player_sp_row=1,0,0,0
player_sp_row=0,0,0,0
player_sp_row=2,0,0,0
player_sp_row=3,0,0,0
player_sp_row=4,0,0,0
player_sp_row=5,0,0,0
noldr_auxunits=0* Default =0* Set to 1 to avoid P1 aux units to get a leader (when playing campaigns).
remove_leader* Set 2 to remove leader if units loses al its bars due to replacements
newcores_use_scensettings=0* Set to 1 to force new cores to skip cam auto-refit/resuply
noldr_randtype = R1, R2, ...* Default = omit it* Set the list (delimited by commas) of random leader type numbers to disable ( >=9 and <=34)
noldr_classunits= C1,C2,...* Default omit it* Set the list (delimited by commas) of unit's classes you want to disable getting a leader
know_ex* Set to 1 to make retreating units into unspotted hees turn demi-spottet for rest of turn
avoid_cbf* Ser 1 to allow aty/ships units having "Recon" special to avoid CounterBatteryFire as far as thy have remaining momevent
exp_bar_factor=0 * factor to decrease experience gained in combat according bars (0..20)* default 0, no reduction* set 10 to get 90,80,70,60,50 for 1,2,3,4,5 bars.* Set 20 to get 80,60,40,30,0 for 1,2,3,4,5 bars.* values higher than 20 will be set as 20
green_cost=0* cost percent for green replacements, relative to standar cost (0..100)* default 0 means 25% (same than PG)* ignored if green replacement disabled (green=0)