+24 exp]
Type 1 Chi-He , , 5 bars , 605 exp , Japan , 15/10 , 8 kill , 558 pp - U:031 [+40 exp]
Anti-tank
* 37mm Type 1 , Wagon , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 25mm Type 96 , Wagon , Jugokyo jr , 1 bars , 118 exp , Japan , 11/10 , 0 kill , 0 pp - U:011
Artillery
* 75mm Meiji 38 KAI , Wagon , Sanjuro , 1 bars , 112 exp , Japan , 11/10 , 0 kill , 0 pp - U:013
Fighter
* Mitsubishi A6M2 Zero , Sabukuo Sakai , 5 bars , 700 exp , Japan , 15/12 , Battlefield Intelligence , Recon, Air Defense, 6 kill , 0 pp - U:001 [+370 exp]
* Mitsubishi A5M Claude , 11nth.Sentai , 5 bars , 559 exp , Japan , 15/10 , Resilience , Recon, Air Defense, 6 kill , 0 pp - U:002 [+261 exp]
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 116 exp , Japan , 11/10 , Support, AntiTank, 2 kill , 475 pp - U:024
Aichi D3A1 Val , , 2 bars , 280 exp , Japan , 12/10 , Support, AntiTank, 2 kill , 518 pp - U:025
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:033
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:034
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:035
+ Kawanishi H8K , , 1 bars , 136 exp , Japan , 11/10 , Recon, Air Defense, 0 kill , 0 pp - U:036 [+136 exp]
+ Aichi D3A2 Val , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:037
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Kaichu , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
* Yugumo , , 4 bars , 411 exp , Japan , 16/12 , Shock Tactics , 6 kill , 0 pp - U:007 [+205 exp]
* Yugumo , , 5 bars , 859 exp , Japan , 17/12 , Devastating Fire , 18 kill , 0 pp - U:008 [+236 exp]
Battleship
* Yamato (Planes:0/1), , 3 bars , 375 exp , Japan , 18/15 , Skilled Reconnaissance , 20 kill , 0 pp - U:004 [+93 exp]
Carrier
* Akagi (Planes:0/6), , 0 bars , 24 exp , Japan , 85/15 , 0 kill , 0 pp - U:006
Cruiser
* Tone CA (Planes:0/1), , 3 bars , 352 exp , Japan , 17/14 , 12 kill , 0 pp - U:005 [+172 exp]
* Tone CA (Planes:0/1), , 5 bars , 621 exp , Japan , 18/13 , Aggressive Maneuver , 20 kill , 0 pp - U:009 [+73 exp]
Auxiliary Ship
* Gunboat , , 1 bars , 112 exp , Japan , 12/11 , 2 kill , 0 pp - U:022 [+44 exp]
* Seaplane Tender (Planes:0/2), , 1 bars , 147 exp , Japan , 12/11 , Shock Tactics , 2 kill , 0 pp - U:023 [+20 exp]
Player 1 : Japan
Killed: INF:59 RCN:6 AT:9 FLAK:1 FORT:29 ATY:13 AD:4 FTR:8 TB:4 SUB:2 DD:9 CRs:10 Total: 154
Lost : FTR:1 Total: 1
BV 4
V 0
TV 0
L 0
Averages:
Infantry * 8 Units * 4 Leaders Total : 2078 exp, 10 kill, 530 pp Average: 260 exp, 1 kill, 66 pp
Tank * 6 Units * 3 Leaders Total : 2905 exp, 31 kill, 2491 pp Average: 484 exp, 5 kill, 415 pp
Anti-tank * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 112 exp, 0 kill, 0 pp Average: 112 exp, 0 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 1259 exp, 12 kill, 0 pp Average: 630 exp, 6 kill, 0 pp
Tactical Bomber * 7 Units * 0 Leaders Total : 532 exp, 4 kill, 2289 pp Average: 76 exp, 1 kill, 327 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 2 Leaders Total : 1270 exp, 24 kill, 0 pp Average: 635 exp, 12 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 375 exp, 20 kill, 0 pp Average: 375 exp, 20 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 24 exp, 0 kill, 0 pp Average: 24 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 973 exp, 32 kill, 0 pp Average: 487 exp, 16 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 259 exp, 4 kill, 0 pp Average: 130 exp, 2 kill, 0 pp
* Summary: * 37 Units * 14 Leaders Total : 9985 exp, 137 kill, 5310 pp Average: 270 exp, 4 kill, 144 pp
Player 1 Japan has 37 units total (core+aux):
Infantry : 8
Tank : 6
Anti-tank : 2
FlaK : 1
Artillery : 1
Fighter : 2
Tactical Bomber : 7
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 Netherlands, Australia, Canada, New Zealand - estimated force: 57 units
Infantry / Anti-tank : 35%
Recon / Tank : 1%
Air Defense / FlaK : 3%
Air : 1%
Naval : 12%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1942-2) .. #5 HOLLANDIA 1942-3
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Cavalry Scouts 42 (RCN): 1, 6, 0, 1, 6, 7, 1, 4, 144pp, Avail:1942-3
Cavalry 42 (INF): 1, 6, 0, 2, 7, 6, 1, 1, 120pp, Avail:1942-3
Victory .. also #5
Tactical Victory .. also #5
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Generał brygady (Brigadier General)
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Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
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Odpowiedz #5 :
Sierpień 14, 2017, 08:15:32 »
Biak tu experymentowałem 3 w miare dalekie VP spadochroniarze zajęli prawie bez walki sama wysepka Biak się ciut opierała. wynik rekordowy ale za to mało poległych wrogów .Aż dziwi,że Japonia nie używała spadochroniarzy. No tak lądowanie w krzokach nie jest przyjemne lub na drzewie.
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
4 TARAKAN , #3 , Brilliant Victory , score:75 +++ Proto: Aichi D3A2 Val
5 BIAK , #4 , Brilliant Victory , score:82
--
Campaign score: 358 * Average: 71
..
Current scenario: HOLLANDIA, VH prestige is 400 , All map prestige is: 520
Army cost: 6342 , Current prestige is 3205
AI stance is Defensive
if BV: +2000, BUNA , cap disabled, 23 turns prestige: 2050
if V : +1500, CORAL SEA , cap disabled, 28 turns prestige: 3050
if TV: +1000, CORAL SEA , cap disabled, 30 turns prestige: 3150
if Ls: +500, CORAL SEA , cap disabled, 30 turns prestige: 3150
Infantry
* Sappers , Type 1 Ho-Ki , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 514 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015
* Paratroopers , , 5 bars , 618 exp , Japan , 15/10 , Infiltration Tactics , 5 kill , 0 pp - U:016
* Sappers , Type 1 Ho-Ki , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Guards , , 0 bars , 63 exp , Japan , 10/10 , 0 kill , 0 pp - U:019
Navy Paratroopers , , 5 bars , 612 exp , Japan , 15/10 , Superior Maneuver , 4 kill , 306 pp - U:028 [+16 exp]
Navy Paratroopers , , 1 bars , 178 exp , Japan , 11/10 , Influence , 2 kill , 224 pp - U:029 [+48 exp]
Tank
Type 1 Chi-He , , 2 bars , 293 exp , Japan , 12/10 , 5 kill , 446 pp - U:003
* Type 1 Chi-He , Takachi Abe , 5 bars , 549 exp , Japan , 15/10 , Liberator , 3 kill , 0 pp - U:020 [+14 exp]
Type 1 Chi-He , , 2 bars , 201 exp , Japan , 11/10 , 3 kill , 409 pp - U:026 [+26 exp]
Type 1 Chi-He , , 4 bars , 482 exp , Japan , 14/10 , Fire Discipline , 3 kill , 520 pp - U:027
Type 1 Chi-He , , 5 bars , 815 exp , Japan , 15/10 , Fire Discipline , 9 kill , 558 pp - U:030
Type 1 Chi-He , , 5 bars , 609 exp , Japan , 15/10 , 8 kill , 558 pp - U:031 [+4 exp]
Anti-tank
* Ho-Ni I 75 , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 20mm Truck , Jugokyo jr , 1 bars , 118 exp , Japan , 11/10 , 0 kill , 0 pp - U:011
Artillery
* 150mm Type 96 Gun , Type 92 Ni Ku , Sanjuro , 1 bars , 112 exp , Japan , 11/10 , 0 kill , 0 pp - U:013
Fighter
* Mitsubishi A6M2 Zero , Sabukuo Sakai , 5 bars , 1039 exp , Japan , 15/12 , Battlefield Intelligence , Recon, Air Defense, 8 kill , 0 pp - U:001 [+339 exp]
* Mitsubishi A6M2 Zero , 11nth.Sentai , 5 bars , 559 exp , Japan , 15/10 , Resilience , Recon, Air Defense, 6 kill , 0 pp - U:002
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 116 exp , Japan , 11/10 , Support, AntiTank, 2 kill , 475 pp - U:024
Aichi D3A1 Val , , 2 bars , 280 exp , Japan , 12/10 , Support, AntiTank, 2 kill , 518 pp - U:025
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:033
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:034
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:035
+ Kawanishi H8K , , 1 bars , 136 exp , Japan , 11/10 , Recon, Air Defense, 0 kill , 0 pp - U:036
+ Aichi D3A2 Val , , 0 bars , 22 exp , Japan , 10/10 , AntiTank, Support, 0 kill , 0 pp - U:037 [+22 exp]
Kawanishi H8K , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 480 pp - U:038
B5N Kate (t) , , 0 bars , 0 exp , Japan , 10/10 , Support, Air Defense, 0 kill , 552 pp - U:039
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Kaichu , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
* Yugumo , , 5 bars , 526 exp , Japan , 16/12 , Shock Tactics , 9 kill , 0 pp - U:007 [+115 exp]
* Yugumo , , 5 bars , 859 exp , Japan , 17/12 , Devastating Fire , 18 kill , 0 pp - U:008
Battleship
* Yamato (Planes:0/1), , 3 bars , 390 exp , Japan , 18/15 , Skilled Reconnaissance , 22 kill , 0 pp - U:004 [+15 exp]
Carrier
* Akagi (Planes:0/6), , 0 bars , 24 exp , Japan , 15/15 , 0 kill , 0 pp - U:006
Cruiser
* Tone CA (Planes:0/1), , 3 bars , 370 exp , Japan , 17/14 , 14 kill , 0 pp - U:005 [+18 exp]
* Tone CA (Planes:0/1), , 5 bars , 647 exp , Japan , 18/13 , Aggressive Maneuver , 21 kill , 0 pp - U:009 [+26 exp]
Auxiliary Ship
* Gunboat , , 1 bars , 124 exp , Japan , 12/11 , 2 kill , 0 pp - U:022 [+12 exp]
* Seaplane Tender (Planes:0/2), , 1 bars , 147 exp , Japan , 12/11 , Shock Tactics , 2 kill , 0 pp - U:023
Player 1 : Japan
Killed: INF:65 RCN:6 AT:10 FLAK:1 FORT:29 ATY:16 AD:5 FTR:8 TB:4 SUB:2 DD:9 CRs:10 Total: 165
Lost : FTR:1 Total: 1
BV 5
V 0
TV 0
L 0
Averages:
Infantry * 8 Units * 4 Leaders Total : 2142 exp, 11 kill, 530 pp Average: 268 exp, 1 kill, 66 pp
Tank * 6 Units * 3 Leaders Total : 2949 exp, 31 kill, 2491 pp Average: 492 exp, 5 kill, 415 pp
Anti-tank * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 112 exp, 0 kill, 0 pp Average: 112 exp, 0 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 1598 exp, 14 kill, 0 pp Average: 799 exp, 7 kill, 0 pp
Tactical Bomber * 9 Units * 0 Leaders Total : 554 exp, 4 kill, 3321 pp Average: 62 exp, 0 kill, 369 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 2 Leaders Total : 1385 exp, 27 kill, 0 pp Average: 693 exp, 14 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 390 exp, 22 kill, 0 pp Average: 390 exp, 22 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 24 exp, 0 kill, 0 pp Average: 24 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 1017 exp, 35 kill, 0 pp Average: 509 exp, 18 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 271 exp, 4 kill, 0 pp Average: 136 exp, 2 kill, 0 pp
* Summary: * 39 Units * 14 Leaders Total : 10640 exp, 148 kill, 6342 pp Average: 273 exp, 4 kill, 163 pp
Player 1 Japan has 39 units total (core+aux):
Infantry : 8
Tank : 6
Anti-tank : 2
FlaK : 1
Artillery : 1
Fighter : 2
Tactical Bomber : 9
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 Netherlands, Australia, France, USA - estimated force: 74 units
Infantry / Anti-tank : 31%
Recon / Tank : 1%
Air Defense / FlaK : 1%
Air : 0%
Naval : 17%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1942-3) .. #7 BUNA 1942-6
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Ho-Ni II 105 (ATY): 7, 12, 0, 2, 5, 4, 3, 3, 312pp, Avail:1942-6
200mm Rocket (ATY): 7, 21, 0, 2, 4, 6, 2, 1, 264pp, Avail:1942-4
Mitsubishi A6M3 Zero (FTR): 2, 2, 15, 2, 9, 12, 1, 7, 528pp, Avail:1942-5
Akizuki (sDD): 5, 10, 11, 11, 9, 11, 4, 9, 1236pp, Avail:1942-6
Type 97 Chi-Ha Shinhoto ( TK): 8, 5, 0, 1, 7, 6, 1, 5, 312pp, Avail:1942-5
Agano CL (sBC): 8, 12, 12, 14, 13, 11, 6, 12, 2088pp, Avail:1942-4
Nakajima Ki-49-II Helen ( TB): 7, 9, 8, 3, 10, 10, 1, 3, 768pp, Avail:1942-4
Victory (1942-3) .. #6 CORAL SEA 1942-5
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
200mm Rocket (ATY): 7, 21, 0, 2, 4, 6, 2, 1, 264pp, Avail:1942-4
Mitsubishi A6M3 Zero (FTR): 2, 2, 15, 2, 9, 12, 1, 7, 528pp, Avail:1942-5
Type 97 Chi-Ha Shinhoto ( TK): 8, 5, 0, 1, 7, 6, 1, 5, 312pp, Avail:1942-5
Agano CL (sBC): 8, 12, 12, 14, 13, 11, 6, 12, 2088pp, Avail:1942-4
Nakajima Ki-49-II Helen ( TB): 7, 9, 8, 3, 10, 10, 1, 3, 768pp, Avail:1942-4
Tactical Victory .. also #6
Odnośnie rankingu proponuje dodać dodatkowa kolumnę "ilość rozegranych kampanii "
«
Ostatnia zmiana: Sierpień 14, 2017, 08:39:39 wysłane przez bobafett2
»
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bobafett2
Generał brygady (Brigadier General)
Offline
Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #6 :
Sierpień 14, 2017, 09:21:13 »
Hollandia .No i przesadziłem żadna jednostka barką desantowa tu nie przybyła tylko paradesant ale i tak tylko 81 pkt za to można tak błyskawicznie scenariusze kończyć wynik pkt duży ale ilość pokonanych jedn minimalna, coś za coś.
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
4 TARAKAN , #3 , Brilliant Victory , score:75 +++ Proto: Aichi D3A2 Val
5 BIAK , #4 , Brilliant Victory , score:82
6 HOLLANDIA , #5 , Brilliant Victory , score:81
--
Campaign score: 439 * Average: 73
..
Current scenario: BUNA, VH prestige is 320 , All map prestige is: 1040
Army cost: 7392 , Current prestige is 5943
AI stance is Aggressive
if BV: +2000, PORT MORESBY , cap disabled, 24 turns prestige: 2560
if V : +1500, PORT MORESBY , cap disabled, 28 turns prestige: 3510
if TV: +1000, GUADALCANAL , cap disabled, 30 turns prestige: 3610
if Ls: +500, BUNAGONA , cap disabled, 30 turns prestige: 3610
Infantry
* Sappers , Type 1 Ho-Ki , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 514 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015
* Paratroopers , , 5 bars , 618 exp , Japan , 15/10 , Infiltration Tactics , 5 kill , 0 pp - U:016
* Sappers , Type 1 Ho-Ki , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Navy Paratroopers , , 1 bars , 142 exp , Japan , 10/10 , 0 kill , 0 pp - U:019 [+79 exp]
Navy Paratroopers , , 5 bars , 612 exp , Japan , 15/10 , Superior Maneuver , 4 kill , 306 pp - U:028
Navy Paratroopers , , 1 bars , 178 exp , Japan , 11/10 , Influence , 2 kill , 224 pp - U:029
Navy Paratroopers , , 1 bars , 167 exp , Japan , 10/10 , Influence , 3 kill , 204 pp - U:030 [+167 exp]
Navy Paratroopers , , 1 bars , 122 exp , Japan , 10/10 , 0 kill , 1713 pp - U:040 [+122 exp]
Tank
Type 1 Chi-He , , 2 bars , 293 exp , Japan , 12/10 , 5 kill , 446 pp - U:003
* Type 1 Chi-He , Takachi Abe , 5 bars , 567 exp , Japan , 6/10 , Liberator , 3 kill , 0 pp - U:020 [+18 exp]
Type 1 Chi-He , , 2 bars , 201 exp , Japan , 11/10 , 3 kill , 409 pp - U:026
Type 1 Chi-He , , 4 bars , 494 exp , Japan , 8/10 , Fire Discipline , 3 kill , 297 pp - U:027 [+12 exp]
Type 1 Chi-He , , 5 bars , 609 exp , Japan , 15/10 , 8 kill , 558 pp - U:031
Anti-tank
* Ho-Ni I 75 , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 20mm Truck , Jugokyo jr , 1 bars , 118 exp , Japan , 11/10 , 0 kill , 0 pp - U:011
Artillery
* 150mm Type 96 Gun , Type 92 Ni Ku , Sanjuro , 1 bars , 112 exp , Japan , 11/10 , 0 kill , 0 pp - U:013
Fighter
* Mitsubishi A6M2 Zero , Sabukuo Sakai , 5 bars , 1066 exp , Japan , 15/12 , Battlefield Intelligence , Recon, Air Defense, 8 kill , 0 pp - U:001 [+27 exp]
* Mitsubishi A6M2 Zero , 11nth.Sentai , 5 bars , 615 exp , Japan , 14/10 , Resilience , Recon, Air Defense, 6 kill , 0 pp - U:002 [+56 exp]
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 116 exp , Japan , 11/10 , Support, AntiTank, 2 kill , 475 pp - U:024
Aichi D3A1 Val , , 3 bars , 326 exp , Japan , 10/10 , Support, AntiTank, 3 kill , 432 pp - U:025 [+46 exp]
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:033
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:034
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:035
+ Kawanishi H8K , , 1 bars , 136 exp , Japan , 11/10 , Recon, Air Defense, 0 kill , 0 pp - U:036
+ Aichi D3A2 Val , , 0 bars , 22 exp , Japan , 10/10 , AntiTank, Support, 0 kill , 0 pp - U:037
Kawanishi H8K , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 480 pp - U:038
B5N Kate (t) , , 0 bars , 0 exp , Japan , 10/10 , Support, Air Defense, 0 kill , 552 pp - U:039
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Kaichu , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
* Yugumo , , 5 bars , 556 exp , Japan , 11/12 , Shock Tactics , 10 kill , 0 pp - U:007 [+30 exp]
* Yugumo , , 5 bars , 993 exp , Japan , 11/12 , Devastating Fire , 20 kill , 0 pp - U:008 [+134 exp]
Battleship
* Yamato (Planes:0/1), , 4 bars , 448 exp , Japan , 16/15 , Skilled Reconnaissance , 23 kill , 0 pp - U:004 [+58 exp]
Carrier
* Akagi (Planes:0/6), , 0 bars , 24 exp , Japan , 15/15 , 0 kill , 0 pp - U:006
Cruiser
* Tone CA (Planes:0/1), , 4 bars , 405 exp , Japan , 8/14 , 16 kill , 0 pp - U:005 [+35 exp]
* Tone CA (Planes:0/1), , 5 bars , 699 exp , Japan , 15/13 , Aggressive Maneuver , 24 kill , 0 pp - U:009 [+52 exp]
Auxiliary Ship
* Gunboat , , 1 bars , 124 exp , Japan , 12/11 , 2 kill , 0 pp - U:022
* Seaplane Tender (Planes:0/2), , 1 bars , 147 exp , Japan , 12/11 , Shock Tactics , 2 kill , 0 pp - U:023
Player 1 : Japan
Killed: INF:68 RCN:6 AT:11 FLAK:1 FORT:30 ATY:19 AD:6 FTR:8 TB:4 SUB:3 DD:10 CRs:12 Total: 178
Lost : TNK:1 FTR:1 Total: 2
BV 6
V 0
TV 0
L 0
Averages:
Infantry * 10 Units * 5 Leaders Total : 2510 exp, 14 kill, 2447 pp Average: 251 exp, 1 kill, 245 pp
Tank * 5 Units * 2 Leaders Total : 2164 exp, 22 kill, 1710 pp Average: 433 exp, 4 kill, 342 pp
Anti-tank * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 112 exp, 0 kill, 0 pp Average: 112 exp, 0 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 1681 exp, 14 kill, 0 pp Average: 841 exp, 7 kill, 0 pp
Tactical Bomber * 9 Units * 0 Leaders Total : 600 exp, 5 kill, 3235 pp Average: 67 exp, 1 kill, 359 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 2 Leaders Total : 1549 exp, 30 kill, 0 pp Average: 775 exp, 15 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 448 exp, 23 kill, 0 pp Average: 448 exp, 23 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 24 exp, 0 kill, 0 pp Average: 24 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 1104 exp, 40 kill, 0 pp Average: 552 exp, 20 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 271 exp, 4 kill, 0 pp Average: 136 exp, 2 kill, 0 pp
* Summary: * 40 Units * 14 Leaders Total : 10661 exp, 152 kill, 7392 pp Average: 267 exp, 4 kill, 185 pp
Player 1 Japan has 40 units total (core+aux):
Infantry : 10
Tank : 5
Anti-tank : 2
FlaK : 1
Artillery : 1
Fighter : 2
Tactical Bomber : 9
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 Australia, US Marines, USA - estimated force: 56 units
Infantry / Anti-tank : 36%
Recon / Tank : 0%
Air Defense / FlaK : 5%
Air : 0%
Naval : 9%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1942-6) .. #9 PORT MORESBY 1942-8
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Otori 42 (sDD): 2, 6, 5, 7, 8, 7, 3, 9, 1008pp, Avail:1942-7
Victory .. also #9
Tactical Victory (1942-6) .. #10 GUADALCANAL 1942-9
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Otori 42 (sDD): 2, 6, 5, 7, 8, 7, 3, 9, 1008pp, Avail:1942-7
«
Ostatnia zmiana: Sierpień 14, 2017, 09:23:20 wysłane przez bobafett2
»
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bobafett2
Generał brygady (Brigadier General)
Offline
Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #7 :
Sierpień 14, 2017, 09:47:27 »
Buna.No i rekord koniec w 5 turze bodajże góra w 6 i wynik rekord w tej kamp. 93 pkt. Mógłby ktoś rzec duch gen.Sosabowskiego go opętał
.
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
4 TARAKAN , #3 , Brilliant Victory , score:75 +++ Proto: Aichi D3A2 Val
5 BIAK , #4 , Brilliant Victory , score:82
6 HOLLANDIA , #5 , Brilliant Victory , score:81
7 BUNA , #7 , Brilliant Victory , score:93
--
Campaign score: 532 * Average: 76
..
Current scenario: PORT MORESBY, VH prestige is 320 , All map prestige is: 1160
Army cost: 7635 , Current prestige is 8125
AI stance is Defensive
if BV: +2000, DARWIN , cap disabled, 26 turns prestige: 3100
if V : +1500, DARWIN , cap disabled, 29 turns prestige: 4200
if TV: +1000, GUADALCANAL , cap disabled, 35 turns prestige: 4250
if Ls: +500, BUNAGONA , cap disabled, 35 turns prestige: 4250
Infantry
* Sappers , Type 1 Ho-Ki , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 514 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015
* Paratroopers , , 5 bars , 618 exp , Japan , 15/10 , Infiltration Tactics , 5 kill , 0 pp - U:016
* Sappers , Type 1 Ho-Ki , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Navy Paratroopers , , 1 bars , 144 exp , Japan , 10/10 , 0 kill , 0 pp - U:019 [+2 exp]
Navy Paratroopers , , 5 bars , 612 exp , Japan , 15/10 , Superior Maneuver , 4 kill , 306 pp - U:028
Navy Paratroopers , , 2 bars , 298 exp , Japan , 11/10 , Influence , 3 kill , 224 pp - U:029 [+120 exp]
Navy Paratroopers , , 1 bars , 167 exp , Japan , 11/10 , Influence , 3 kill , 224 pp - U:030
Navy Paratroopers , , 1 bars , 122 exp , Japan , 10/10 , 0 kill , 1713 pp - U:040
Tank
Type 1 Chi-He , , 2 bars , 293 exp , Japan , 12/10 , 5 kill , 446 pp - U:003
* Type 1 Chi-He , Takachi Abe , 5 bars , 567 exp , Japan , 15/10 , Liberator , 3 kill , 0 pp - U:020
Type 1 Chi-He , , 2 bars , 201 exp , Japan , 11/10 , 3 kill , 409 pp - U:026
Type 1 Chi-He , , 4 bars , 494 exp , Japan , 14/10 , Fire Discipline , 3 kill , 520 pp - U:027
Type 1 Chi-He , , 5 bars , 609 exp , Japan , 15/10 , 8 kill , 558 pp - U:031
Anti-tank
* Ho-Ni I 75 , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 20mm Truck , Jugokyo jr , 1 bars , 118 exp , Japan , 11/10 , 0 kill , 0 pp - U:011
Artillery
* 150mm Type 96 Gun , Type 92 Ni Ku , Sanjuro , 1 bars , 112 exp , Japan , 11/10 , 0 kill , 0 pp - U:013
Fighter
* Mitsubishi A6M3 Zero , Sabukuo Sakai , 5 bars , 1066 exp , Japan , 17/12 , Battlefield Intelligence , Recon, Air Defense, 8 kill , 0 pp - U:001
* Mitsubishi A6M3 Zero , 11nth.Sentai , 5 bars , 623 exp , Japan , 15/10 , Resilience , Recon, Air Defense, 6 kill , 0 pp - U:002 [+8 exp]
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 116 exp , Japan , 11/10 , Support, AntiTank, 2 kill , 475 pp - U:024
Aichi D3A1 Val , , 3 bars , 326 exp , Japan , 10/10 , Support, AntiTank, 3 kill , 432 pp - U:025
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:033
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:034
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:035
+ Kawanishi H8K , , 1 bars , 136 exp , Japan , 11/10 , Recon, Air Defense, 0 kill , 0 pp - U:036
+ Aichi D3A2 Val , , 0 bars , 22 exp , Japan , 10/10 , AntiTank, Support, 0 kill , 0 pp - U:037
Kawanishi H8K , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 480 pp - U:038
B5N Kate (t) , , 0 bars , 0 exp , Japan , 10/10 , Support, Air Defense, 0 kill , 552 pp - U:039
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Kaichu , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
* Yugumo , , 5 bars , 722 exp , Japan , 16/12 , Shock Tactics , 10 kill , 0 pp - U:007 [+166 exp]
* Yugumo , , 5 bars , 1024 exp , Japan , 3/12 , Devastating Fire , 22 kill , 0 pp - U:008 [+31 exp]
Battleship
* Yamato (Planes:0/1), , 4 bars , 448 exp , Japan , 16/15 , Skilled Reconnaissance , 23 kill , 0 pp - U:004
Carrier
* Akagi (Planes:0/6), , 0 bars , 24 exp , Japan , 15/15 , 0 kill , 0 pp - U:006
Cruiser
* Tone CA (Planes:0/1), , 4 bars , 405 exp , Japan , 18/14 , 16 kill , 0 pp - U:005
* Tone CA (Planes:0/1), , 5 bars , 699 exp , Japan , 18/13 , Aggressive Maneuver , 24 kill , 0 pp - U:009
Auxiliary Ship
* Gunboat , , 1 bars , 124 exp , Japan , 12/11 , 2 kill , 0 pp - U:022
* Seaplane Tender (Planes:0/2), , 1 bars , 147 exp , Japan , 12/11 , Shock Tactics , 2 kill , 0 pp - U:023
Player 1 : Japan
Killed: INF:69 RCN:6 AT:11 FLAK:1 FORT:30 ATY:19 AD:6 FTR:8 TB:4 SUB:4 DD:11 CRs:12 Total: 181
Lost : TNK:1 FTR:1 Total: 2
BV 7
V 0
TV 0
L 0
Averages:
Infantry * 10 Units * 5 Leaders Total : 2632 exp, 15 kill, 2467 pp Average: 263 exp, 2 kill, 247 pp
Tank * 5 Units * 2 Leaders Total : 2164 exp, 22 kill, 1933 pp Average: 433 exp, 4 kill, 387 pp
Anti-tank * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 112 exp, 0 kill, 0 pp Average: 112 exp, 0 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 1689 exp, 14 kill, 0 pp Average: 845 exp, 7 kill, 0 pp
Tactical Bomber * 9 Units * 0 Leaders Total : 600 exp, 5 kill, 3235 pp Average: 67 exp, 1 kill, 359 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 2 Leaders Total : 1746 exp, 32 kill, 0 pp Average: 873 exp, 16 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 448 exp, 23 kill, 0 pp Average: 448 exp, 23 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 24 exp, 0 kill, 0 pp Average: 24 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 1104 exp, 40 kill, 0 pp Average: 552 exp, 20 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 271 exp, 4 kill, 0 pp Average: 136 exp, 2 kill, 0 pp
* Summary: * 40 Units * 14 Leaders Total : 10988 exp, 155 kill, 7635 pp Average: 275 exp, 4 kill, 191 pp
Player 1 Japan has 53 units total (core+aux):
Infantry : 16
Tank : 5
Anti-tank : 2
FlaK : 1
Artillery : 3
Air Defense : 1
Fighter : 6
Tactical Bomber : 9
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 Australia, US Marines, USA - estimated force: 73 units
Infantry / Anti-tank : 28%
Recon / Tank : 3%
Air Defense / FlaK : 6%
Air : 11%
Naval : 6%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1942-8) .. #11 DARWIN 1942-9
No new units!
Victory .. also #11
Tactical Victory (1942-8) .. #10 GUADALCANAL 1942-9
No new units!
«
Ostatnia zmiana: Sierpień 14, 2017, 10:08:09 wysłane przez bobafett2
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bobafett2
Generał brygady (Brigadier General)
Offline
Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #8 :
Sierpień 14, 2017, 10:30:26 »
Port Moresby. I znowu rekord,3 tura i znowu bezkrwawy, 99 pkt.
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
4 TARAKAN , #3 , Brilliant Victory , score:75 +++ Proto: Aichi D3A2 Val
5 BIAK , #4 , Brilliant Victory , score:82
6 HOLLANDIA , #5 , Brilliant Victory , score:81
7 BUNA , #7 , Brilliant Victory , score:93
8 PORT MORESBY , #9 , Brilliant Victory , score:99 +++ Proto: Imperial Guards 43
--
Campaign score: 631 * Average: 78
..
Current scenario: DARWIN, VH prestige is 360 , All map prestige is: 720
Army cost: 7659 , Current prestige is 9293
AI stance is Aggressive
if BV: +2000, BATTLE OF THE "OUTBACKS" , cap disabled, 22 turns prestige: 2450
if V : +1500, BATTLE OF THE "OUTBACKS" , cap disabled, 27 turns prestige: 3450
if TV: +1000, HENDERSON FIELD GUADALCANAL , cap disabled, 30 turns prestige: 3600
if Ls: +500, TASSAFARONGA POINT , cap disabled, 30 turns prestige: 3600
Infantry
* Sappers , Type 1 Ho-Ki , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 514 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015
* Paratroopers , , 5 bars , 618 exp , Japan , 15/10 , Infiltration Tactics , 5 kill , 0 pp - U:016
* Sappers , Type 1 Ho-Ki , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Navy Paratroopers , , 1 bars , 144 exp , Japan , 10/10 , 0 kill , 0 pp - U:019
Navy Paratroopers , , 5 bars , 612 exp , Japan , 15/10 , Superior Maneuver , 4 kill , 306 pp - U:028
Navy Paratroopers , , 3 bars , 302 exp , Japan , 11/10 , Influence , 3 kill , 224 pp - U:029 [+4 exp]
Navy Paratroopers , , 1 bars , 167 exp , Japan , 11/10 , Influence , 3 kill , 224 pp - U:030
Navy Paratroopers , , 1 bars , 122 exp , Japan , 100/10 , 0 kill , 2040 pp - U:040
+ Imperial Guards 43 , Type 1 Ho-Ki , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:041
Tank
Type 1 Chi-He , , 2 bars , 293 exp , Japan , 12/10 , 5 kill , 446 pp - U:003
* Type 1 Chi-He , Takachi Abe , 5 bars , 567 exp , Japan , 15/10 , Liberator , 3 kill , 0 pp - U:020
Type 1 Chi-He , , 2 bars , 201 exp , Japan , 11/10 , 3 kill , 409 pp - U:026
Type 1 Chi-He , , 4 bars , 494 exp , Japan , 14/10 , Fire Discipline , 3 kill , 520 pp - U:027
Type 1 Chi-He , , 5 bars , 609 exp , Japan , 15/10 , 8 kill , 558 pp - U:031
Anti-tank
* Ho-Ni I 75 , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 20mm Truck , Jugokyo jr , 1 bars , 118 exp , Japan , 11/10 , 0 kill , 0 pp - U:011
Artillery
* 150mm Type 96 Gun , Type 92 Ni Ku , Sanjuro , 1 bars , 112 exp , Japan , 11/10 , 0 kill , 0 pp - U:013
Fighter
* Mitsubishi A6M3 Zero , Sabukuo Sakai , 5 bars , 1066 exp , Japan , 17/12 , Battlefield Intelligence , Recon, Air Defense, 8 kill , 0 pp - U:001
* Mitsubishi A6M3 Zero , 11nth.Sentai , 5 bars , 623 exp , Japan , 15/10 , Resilience , Recon, Air Defense, 6 kill , 0 pp - U:002
Tactical Bomber
Aichi D3A1 Val , , 1 bars , 130 exp , Japan , 4/10 , Support, AntiTank, 2 kill , 172 pp - U:024 [+14 exp]
Aichi D3A1 Val , , 3 bars , 366 exp , Japan , 10/10 , Support, AntiTank, 3 kill , 432 pp - U:025 [+40 exp]
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:033
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:034
Aichi D3A1 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 432 pp - U:035
+ Kawanishi H8K , , 1 bars , 148 exp , Japan , 11/10 , Recon, Air Defense, 0 kill , 0 pp - U:036 [+12 exp]
+ Aichi D3A2 Val , , 0 bars , 22 exp , Japan , 10/10 , AntiTank, Support, 0 kill , 0 pp - U:037
Kawanishi H8K , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 480 pp - U:038
B5N Kate (t) , , 0 bars , 0 exp , Japan , 10/10 , Support, Air Defense, 0 kill , 552 pp - U:039
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Kaichu , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
* Yugumo , , 5 bars , 726 exp , Japan , 16/12 , Shock Tactics , 11 kill , 0 pp - U:007 [+4 exp]
* Yugumo , , 5 bars , 1223 exp , Japan , 17/12 , Devastating Fire , 26 kill , 0 pp - U:008 [+199 exp]
Battleship
* Yamato (Planes:0/1), , 4 bars , 461 exp , Japan , 16/15 , Skilled Reconnaissance , 23 kill , 0 pp - U:004 [+13 exp]
Carrier
* Akagi (Planes:0/6), , 0 bars , 30 exp , Japan , 12/15 , 0 kill , 0 pp - U:006 [+6 exp]
Cruiser
* Tone CA (Planes:0/1), , 4 bars , 437 exp , Japan , 18/14 , 16 kill , 0 pp - U:005 [+32 exp]
* Tone CA (Planes:0/1), , 5 bars , 732 exp , Japan , 178/13 , Aggressive Maneuver , 26 kill , 0 pp - U:009 [+33 exp]
Auxiliary Ship
* Gunboat , , 1 bars , 124 exp , Japan , 12/11 , 2 kill , 0 pp - U:022
* Seaplane Tender (Planes:0/2), , 1 bars , 149 exp , Japan , 11/11 , Shock Tactics , 2 kill , 0 pp - U:023 [+2 exp]
Player 1 : Japan
Killed: INF:69 RCN:6 AT:11 FLAK:1 FORT:33 ATY:19 AD:8 FTR:8 TB:4 SUB:4 DD:13 CRs:12 Total: 188
Lost : TNK:1 FTR:1 Total: 2
BV 8
V 0
TV 0
L 0
Averages:
Infantry * 11 Units * 5 Leaders Total : 2636 exp, 15 kill, 2794 pp Average: 240 exp, 1 kill, 254 pp
Tank * 5 Units * 2 Leaders Total : 2164 exp, 22 kill, 1933 pp Average: 433 exp, 4 kill, 387 pp
Anti-tank * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 112 exp, 0 kill, 0 pp Average: 112 exp, 0 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 1689 exp, 14 kill, 0 pp Average: 845 exp, 7 kill, 0 pp
Tactical Bomber * 9 Units * 0 Leaders Total : 666 exp, 5 kill, 2932 pp Average: 74 exp, 1 kill, 326 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 2 Leaders Total : 1949 exp, 37 kill, 0 pp Average: 975 exp, 19 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 461 exp, 23 kill, 0 pp Average: 461 exp, 23 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 30 exp, 0 kill, 0 pp Average: 30 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 1169 exp, 42 kill, 0 pp Average: 585 exp, 21 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 273 exp, 4 kill, 0 pp Average: 137 exp, 2 kill, 0 pp
* Summary: * 41 Units * 14 Leaders Total : 11347 exp, 162 kill, 7659 pp Average: 277 exp, 4 kill, 187 pp
Player 1 Japan has 42 units total (core+aux):
Infantry : 11
Tank : 5
Anti-tank : 2
FlaK : 1
Artillery : 1
Fighter : 3
Tactical Bomber : 9
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 Australia, US Marines, USA, United Kingdom - estimated force: 70 units
Infantry / Anti-tank : 17%
Recon / Tank : 0%
Air Defense / FlaK : 3%
Air : 0%
Naval : 17%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1942-9) .. #13 BATTLE OF THE "OUTBACKS" 1942-11
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Taiyo (sCV): 1, 1, 10, 4, 7, 7, 3, 5, 2868pp, Avail:1942-11
Security Div. (INF): 1, 6, 0, 1, 7, 6, 1, 0, 96pp, Avail:1942-11
Kokusai Ki-76 ( TB): 0, 0, 3, 1, 7, 6, 1, 3, 228pp, Avail:1942-11
Aichi D3A2 Val ( TB): 5, 7, 5, 6, 8, 8, 1, 4, 456pp, Avail:1942-10
Unryu (sCV): 1, 1, 12, 4, 8, 10, 3, 5, 2976pp, Avail:1942-11
Victory .. also #13
Tactical Victory (1942-9) .. #12 HENDERSON FIELD GUADALCANAL 1942-10
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Aichi D3A2 Val ( TB): 5, 7, 5, 6, 8, 8, 1, 4, 456pp, Avail:1942-10
Zapisane
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bobafett2
Generał brygady (Brigadier General)
Offline
Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #9 :
Sierpień 14, 2017, 11:25:25 »
Czas odwiedzić kangury. Po port Darwin kontynentalna Australia i trzeba będzie pobrudzić rączki hehe będa wieksze straty u przeciwnika
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
4 TARAKAN , #3 , Brilliant Victory , score:75 +++ Proto: Aichi D3A2 Val
5 BIAK , #4 , Brilliant Victory , score:82
6 HOLLANDIA , #5 , Brilliant Victory , score:81
7 BUNA , #7 , Brilliant Victory , score:93
8 PORT MORESBY , #9 , Brilliant Victory , score:99 +++ Proto: Imperial Guards 43
9 DARWIN , #11 , Brilliant Victory , score:86 +++ Proto: B6N Jill (t)
--
Campaign score: 717 * Average: 79
..
Current scenario: BATTLE OF THE "OUTBACKS", VH prestige is 360 , All map prestige is: 1040
Army cost: 13367 , Current prestige is 8057
AI stance is Defensive
if BV: +2000, BRISBANE , cap disabled, 27 turns prestige: 3450
if V : +1500, BRISBANE , cap disabled, 30 turns prestige: 4550
if TV: +1000, BRISBANE , cap disabled, 37 turns prestige: 4550
if Ls: +500, ESPIRITU SANTO , cap disabled, 37 turns prestige: 4550
Infantry
* Sappers , Type 1 Ho-Ki , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 514 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015
* Paratroopers , , 5 bars , 632 exp , Japan , 15/10 , Infiltration Tactics , 5 kill , 0 pp - U:016 [+14 exp]
* Sappers , Type 1 Ho-Ki , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Navy Paratroopers , , 2 bars , 298 exp , Japan , 10/10 , 0 kill , 0 pp - U:019 [+154 exp]
Navy Paratroopers , , 5 bars , 612 exp , Japan , 15/10 , Superior Maneuver , 4 kill , 306 pp - U:028
Navy Paratroopers , , 3 bars , 302 exp , Japan , 11/10 , Influence , 3 kill , 224 pp - U:029
Navy Paratroopers , , 1 bars , 167 exp , Japan , 11/10 , Influence , 3 kill , 224 pp - U:030
Navy Paratroopers , , 1 bars , 122 exp , Japan , 10/10 , 0 kill , 2040 pp - U:040
+ Imperial Guards 43 , Type 1 Ho-Ki , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:041
Tank
Type 1 Chi-He , , 2 bars , 293 exp , Japan , 12/10 , 5 kill , 446 pp - U:003
* Type 1 Chi-He , Takachi Abe , 5 bars , 593 exp , Japan , 12/10 , Liberator , 3 kill , 0 pp - U:020 [+26 exp]
Type 1 Chi-He , , 2 bars , 201 exp , Japan , 11/10 , 3 kill , 409 pp - U:026
Type 1 Chi-He , , 4 bars , 494 exp , Japan , 14/10 , Fire Discipline , 3 kill , 520 pp - U:027
Type 1 Chi-He , , 5 bars , 612 exp , Japan , 15/10 , 9 kill , 558 pp - U:031 [+3 exp]
Anti-tank
* Ho-Ni I 75 , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 20mm Truck , Jugokyo jr , 1 bars , 118 exp , Japan , 11/10 , 0 kill , 0 pp - U:011
Artillery
* 150mm Type 96 Gun , Type 92 Ni Ku , Sanjuro , 1 bars , 120 exp , Japan , 9/10 , 1 kill , 0 pp - U:013 [+8 exp]
Fighter
* Mitsubishi A6M3 Zero , Sabukuo Sakai , 5 bars , 1066 exp , Japan , 17/12 , Battlefield Intelligence , Recon, Air Defense, 8 kill , 0 pp - U:001
* Mitsubishi A6M3 Zero , 11nth.Sentai , 5 bars , 623 exp , Japan , 15/10 , Resilience , Recon, Air Defense, 6 kill , 0 pp - U:002
Tactical Bomber
Aichi D3A2 Val , , 1 bars , 130 exp , Japan , 10/10 , Support, AntiTank, 2 kill , 456 pp - U:024
Aichi D3A2 Val , , 3 bars , 366 exp , Japan , 10/10 , Support, AntiTank, 3 kill , 456 pp - U:025
Aichi D3A2 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 456 pp - U:033
Aichi D3A2 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 456 pp - U:034
Aichi D3A2 Val , , 0 bars , 0 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 456 pp - U:035
+ Kawanishi H8K , , 1 bars , 148 exp , Japan , 11/10 , Recon, Air Defense, 0 kill , 0 pp - U:036
+ Aichi D3A2 Val , , 0 bars , 22 exp , Japan , 10/10 , AntiTank, Support, 0 kill , 0 pp - U:037
Kawanishi H8K , , 0 bars , 2 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 4752 pp - U:038 [+2 exp]
B5N Kate (t) , , 0 bars , 0 exp , Japan , 10/10 , Support, Air Defense, 0 kill , 552 pp - U:039
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:042
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:043
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:044
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:045
+ B6N Jill (t) , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:046
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Kaichu , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
* Yugumo , , 5 bars , 880 exp , Japan , 16/12 , Shock Tactics , 14 kill , 0 pp - U:007 [+154 exp]
* Yugumo , , 5 bars , 1873 exp , Japan , 17/12 , Devastating Fire , 32 kill , 0 pp - U:008 [+650 exp]
Battleship
* Yamato (Planes:0/1), , 4 bars , 493 exp , Japan , 16/15 , Skilled Reconnaissance , 24 kill , 0 pp - U:004 [+32 exp]
Carrier
* Akagi (Planes:0/6), , 0 bars , 42 exp , Japan , 9/15 , 0 kill , 0 pp - U:006 [+12 exp]
Cruiser
* Tone CA (Planes:0/1), , 4 bars , 457 exp , Japan , 18/14 , 17 kill , 0 pp - U:005 [+20 exp]
* Tone CA (Planes:0/1), , 5 bars , 770 exp , Japan , 17/13 , Aggressive Maneuver , 28 kill , 0 pp - U:009 [+38 exp]
Auxiliary Ship
* Gunboat , , 1 bars , 124 exp , Japan , 12/11 , 2 kill , 0 pp - U:022
* Seaplane Tender (Planes:0/2), , 1 bars , 149 exp , Japan , 11/11 , Shock Tactics , 2 kill , 0 pp - U:023
Player 1 : Japan
Killed: INF:69 RCN:6 AT:14 FLAK:1 FORT:35 ATY:23 AD:9 FTR:8 TB:4 SUB:6 DD:13 CRs:15 Total: 203
Lost : TNK:1 FTR:1 Total: 2
BV 9
V 0
TV 0
L 0
Averages:
Infantry * 11 Units * 5 Leaders Total : 2804 exp, 15 kill, 2794 pp Average: 255 exp, 1 kill, 254 pp
Tank * 5 Units * 2 Leaders Total : 2193 exp, 23 kill, 1933 pp Average: 439 exp, 5 kill, 387 pp
Anti-tank * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 120 exp, 1 kill, 0 pp Average: 120 exp, 1 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 1689 exp, 14 kill, 0 pp Average: 845 exp, 7 kill, 0 pp
Tactical Bomber * 14 Units * 0 Leaders Total : 668 exp, 5 kill, 8640 pp Average: 48 exp, 0 kill, 617 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 2 Leaders Total : 2753 exp, 46 kill, 0 pp Average: 1377 exp, 23 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 493 exp, 24 kill, 0 pp Average: 493 exp, 24 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 42 exp, 0 kill, 0 pp Average: 42 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 1227 exp, 45 kill, 0 pp Average: 614 exp, 23 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 273 exp, 4 kill, 0 pp Average: 137 exp, 2 kill, 0 pp
* Summary: * 46 Units * 14 Leaders Total : 12460 exp, 177 kill, 13367 pp Average: 271 exp, 4 kill, 291 pp
Player 1 Japan has 46 units total (core+aux):
Infantry : 11
Tank : 5
Anti-tank : 2
FlaK : 1
Artillery : 1
Fighter : 2
Tactical Bomber : 14
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 Australia, United Kingdom, US Marines, USA - estimated force: 53 units
Infantry / Anti-tank : 42%
Recon / Tank : 2%
Air Defense / FlaK : 5%
Air : 8%
Naval : 0%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1942-11) .. #30 BRISBANE 1943-8
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Kawasaki Ki-61 IA Tony (FTR): 1, 2, 14, 1, 10, 12, 1, 6, 552pp, Avail:1943-4
B6N Jill ( TB): 5, 8, 4, 5, 9, 8, 1, 4, 660pp, Avail:1943-2
G4M2 Betty ( TB): 7, 10, 7, 5, 10, 9, 1, 3, 708pp, Avail:1943-6
Type 2 Ho-I ( TK): 6, 10, 0, 1, 8, 6, 1, 5, 432pp, Avail:1943-1
Type 3 Chi-Nu ( TK): 8, 12, 0, 1, 10, 9, 1, 7, 444pp, Avail:1943-8
Oyodo CL (sBC): 8, 12, 13, 15, 12, 12, 6, 13, 2100pp, Avail:1943-3
G4M2 Betty (t) ( TB): 0, 0, 7, 11, 9, 9, 1, 3, 708pp, Avail:1943-6
Ise 43 (sBS): 10, 16, 11, 18, 19, 11, 8, 11, 2988pp, Avail:1943-1
Infantry 42 (INF): 1, 6, 0, 2, 7, 6, 1, 1, 108pp, Avail:1942-12
B6N Jill (t) ( TB): 0, 0, 4, 11, 8, 8, 1, 4, 660pp, Avail:1943-2
Nakajima Ki-44-II Tojo (FTR): 4, 5, 16, 1, 9, 10, 1, 5, 540pp, Avail:1942-12
Engineer 42 (INF): 2, 7, 1, 3, 8, 8, 1, 2, 252pp, Avail:1942-12
Paratroopers 43 (INF): 1, 7, 0, 1, 7, 7, 1, 3, 264pp, Avail:1943-3
SNLF 43 (INF): 2, 8, 1, 3, 8, 8, 1, 1, 228pp, Avail:1943-7
Imperial Guards 43 (INF): 4, 8, 0, 1, 8, 7, 1, 5, 492pp, Avail:1943-6
Victory .. also #30
Tactical Victory .. also #30
Zapisane
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bobafett2
Generał brygady (Brigadier General)
Offline
Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #10 :
Sierpień 15, 2017, 12:58:09 »
Chyba nadawałbym się na cichociemnego
nie mogę nie używać spadochroniarzy( ostantimi razami gdy częściej ich używałem to czasy grania w Panzer General 1 tylko ,że tam po zajęciu dowolnego city na tyłach wroga AI głupiało i kupowało anti tanka w każdym pustym city jeśli było ją na to stać i to te najtańsze prawie .
6 tura i end .
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
4 TARAKAN , #3 , Brilliant Victory , score:75 +++ Proto: Aichi D3A2 Val
5 BIAK , #4 , Brilliant Victory , score:82
6 HOLLANDIA , #5 , Brilliant Victory , score:81
7 BUNA , #7 , Brilliant Victory , score:93
8 PORT MORESBY , #9 , Brilliant Victory , score:99 +++ Proto: Imperial Guards 43
9 DARWIN , #11 , Brilliant Victory , score:86 +++ Proto: B6N Jill (t)
10 BATTLE OF THE "OUTBACKS" , #13 , Brilliant Victory , score:87
--
Campaign score: 804 * Average: 80
..
Current scenario: BRISBANE, VH prestige is 400 , All map prestige is: 2280
Army cost: 11933 , Current prestige is 2722
AI stance is Defensive
if BV: +2000, AUCKLAND , cap disabled, 30 turns prestige: 6550
if V : +1500, AUCKLAND , cap disabled, 33 turns prestige: 6550
if TV: +1000, AUCKLAND , cap disabled, 38 turns prestige: 6550
if Ls: +1000, WLADIWOSTOK , cap disabled, 38 turns prestige: 6550
Infantry
* Sappers , Type 1 Ho-Ki , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 514 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015
* Paratroopers , , 5 bars , 636 exp , Japan , 15/10 , Infiltration Tactics , 5 kill , 0 pp - U:016 [+4 exp]
* Sappers , Type 1 Ho-Ki , Kachi Tanaka , 0 bars , 51 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Navy Paratroopers , , 2 bars , 298 exp , Japan , 10/10 , 0 kill , 0 pp - U:019
Navy Paratroopers , , 5 bars , 626 exp , Japan , 15/10 , Superior Maneuver , 4 kill , 306 pp - U:028 [+14 exp]
Navy Paratroopers , , 3 bars , 302 exp , Japan , 11/10 , Influence , 3 kill , 224 pp - U:029
Navy Paratroopers , , 1 bars , 167 exp , Japan , 11/10 , Influence , 3 kill , 224 pp - U:030
Navy Paratroopers , , 1 bars , 122 exp , Japan , 10/10 , 0 kill , 204 pp - U:040
+ Imperial Guards 43 , Rikuo Type 97 Motorcycle , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:041
Tank
Type 3 Chi-Nu , , 2 bars , 293 exp , Japan , 12/10 , 5 kill , 532 pp - U:003
* Type 3 Chi-Nu , Takachi Abe , 5 bars , 608 exp , Japan , 12/10 , Liberator , 3 kill , 0 pp - U:020 [+15 exp]
Type 1 Chi-He , , 3 bars , 334 exp , Japan , 13/10 , 4 kill , 483 pp - U:026 [+133 exp]
Type 1 Chi-He , , 5 bars , 936 exp , Japan , 15/10 , Fire Discipline , 6 kill , 558 pp - U:027 [+442 exp]
Type 1 Chi-He , , 5 bars , 612 exp , Japan , 15/10 , 9 kill , 558 pp - U:031
Anti-tank
* Ho-Ni I 75 , Mario Sato , 0 bars , 35 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 20mm Truck , Jugokyo jr , 1 bars , 118 exp , Japan , 11/10 , 0 kill , 0 pp - U:011
Artillery
* 150mm Type 96 Gun , Type 92 Ni Ku , Sanjuro , 1 bars , 147 exp , Japan , 10/10 , 2 kill , 0 pp - U:013 [+27 exp]
150mm Type 96 Gun , Type 92 Ni Ku , , 0 bars , 88 exp , Japan , 10/10 , 3 kill , 888 pp - U:047 [+88 exp]
150mm Type 96 Gun , Type 92 Ni Ku , , 1 bars , 105 exp , Japan , 10/10 , 2 kill , 888 pp - U:048 [+105 exp]
150mm Type 96 Gun , Type 92 Ni Ku , , 1 bars , 132 exp , Japan , 10/10 , 1 kill , 888 pp - U:049 [+132 exp]
Fighter
* Mitsubishi A6M3 Zero , Sabukuo Sakai , 5 bars , 1206 exp , Japan , 17/12 , Battlefield Intelligence , Recon, Air Defense, 10 kill , 0 pp - U:001 [+140 exp]
* Mitsubishi A6M3 Zero , 11nth.Sentai , 5 bars , 623 exp , Japan , 16/10 , Resilience , Recon, Air Defense, 6 kill , 0 pp - U:002
Mitsubishi A6M3 Zero , , 0 bars , 0 exp , Japan , 10/10 , Air Defense, Recon, 0 kill , 528 pp - U:050
Mitsubishi A6M3 Zero , , 0 bars , 0 exp , Japan , 10/10 , Air Defense, Recon, 0 kill , 528 pp - U:051
Mitsubishi A6M3 Zero , , 0 bars , 0 exp , Japan , 10/10 , Air Defense, Recon, 0 kill , 528 pp - U:052
Tactical Bomber
Aichi D3A2 Val , , 1 bars , 163 exp , Japan , 10/10 , Support, AntiTank, 2 kill , 456 pp - U:024 [+33 exp]
Aichi D3A2 Val , , 5 bars , 566 exp , Japan , 15/10 , Support, AntiTank, 4 kill , 684 pp - U:025 [+200 exp]
Aichi D3A2 Val , , 1 bars , 177 exp , Japan , 10/10 , Skilled Ground Attack , Support, AntiTank, 0 kill , 456 pp - U:033 [+177 exp]
Aichi D3A2 Val , , 1 bars , 178 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 456 pp - U:034 [+178 exp]
Aichi D3A2 Val , , 2 bars , 206 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 456 pp - U:035 [+206 exp]
+ Kawanishi H8K , , 1 bars , 148 exp , Japan , 11/10 , Recon, Air Defense, 0 kill , 0 pp - U:036
+ Aichi D3A2 Val , , 1 bars , 178 exp , Japan , 11/10 , AntiTank, Support, 0 kill , 0 pp - U:037 [+156 exp]
Kawanishi H8K , , 0 bars , 2 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 480 pp - U:038
B5N Kate (t) , , 0 bars , 0 exp , Japan , 10/10 , Support, Air Defense, 0 kill , 552 pp - U:039
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:042
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:043
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:044
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:045
+ B6N Jill (t) , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:046
Submarine
* Kaichu , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Kaichu , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
* Yugumo , , 5 bars , 880 exp , Japan , 17/12 , Shock Tactics , 14 kill , 0 pp - U:007
* Yugumo , , 5 bars , 1873 exp , Japan , 17/12 , Devastating Fire , 32 kill , 0 pp - U:008
Battleship
* Yamato (Planes:0/1), , 4 bars , 493 exp , Japan , 16/15 , Skilled Reconnaissance , 24 kill , 0 pp - U:004
Carrier
* Akagi (Planes:0/6), , 0 bars , 42 exp , Japan , 15/15 , 0 kill , 0 pp - U:006
Cruiser
* Tone CA (Planes:0/1), , 4 bars , 457 exp , Japan , 18/14 , 17 kill , 0 pp - U:005
* Tone CA (Planes:0/1), , 5 bars , 770 exp , Japan , 18/13 , Aggressive Maneuver , 28 kill , 0 pp - U:009
Auxiliary Ship
* Gunboat , , 1 bars , 124 exp , Japan , 12/11 , 2 kill , 0 pp - U:022
* Seaplane Tender (Planes:0/2), , 1 bars , 149 exp , Japan , 11/11 , Shock Tactics , 2 kill , 0 pp - U:023
Player 1 : Japan
Killed: INF:76 TNK:1 RCN:7 AT:15 FLAK:1 FORT:36 ATY:26 AD:9 FTR:8 TB:4 SUB:6 DD:13 CRs:15 Total: 217
Lost : TNK:1 FTR:2 Total: 3
BV 10
V 0
TV 0
L 0
Averages:
Infantry * 11 Units * 5 Leaders Total : 2822 exp, 15 kill, 958 pp Average: 257 exp, 1 kill, 87 pp
Tank * 5 Units * 2 Leaders Total : 2783 exp, 27 kill, 2131 pp Average: 557 exp, 5 kill, 426 pp
Anti-tank * 2 Units * 0 Leaders Total : 35 exp, 0 kill, 0 pp Average: 18 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 118 exp, 0 kill, 0 pp Average: 118 exp, 0 kill, 0 pp
Artillery * 4 Units * 0 Leaders Total : 472 exp, 8 kill, 2664 pp Average: 118 exp, 2 kill, 666 pp
Fighter * 5 Units * 2 Leaders Total : 1829 exp, 16 kill, 1584 pp Average: 366 exp, 3 kill, 317 pp
Tactical Bomber * 14 Units * 1 Leaders Total : 1618 exp, 6 kill, 4596 pp Average: 116 exp, 0 kill, 328 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 2 Leaders Total : 2753 exp, 46 kill, 0 pp Average: 1377 exp, 23 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 493 exp, 24 kill, 0 pp Average: 493 exp, 24 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 42 exp, 0 kill, 0 pp Average: 42 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 1227 exp, 45 kill, 0 pp Average: 614 exp, 23 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 273 exp, 4 kill, 0 pp Average: 137 exp, 2 kill, 0 pp
* Summary: * 52 Units * 15 Leaders Total : 14510 exp, 191 kill, 11933 pp Average: 279 exp, 4 kill, 229 pp
Player 1 Japan has 52 units total (core+aux):
Infantry : 11
Tank : 5
Anti-tank : 2
FlaK : 1
Artillery : 4
Fighter : 5
Tactical Bomber : 14
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 Australia, US Marines, USA, Netherlands - estimated force: 67 units
Infantry / Anti-tank : 42%
Recon / Tank : 9%
Air Defense / FlaK : 7%
Air : 7%
Naval : 0%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Brilliant Victory (1943-8) .. #40 AUCKLAND 1944-12
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Type 1 Ho-Ha [W] (GTP): 1, 3, 1, 0, 5, 3, 1, 1, 240pp, Avail:1944-2
Mitsubishi A6M5 Zero (FTR): 2, 2, 16, 2, 10, 12, 1, 7, 564pp, Avail:1943-11
Kawasaki Ki-61 IC Tony (FTR): 2, 3, 18, 1, 10, 14, 1, 7, 600pp, Avail:1944-2
D4Y Judy ( TB): 8, 6, 6, 6, 9, 8, 1, 4, 624pp, Avail:1944-4
Mitsubishi Ki-67 Peggy ( TB): 7, 10, 8, 0, 11, 11, 1, 4, 780pp, Avail:1944-5
Ki-102b Randy ( TB): 8, 4, 14, 1, 10, 10, 1, 5, 732pp, Avail:1944-7
2x20mm Type 4 (FlaK): 3, 8, 9, 1, 2, 6, 1, 3, 144pp, Avail:1944-1
75mm Type 4 ( AD): 6, 7, 11, 2, 2, 6, 3, 5, 288pp, Avail:1944-5
Type 4 Ke-Nu ( TK): 5, 8, 0, 1, 5, 4, 1, 5, 300pp, Avail:1944-3
Kawasaki Ki-61 II Tony (FTR): 2, 4, 18, 2, 12, 14, 1, 8, 684pp, Avail:1944-12
Matsu (sDD): 3, 8, 11, 8, 8, 9, 4, 11, 1020pp, Avail:1944-4
B7A Grace ( TB): 5, 7, 10, 6, 9, 11, 1, 5, 744pp, Avail:1944-5
Sen Toku (SUB): 0, 0, 3, 13, 9, 5, 2, 8, 1344pp, Avail:1944-9
Ho-Ro 150 (ATY): 8, 17, 0, 2, 5, 4, 3, 4, 324pp, Avail:1944-6
Ho-Ni III 75 ( AT): 10, 8, 0, 2, 6, 5, 1, 9, 276pp, Avail:1944-4
Giretsu Commando (INF): 3, 8, 0, 3, 8, 8, 1, 3, 684pp, Avail:1944-8
Kamikaze "Zero" ( TB): 5, 5, 0, 12, 1, 4, 1, 1, 444pp, Avail:1944-10
B7A Grace (t) ( TB): 1, 1, 10, 11, 8, 11, 1, 5, 744pp, Avail:1944-5
Infantry 44 (INF): 1, 7, 0, 2, 7, 7, 1, 1, 168pp, Avail:1944-7
Nakajima Ki-84 Frank (FTR): 2, 4, 19, 2, 13, 15, 1, 9, 792pp, Avail:1944-11
Type C/D escort ship (sDD): 1, 4, 5, 8, 7, 7, 3, 7, 732pp, Avail:1944-2
Kawanishi N1K1-J George (FTR): 2, 4, 18, 2, 10, 12, 1, 8, 708pp, Avail:1944-3
Kawanishi N1K2-J George (FTR): 2, 3, 18, 2, 11, 13, 1, 9, 720pp, Avail:1944-10
Engineer 44 (INF): 2, 8, 1, 3, 9, 8, 1, 3, 288pp, Avail:1944-8
Yokosuka P1Y Frances ( TB): 8, 11, 7, 6, 11, 10, 1, 3, 816pp, Avail:1944-10
Yokosuka P1Y Frances (t) ( TB): 0, 1, 7, 11, 10, 10, 1, 3, 816pp, Avail:1944-10
Mitsubishi J2M2 Jack (FTR): 1, 2, 19, 1, 14, 15, 1, 9, 804pp, Avail:1944-5
Mitsubishi J2M3 Jack (FTR): 2, 4, 21, 2, 14, 15, 1, 9, 816pp, Avail:1944-11
Kyushu Q1W Lorna ( TB): 1, 2, 6, 8, 9, 9, 1, 5, 492pp, Avail:1944-3
Mitsubishi Ki-67 Peggy (t) ( TB): 1, 2, 8, 10, 11, 11, 1, 4, 780pp, Avail:1944-5
Victory .. also #40
Tactical Victory .. also #40
Zapisane
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bobafett2
Generał brygady (Brigadier General)
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Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #11 :
Sierpień 15, 2017, 02:49:22 »
Duża mapa to była niestety tez były VP nieobsadzone zajęte więc przez desanty lotn. Skąd to człek wie ... kawanishi H8K z dodatkami standard to 8 hex widzenia !!.po uprzednim nocnym graniu ciało się domaga lulu papatki do dziś.
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
4 TARAKAN , #3 , Brilliant Victory , score:75 +++ Proto: Aichi D3A2 Val
5 BIAK , #4 , Brilliant Victory , score:82
6 HOLLANDIA , #5 , Brilliant Victory , score:81
7 BUNA , #7 , Brilliant Victory , score:93
8 PORT MORESBY , #9 , Brilliant Victory , score:99 +++ Proto: Imperial Guards 43
9 DARWIN , #11 , Brilliant Victory , score:86 +++ Proto: B6N Jill (t)
10 BATTLE OF THE "OUTBACKS" , #13 , Brilliant Victory , score:87
11 BRISBANE , #30 , Brilliant Victory , score:88
--
Campaign score: 892 * Average: 81
..
Current scenario: AUCKLAND, VH prestige is 520 , All map prestige is: 3360
Army cost: 12313 , Current prestige is 5114
AI stance is Defensive
BV: Win , turn prestige: 7100
V : Win , turn prestige: 7400
TV: Win , turn prestige: 7500
Ls: Loss , turn prestige: 7500
Infantry
* Sappers , Type 1 Ho-Ki , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 531 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015 [+17 exp]
* Paratroopers , , 5 bars , 636 exp , Japan , 15/10 , Infiltration Tactics , 5 kill , 0 pp - U:016
* Sappers , Type 1 Ho-Ki , Kachi Tanaka , 0 bars , 57 exp , Japan , 10/10 , 0 kill , 0 pp - U:017 [+6 exp]
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Navy Paratroopers , , 2 bars , 298 exp , Japan , 10/10 , FastEntrench, 0 kill , 0 pp - U:019
Navy Paratroopers , , 5 bars , 644 exp , Japan , 15/10 , Superior Maneuver , FastEntrench, 4 kill , 306 pp - U:028 [+18 exp]
Navy Paratroopers , , 3 bars , 322 exp , Japan , 10/10 , Influence , FastEntrench, 3 kill , 204 pp - U:029 [+20 exp]
Navy Paratroopers , , 1 bars , 167 exp , Japan , 11/10 , Influence , FastEntrench, 3 kill , 224 pp - U:030
Navy Paratroopers , , 1 bars , 122 exp , Japan , 10/10 , FastEntrench, 0 kill , 204 pp - U:040
+ Imperial Guards 43 , Rikuo Type 97 Motorcycle , , 1 bars , 133 exp , Japan , 11/10 , 0 kill , 0 pp - U:041 [+133 exp]
Tank
Type 3 Chi-Nu , , 5 bars , 1154 exp , Japan , 11/10 , 13 kill , 488 pp - U:003 [+861 exp]
* Type 3 Chi-Nu , Takachi Abe , 5 bars , 1049 exp , Japan , 15/10 , Liberator , 8 kill , 0 pp - U:020 [+441 exp]
Type 3 Chi-Nu , , 5 bars , 767 exp , Japan , 15/10 , 5 kill , 666 pp - U:026 [+433 exp]
Type 3 Chi-Nu , , 5 bars , 1223 exp , Japan , 15/10 , Fire Discipline , 10 kill , 666 pp - U:027 [+287 exp]
Type 3 Chi-Nu , , 5 bars , 1022 exp , Japan , 15/10 , 12 kill , 666 pp - U:031 [+410 exp]
Anti-tank
* Ho-Ni I 75 , Mario Sato , 0 bars , 50 exp , Japan , 10/10 , 0 kill , 0 pp - U:012 [+15 exp]
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 20mm Truck , Jugokyo jr , 1 bars , 145 exp , Japan , 10/10 , 0 kill , 0 pp - U:011 [+27 exp]
Artillery
* 150mm Type 96 Gun , Type 92 Ni Ku , Sanjuro , 2 bars , 201 exp , Japan , 10/10 , 2 kill , 0 pp - U:013 [+54 exp]
150mm Type 96 Gun , Type 92 Ni Ku , , 1 bars , 114 exp , Japan , 10/10 , 5 kill , 888 pp - U:047 [+26 exp]
150mm Type 96 Gun , Type 92 Ni Ku , , 2 bars , 231 exp , Japan , 10/10 , 4 kill , 888 pp - U:048 [+126 exp]
150mm Type 96 Gun , Type 92 Ni Ku , , 1 bars , 185 exp , Japan , 10/10 , 4 kill , 888 pp - U:049 [+53 exp]
Fighter
* Mitsubishi A6M3 Zero , Sabukuo Sakai , 5 bars , 1524 exp , Japan , 15/12 , Battlefield Intelligence , Recon, Air Defense, 13 kill , 0 pp - U:001 [+318 exp]
* Mitsubishi A6M3 Zero , 11nth.Sentai , 5 bars , 623 exp , Japan , 16/10 , Resilience , Recon, Air Defense, 6 kill , 0 pp - U:002
Mitsubishi A6M3 Zero , , 0 bars , 22 exp , Japan , 10/10 , Air Defense, Recon, 0 kill , 528 pp - U:050 [+22 exp]
Mitsubishi A6M3 Zero , , 0 bars , 0 exp , Japan , 10/10 , Air Defense, Recon, 0 kill , 528 pp - U:051
Mitsubishi A6M3 Zero , , 0 bars , 0 exp , Japan , 10/10 , Air Defense, Recon, 0 kill , 528 pp - U:052
Tactical Bomber
Aichi D3A2 Val , , 3 bars , 382 exp , Japan , 10/10 , Support, AntiTank, 3 kill , 456 pp - U:024 [+219 exp]
Aichi D3A2 Val , , 5 bars , 857 exp , Japan , 15/10 , Support, AntiTank, 7 kill , 684 pp - U:025 [+291 exp]
Aichi D3A2 Val , , 3 bars , 374 exp , Japan , 11/10 , Skilled Ground Attack , Support, AntiTank, 1 kill , 501 pp - U:033 [+197 exp]
Aichi D3A2 Val , , 1 bars , 178 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 456 pp - U:034
Aichi D3A2 Val , , 2 bars , 206 exp , Japan , 10/10 , Support, AntiTank, 0 kill , 456 pp - U:035
+ Kawanishi H8K , , 1 bars , 148 exp , Japan , 11/10 , Recon, Air Defense, 0 kill , 0 pp - U:036
+ Aichi D3A2 Val , , 2 bars , 272 exp , Japan , 11/10 , AntiTank, Support, 1 kill , 0 pp - U:037 [+94 exp]
Kawanishi H8K , , 0 bars , 2 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 480 pp - U:038
B5N Kate (t) , , 0 bars , 0 exp , Japan , 10/10 , Support, Air Defense, 0 kill , 552 pp - U:039
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:042
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:043
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:044
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:045
+ B6N Jill , , 1 bars , 184 exp , Japan , 10/10 , AntiTank, Support, 0 kill , 0 pp - U:046 [+184 exp]
Submarine
* Sen Toku , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Sen Toku , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
* Yugumo , , 5 bars , 880 exp , Japan , 17/12 , Shock Tactics , 14 kill , 0 pp - U:007
* Yugumo , , 5 bars , 1873 exp , Japan , 17/12 , Devastating Fire , 32 kill , 0 pp - U:008
Battleship
* Yamato (Planes:0/1), , 4 bars , 493 exp , Japan , 16/15 , Skilled Reconnaissance , 24 kill , 0 pp - U:004
Carrier
* Akagi (Planes:0/6), , 0 bars , 42 exp , Japan , 15/15 , 0 kill , 0 pp - U:006
Cruiser
* Tone CA (Planes:0/1), , 4 bars , 457 exp , Japan , 18/14 , 17 kill , 0 pp - U:005
* Tone CA (Planes:0/1), , 5 bars , 770 exp , Japan , 18/13 , Aggressive Maneuver , 28 kill , 0 pp - U:009
Auxiliary Ship
* Gunboat , , 1 bars , 124 exp , Japan , 12/11 , 2 kill , 0 pp - U:022
* Seaplane Tender (Planes:0/2), , 1 bars , 149 exp , Japan , 11/11 , Shock Tactics , 2 kill , 0 pp - U:023
Player 1 : Japan
Killed: INF:85 TNK:2 RCN:7 AT:27 FLAK:4 FORT:43 ATY:28 AD:9 FTR:10 TB:5 SUB:6 DD:13 CRs:15 Total: 254
Lost : TNK:1 FTR:2 Total: 3
BV 11
V 0
TV 0
L 0
Averages:
Infantry * 11 Units * 5 Leaders Total : 3016 exp, 15 kill, 938 pp Average: 274 exp, 1 kill, 85 pp
Tank * 5 Units * 2 Leaders Total : 5215 exp, 48 kill, 2486 pp Average: 1043 exp, 10 kill, 497 pp
Anti-tank * 2 Units * 0 Leaders Total : 50 exp, 0 kill, 0 pp Average: 25 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 145 exp, 0 kill, 0 pp Average: 145 exp, 0 kill, 0 pp
Artillery * 4 Units * 0 Leaders Total : 731 exp, 15 kill, 2664 pp Average: 183 exp, 4 kill, 666 pp
Fighter * 5 Units * 2 Leaders Total : 2169 exp, 19 kill, 1584 pp Average: 434 exp, 4 kill, 317 pp
Tactical Bomber * 14 Units * 1 Leaders Total : 2603 exp, 12 kill, 4641 pp Average: 186 exp, 1 kill, 332 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 2 Leaders Total : 2753 exp, 46 kill, 0 pp Average: 1377 exp, 23 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 493 exp, 24 kill, 0 pp Average: 493 exp, 24 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 42 exp, 0 kill, 0 pp Average: 42 exp, 0 kill, 0 pp
Cruiser * 2 Units * 1 Leaders Total : 1227 exp, 45 kill, 0 pp Average: 614 exp, 23 kill, 0 pp
Auxiliary Ship * 2 Units * 1 Leaders Total : 273 exp, 4 kill, 0 pp Average: 137 exp, 2 kill, 0 pp
* Summary: * 52 Units * 15 Leaders Total : 18762 exp, 228 kill, 12313 pp Average: 361 exp, 4 kill, 237 pp
Player 1 Japan has 52 units total (core+aux):
Infantry : 11
Tank : 5
Anti-tank : 2
FlaK : 1
Artillery : 4
Fighter : 5
Tactical Bomber : 14
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 2
Auxiliary Ship : 2
Player 2 New Zealand, Australia, US Marines, USA, United Kingdom - estimated force: 75 units
Infantry / Anti-tank : 21%
Recon / Tank : 11%
Air Defense / FlaK : 4%
Air : 6%
Naval : 17%
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
Ports won't behave as SH
Extended naval rules
*** New units available in next scenario:
Victory .. also #254
Tactical Victory .. also #254
Zapisane
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kowdar
Administrator
Marszałek (General of Army)
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Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #12 :
Sierpień 15, 2017, 10:03:59 »
Imponujące wyniki, ale jednocześnie wskazują one że kampania wymaga lekkiej korekty,
albo obsadzenia VH albo ograniczenia możliwości korzystania ze spadochroniarzy ...
zmodyfikuję ją na rok 2018, aby już w tym roku każdy mógł zagrać rankingowo w istniejącą wersję
i osiągnąć równie imponujące wyniki.
Mam też prośbę, jakbyś mógł zamieszczać raport AAR z zakończenia granego scenariusza (bitwy),
a nie z początku następnej. Jak to zrobić jest opisane tutaj:
http://www.forum.gildiageneralow.pl/ranking-generalow-2017/aar-i-koncowy-wynik-rankingowy-kampanii/msg15539/#msg15539
Tak robiony raport pokazuje końcowe stany jednostek, turę w której zakończono bitwę.
W raporcie na starcie tych danych nie ma.
No i w ten sposób można zrobić raport na koniec całej kampanii.
Zapisane
Polecam moją stronę z kampaniami OpenGen na Gustlik efile:
https://opengeneral.pl
bobafett2
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Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #13 :
Sierpień 15, 2017, 05:36:53 »
Na swoją obronę podam ,że starcia kończyły się góra w 6 turze więc nawet nie ruszałem armii z miejsc startu a tymbardziej gdy były w barkach desantowych pod koniec w australii sa scen całkowicie bądź w zdecydowanej większości na lądzie,więc raport z obozu po bitwie ukazuje stany jednostek prawdziwe, narażone na straty bły tylko okręty i lotnictwo.
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bobafett2
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Wiadomości: 266
Odp: Bobafett2-W73 100%/100%
«
Odpowiedz #14 :
Sierpień 15, 2017, 06:54:50 »
Zaryzykowałem wszystko na jedna karte i efekt imponujący 104 wynik tym razem 3 VP zdobywałem ( ciut wiecej art pl i była by kicha ale nie było tychże pl altylerii ). Aż mi pot wyszedł na czoło i spłynoł kilkoma kroplani na bójna brode
:)No i to by było na tyle odpowiedni raport i odpowiedni wynik. Pozdrawiam " Tora Tora Tora des".Robiąc ten wpis zesmutniałem bo to koniec kampanii,a miało być 41 scen.Chyba że nie powinno się przekraczać granicy 100 pkt i to swoista kara jakowaś, to by podcinało skrzydła. już tak miałem w grze Ardeny 44, grałem tam tak dobrze że gra utknęła 6-8 misja założenia były tam takie, że historycznie amerykanie po stratach sie ciut wycofali a ja nie dość że utrzymałem pozycje to jeszcze kontratakowałem w zdobycznym sprzęcie
:)Gdy zagrałem historycznie to poszło dalej ok ale to była wtedy najstresująca misja. Bez sensa sie wycofywać i obrywać przy okazji po tyłku. No ale jak mogą się obronić 2 szermany i antitank+ alt haubicowa. A jednak pod koniec miałem kilka panter tygrysa i kilka stugów byłoby więcej ale nie było kim to obsadzić zreszta w pojazdach na stanowiskach były niepełne załogi (przeważnie kierowca i strzelec).
OpenGen 0.90.58.1 * (23 Abr 2017) * AI: Default
Efile folder: F:\GENERAL\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.9a
Campaign: W73 JAPANESE PACIFIC CAMPAIGN v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 HONGKONG , #0 , Brilliant Victory , score:57 +++ Proto: Ho-Ni I 75
2 LINGAYEN , #1 , Brilliant Victory , score:67 +++ Proto: Kawanishi H8K
3 BATAAN , #2 , Brilliant Victory , score:77
4 TARAKAN , #3 , Brilliant Victory , score:75 +++ Proto: Aichi D3A2 Val
5 BIAK , #4 , Brilliant Victory , score:82
6 HOLLANDIA , #5 , Brilliant Victory , score:81
7 BUNA , #7 , Brilliant Victory , score:93
8 PORT MORESBY , #9 , Brilliant Victory , score:99 +++ Proto: Imperial Guards 43
9 DARWIN , #11 , Brilliant Victory , score:86 +++ Proto: B6N Jill (t)
10 BATTLE OF THE "OUTBACKS" , #13 , Brilliant Victory , score:87
11 BRISBANE , #30 , Brilliant Victory , score:88
12 AUCKLAND , #40 , Brilliant Victory , score:104
--
Campaign score: 996 * Average: 83
..
Current scenario: AUCKLAND, VH prestige is 520 , All map prestige is: 3360
Army cost: 15401 , Current prestige is 5942
Prestige available on map yet is 2720 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Defensive
BV: Win , turn prestige: 7100
V : Win , turn prestige: 7400
TV: Win , turn prestige: 7500
Ls: Loss , turn prestige: 7500
Infantry
* Sappers , Type 1 Ho-Ki , 1st.SNLF , 0 bars , 52 exp , Japan , 10/10 , 0 kill , 0 pp - U:014
* HQ Unit , Type 1 Ho-Ha [W] , JHQ , 5 bars , 531 exp , Japan , 14/5 , Aggressive Maneuver , 0 kill , 0 pp - U:015
* Paratroopers , , 5 bars , 754 exp , Japan , 15/10 , Infiltration Tactics , 5 kill , 0 pp - U:016 [+118 exp]
* Sappers , Type 1 Ho-Ki , Kachi Tanaka , 0 bars , 57 exp , Japan , 10/10 , 0 kill , 0 pp - U:017
* NLF , Rikusentai Sailors , 0 bars , 54 exp , Japan , 10/10 , 0 kill , 0 pp - U:018
* Giretsu Commando , , 2 bars , 298 exp , Japan , 10/10 , FastEntrench, 0 kill , 0 pp - U:019
Giretsu Commando , , 5 bars , 668 exp , Japan , 15/10 , Superior Maneuver , FastEntrench, 5 kill , 1026 pp - U:028 [+24 exp]
Giretsu Commando , , 3 bars , 322 exp , Japan , 13/10 , Influence , FastEntrench, 3 kill , 889 pp - U:029
Giretsu Commando , , 4 bars , 419 exp , Japan , 12/10 , Influence , FastEntrench, 4 kill , 820 pp - U:030 [+252 exp]
Giretsu Commando , , 1 bars , 122 exp , Japan , 11/10 , FastEntrench, 0 kill , 752 pp - U:040
+ Imperial Guards 43 , Rikuo Type 97 Motorcycle , , 1 bars , 133 exp , Japan , 11/10 , 0 kill , 0 pp - U:041
Tank
Type 3 Chi-Nu , , 5 bars , 1182 exp , Japan , 15/10 , 14 kill , 666 pp - U:003 [+28 exp]
* Type 3 Chi-Nu , Takachi Abe , 5 bars , 1155 exp , Japan , 12/10 , Liberator , 8 kill , 0 pp - U:020 [+106 exp]
Type 3 Chi-Nu , , 5 bars , 767 exp , Japan , 15/10 , 5 kill , 666 pp - U:026
Type 3 Chi-Nu , , 5 bars , 1258 exp , Japan , 15/10 , Fire Discipline , 11 kill , 666 pp - U:027 [+35 exp]
Type 3 Chi-Nu , , 5 bars , 1069 exp , Japan , 10/10 , 14 kill , 444 pp - U:031 [+47 exp]
Anti-tank
* Ho-Ni I 75 , Mario Sato , 0 bars , 50 exp , Japan , 10/10 , 0 kill , 0 pp - U:012
+ Ho-Ni I 75 , , 0 bars , 0 exp , Japan , 10/10 , 0 kill , 0 pp - U:032
FlaK
* 20mm Truck , Jugokyo jr , 1 bars , 145 exp , Japan , 11/10 , 0 kill , 0 pp - U:011
Artillery
* 150mm Type 96 Gun , Type 92 Ni Ku , Sanjuro , 2 bars , 221 exp , Japan , 12/10 , 2 kill , 0 pp - U:013 [+20 exp]
150mm Type 96 Gun , Type 92 Ni Ku , , 1 bars , 162 exp , Japan , 9/10 , 5 kill , 888 pp - U:047 [+48 exp]
150mm Type 96 Gun , Type 92 Ni Ku , , 2 bars , 231 exp , Japan , 12/10 , 4 kill , 1065 pp - U:048
150mm Type 96 Gun , Type 92 Ni Ku , , 1 bars , 185 exp , Japan , 11/10 , 4 kill , 976 pp - U:049
Fighter
* Mitsubishi A6M3 Zero , Sabukuo Sakai , 5 bars , 1524 exp , Japan , 17/12 , Battlefield Intelligence , Recon, Air Defense, 13 kill , 0 pp - U:001
* Mitsubishi A6M3 Zero , 11nth.Sentai , 5 bars , 623 exp , Japan , 16/10 , Resilience , Recon, Air Defense, 6 kill , 0 pp - U:002
Mitsubishi A6M3 Zero , , 0 bars , 22 exp , Japan , 10/10 , Air Defense, Recon, 0 kill , 528 pp - U:050
Mitsubishi A6M3 Zero , , 0 bars , 0 exp , Japan , 10/10 , Air Defense, Recon, 0 kill , 528 pp - U:051
Mitsubishi A6M3 Zero , , 0 bars , 0 exp , Japan , 10/10 , Air Defense, Recon, 0 kill , 528 pp - U:052
Tactical Bomber
Aichi D3A2 Val , , 3 bars , 384 exp , Japan , 12/10 , Support, AntiTank, 3 kill , 547 pp - U:024 [+2 exp]
Aichi D3A2 Val , , 5 bars , 857 exp , Japan , 15/10 , Support, AntiTank, 7 kill , 684 pp - U:025
Aichi D3A2 Val , , 3 bars , 374 exp , Japan , 13/10 , Skilled Ground Attack , Support, AntiTank, 1 kill , 592 pp - U:033
Aichi D3A2 Val , , 1 bars , 178 exp , Japan , 11/10 , Support, AntiTank, 0 kill , 501 pp - U:034
Aichi D3A2 Val , , 2 bars , 206 exp , Japan , 12/10 , Support, AntiTank, 0 kill , 547 pp - U:035
+ Kawanishi H8K , , 1 bars , 148 exp , Japan , 11/10 , Recon, Air Defense, 0 kill , 0 pp - U:036
+ Aichi D3A2 Val , , 2 bars , 272 exp , Japan , 12/10 , AntiTank, Support, 1 kill , 0 pp - U:037
Kawanishi H8K , , 0 bars , 2 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 480 pp - U:038
B5N Kate (t) , , 0 bars , 0 exp , Japan , 10/10 , Support, Air Defense, 0 kill , 552 pp - U:039
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:042
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:043
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:044
Aichi E13A Jake , , 0 bars , 0 exp , Japan , 10/10 , Recon, Air Defense, 0 kill , 264 pp - U:045
+ B7A Grace , , 1 bars , 184 exp , Japan , 11/10 , AntiTank, Support, 0 kill , 0 pp - U:046
Submarine
* Sen Toku , , 0 bars , 45 exp , Japan , 10/10 , 0 kill , 0 pp - U:010
* Sen Toku , , 0 bars , 0 exp , Japan , 11/11 , 0 kill , 0 pp - U:021
Destroyer
Yugumo , , 5 bars , 1355 exp , Japan , 18/12 , , 19 kill , 0 pp - U:007 [+475 exp]
* Yugumo , , 5 bars , 2377 exp , Japan , 15/12 , Devastating Fire , 35 kill , 0 pp - U:008 [+504 exp]
Battleship
* Yamato (Planes:0/1), , 5 bars , 507 exp , Japan , 16/15 , Skilled Reconnaissance , 24 kill , 0 pp - U:004 [+14 exp]
Carrier
* Akagi (Planes:0/6), , 0 bars , 42 exp , Japan , 15/15 , 0 kill , 0 pp - U:006
Cruiser
* Tone CA (Planes:0/1), , 4 bars , 467 exp , Japan , 18/14 , 17 kill , 0 pp - U:005 [+10 exp]
Auxiliary Ship
* Seaplane Tender (Planes:0/2), , 1 bars , 149 exp , Japan , 11/11 , Shock Tactics , 2 kill , 0 pp - U:023
Player 1 : Japan
Killed: INF:90 TNK:3 RCN:7 AT:27 FLAK:5 FORT:43 ATY:29 AD:10 FTR:10 TB:5 SUB:6 DD:13 BS:2 CRs:19 Total: 269
Lost : TNK:1 FTR:2 CRs:2 Total: 5
BV 12
V 0
TV 0
L 0
Averages:
Infantry * 11 Units * 5 Leaders Total : 3410 exp, 17 kill, 3487 pp Average: 310 exp, 2 kill, 317 pp
Tank * 5 Units * 2 Leaders Total : 5431 exp, 52 kill, 2442 pp Average: 1086 exp, 10 kill, 488 pp
Anti-tank * 2 Units * 0 Leaders Total : 50 exp, 0 kill, 0 pp Average: 25 exp, 0 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 145 exp, 0 kill, 0 pp Average: 145 exp, 0 kill, 0 pp
Artillery * 4 Units * 0 Leaders Total : 799 exp, 15 kill, 2929 pp Average: 200 exp, 4 kill, 732 pp
Fighter * 5 Units * 2 Leaders Total : 2169 exp, 19 kill, 1584 pp Average: 434 exp, 4 kill, 317 pp
Tactical Bomber * 14 Units * 1 Leaders Total : 2605 exp, 12 kill, 4959 pp Average: 186 exp, 1 kill, 354 pp
Submarine * 2 Units * 0 Leaders Total : 45 exp, 0 kill, 0 pp Average: 23 exp, 0 kill, 0 pp
Destroyer * 2 Units * 2 Leaders Total : 3732 exp, 54 kill, 0 pp Average: 1866 exp, 27 kill, 0 pp
Battleship * 1 Units * 1 Leaders Total : 507 exp, 24 kill, 0 pp Average: 507 exp, 24 kill, 0 pp
Carrier * 1 Units * 0 Leaders Total : 42 exp, 0 kill, 0 pp Average: 42 exp, 0 kill, 0 pp
Cruiser * 1 Units * 0 Leaders Total : 467 exp, 17 kill, 0 pp Average: 467 exp, 17 kill, 0 pp
Auxiliary Ship * 1 Units * 1 Leaders Total : 149 exp, 2 kill, 0 pp Average: 149 exp, 2 kill, 0 pp
* Summary: * 50 Units * 14 Leaders Total : 19551 exp, 212 kill, 15401 pp Average: 391 exp, 4 kill, 308 pp
Player 1 Japan has 50 units total (core+aux):
Infantry : 11
Tank : 5
Anti-tank : 2
FlaK : 1
Artillery : 4
Fighter : 5
Tactical Bomber : 14
Submarine : 2
Destroyer : 2
Battleship : 1
Carrier : 1
Cruiser : 1
Auxiliary Ship : 1
Player 2 New Zealand, Australia, US Marines, USA, United Kingdom has 60 units total (core+aux):
Infantry : 7
Tank : 6
Recon : 3
Anti-tank : 7
Fortification : 13
Artillery : 7
Air Defense : 2
Fighter : 3
Tactical Bomber : 3
Submarine : 5
Destroyer : 1
Battleship : 1
Auxiliary Ship : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Mountains,Cities && Forest blocks direct LOF even if range>2
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Allow roads on any terrain (even ocean)
Reinforces arrive when player gets active
«
Ostatnia zmiana: Sierpień 15, 2017, 08:22:14 wysłane przez bobafett2
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