Ja bym jeszcze wspomniał o okopaniu się jednostek (szybkość) w kontekście klasy AT i porównaniu tej wartości z innymi klasami. Dane wziąłem z podręcznika do gry:
Entrenchment represents the defensive structures occupied by the unit. It needs some preparation, so if the unit spends some turns without moving (it can attack, resupply...) it will increase. If it moves from the hex it will lose all its entrenchment. Some units entrench faster than others: usually infantry entrenches faster, while tanks are slower.
Class and Entrenchment speed
Infantry - 3
Tank - 1
Recon - 2
Antitank - 2
Flak - 1
Fortification - 1
Land Transport - 1
Artilery - 2
Air Defence - 2
Other - 0
Base entrenchment is the entrenchment gained by any unit after one turn in a hex. The maximum entrenchment is the base entrenchment plus 5; the scenario designer can set bigger values. Entrenchment is important as it favors the defender, and increases the possibility of a Rugged defense. Each attack suffered by an entrenched unit lowers its entrenchment by one.
Terrain and Base entrenchment
Clear - 0
Town - 3
Airfield - 0
Forest - 2
Bocage - 2
Hill - 1
Mountain - 2
Snow/Sand - 0
Swamp - 0
Ocean - 0
River - 0
Fortification - 4
Port - 1
Stream - 0
Escarpment - 0
Impassable river - 0
Rough - 2