Wracamy na Pacyfik :) Pamiętam, że kiedyś zacząłem, ale nie skończyłem i nie wiem, dlaczego. Ale podobało mi się, bo nie było setek jednostek, więc gram jeszcze raz.
Scenariusz 1: Prolog
Dwie grupy mają dwa cele. Każda flaga jest płatna, jest autouzupełnianie, więc można poszaleć, postrzelać i pozdobywać doświadczenie. Na razie japońce się mnie nie spodziewają, więc opór jest symboliczny i łatwe zwycięstwo. Ale dalej będzie trudniej...
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52
--
Campaign score: 52 * Average: 52
..
Current scenario: Prolog, VH prestige is 120 , All map prestige is: 180
Army cost: 0 , Current prestige is 540
Prestige available on map yet is 60 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Defensive
if BV: +200, Battle Of Ilu , cap 600, 8 turns prestige: 60
if V : +150, Battle Of Ilu , cap 600, 11 turns prestige: 60
if TV: +100, Battle Of Ilu , cap 600, 16 turns prestige: 60
Ls: Loss , turn prestige: 60
Infantry
* Marine Inf. 1942 , 1st Marine/1 , 0 bars , 82 exp , US Marines , 10/10 , 2 kill , 0 pp - U:001 [+38 exp]
* Marine Inf. 1942 , 1st Marine/1 , 0 bars , 93 exp , US Marines , 8/10 , 1 kill , 0 pp - U:002 [+49 exp]
* Marine Inf. 1942 , 1st Marine/1 , 1 bars , 111 exp , US Marines , 7/10 , 1 kill , 0 pp - U:003 [+67 exp]
* Marine Inf. 1942 , 1st Marine/5 , 0 bars , 52 exp , US Marines , 6/10 , 0 kill , 0 pp - U:004 [+8 exp]
* Marine Inf. 1942 , 1st Marine/5 , 0 bars , 75 exp , US Marines , 7/10 , 1 kill , 0 pp - U:005 [+31 exp]
* Marine Raiders , 1st Marine/1Raiders , 0 bars , 92 exp , US Marines , 10/10 , 2 kill , 0 pp - U:006 [+26 exp]
* Marine Eng. 1941 , LVT2 , 1st Marine/1Eng , 0 bars , 78 exp , US Marines , 8/10 , 0 kill , 0 pp - U:009 [+34 exp]
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 341 exp , US Marines , 10/2 , 0 kill , 0 pp - U:012
* Seabees , 1st Marine/Constr. , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:021
Tank
* M3 Stuart , 1st Marine/1Tank , 0 bars , 41 exp , US Marines , 10/10 , 0 kill , 0 pp - U:010
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 0 bars , 41 exp , US Marines , 10/10 , 0 kill , 0 pp - U:011
Artillery
* 75mm , 1st Marine/11Art , 0 bars , 30 exp , US Marines , 10/10 , 0 kill , 0 pp - U:008 [+30 exp]
* 75mm , 1st Marine/11Art , 0 bars , 55 exp , US Marines , 10/10 , 0 kill , 0 pp - U:015
Player 1 : US Marines
Killed: INF:6 FLAK:1 FORT:3 FTR:1 Total: 11
Lost : Total: 0
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 9 Units * 0 Leaders Total : 924 exp, 7 kill, 0 pp Average: 103 exp, 1 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 41 exp, 0 kill, 0 pp Average: 41 exp, 0 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 41 exp, 0 kill, 0 pp Average: 41 exp, 0 kill, 0 pp
Artillery * 2 Units * 0 Leaders Total : 85 exp, 0 kill, 0 pp Average: 43 exp, 0 kill, 0 pp
* Summary: * 13 Units * 0 Leaders Total : 1091 exp, 7 kill, 0 pp Average: 84 exp, 1 kill, 0 pp
Player 1 US Marines has 21 units total (core+aux):
Infantry : 12
Tank : 1
Anti-tank : 1
Artillery : 2
Fighter : 2
Destroyer : 2
Carrier : 1
Player 2 Japan has 4 units total (core+aux):
Infantry : 2
Fortification : 1
Tactical Bomber : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Scenariusz 2: Battle of Ilu
Tym razem limit rozstawienia i zniszczone lotnisko. Trzeba wysłać Seabees do naprawy, a reszta ma zdobyć VH. Japończycy bronią się twardo, ale heks po heksie przesuwam się do celu. Pojawia się wrogi samolot i robi zamieszanie, ale po chwili mogę wystawić swój i trochę z nim walczę. Na lewej flance japońce wpadają w moją zasadzkę, więc idę po punktowaną flagę, bo prestiż zawsze się przyda. Na razie jakichś ciężkich walk nie ma - staram się jedynie zdobyć jak najwięcej doświadczenia i jakichś liderów.
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52 +++ Proto: M15
2 Battle Of Ilu , #1 , Brilliant Victory , score:50
--
Campaign score: 102 * Average: 51
..
Current scenario: Battle Of Ilu, VH prestige is 120 , All map prestige is: 300
Army cost: 432 , Current prestige is 315
Prestige available on map yet is 60 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Aggressive
if BV: +400, Bloody Ridge , cap 1000, 7 turns prestige: 45
if V : +250, Bloody Ridge , cap 1000, 9 turns prestige: 45
if TV: +100, Bloody Ridge , cap 1000, 11 turns prestige: 45
Ls: Loss , turn prestige: 45
Infantry
* Marine Inf. 1942 , 1st Marine/1 , 0 bars , 82 exp , US Marines , 10/10 , 2 kill , 0 pp - U:001
* Marine Inf. 1942 , 1st Marine/1 , 0 bars , 93 exp , US Marines , 10/10 , 1 kill , 0 pp - U:002
* Marine Inf. 1942 , 1st Marine/1 , 1 bars , 125 exp , US Marines , 8/10 , 2 kill , 0 pp - U:003 [+14 exp]
* Marine Inf. 1942 , 1st Marine/5 , 0 bars , 52 exp , US Marines , 10/10 , 0 kill , 0 pp - U:004
* Marine Inf. 1942 , 1st Marine/5 , 0 bars , 75 exp , US Marines , 10/10 , 1 kill , 0 pp - U:005
* Marine Raiders , 1st Marine/1Raiders , 1 bars , 135 exp , US Marines , 6/10 , 4 kill , 0 pp - U:006 [+43 exp]
* Marine Eng. 1941 , LVT2 , 1st Marine/1Eng , 1 bars , 114 exp , US Marines , 9/10 , 1 kill , 0 pp - U:008 [+36 exp]
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 341 exp , US Marines , 10/2 , 0 kill , 0 pp - U:011
* Seabees , 1st Marine/Constr. , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:013
Tank
* M3 Stuart , 1st Marine/1Tank , 0 bars , 41 exp , US Marines , 10/10 , 0 kill , 0 pp - U:009
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 1 bars , 135 exp , US Marines , 5/10 , 2 kill , 0 pp - U:010 [+94 exp]
Artillery
* 75mm , 1st Marine/11Art , 0 bars , 41 exp , US Marines , 10/10 , 1 kill , 0 pp - U:007 [+11 exp]
* 75mm , 1st Marine/11Art , 1 bars , 106 exp , US Marines , 10/10 , 1 kill , 0 pp - U:012 [+51 exp]
Air Defense
+ M15 , , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:014
Fighter
F4F-4 Wildcat , , 0 bars , 64 exp , US Marines , 6/10 , Recon, 1 kill , 432 pp - U:030 [+64 exp]
Player 1 : US Marines
Killed: INF:10 FLAK:3 FORT:3 ATY:2 FTR:2 Total: 20
Lost : Total: 0
BV 2
V 0
TV 0
L 0
Averages:
Infantry * 9 Units * 0 Leaders Total : 1017 exp, 11 kill, 0 pp Average: 113 exp, 1 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 41 exp, 0 kill, 0 pp Average: 41 exp, 0 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 135 exp, 2 kill, 0 pp Average: 135 exp, 2 kill, 0 pp
Artillery * 2 Units * 0 Leaders Total : 147 exp, 2 kill, 0 pp Average: 74 exp, 1 kill, 0 pp
Air Defense * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 64 exp, 1 kill, 432 pp Average: 64 exp, 1 kill, 432 pp
* Summary: * 15 Units * 0 Leaders Total : 1404 exp, 16 kill, 432 pp Average: 94 exp, 1 kill, 29 pp
Player 1 US Marines has 17 units total (core+aux):
Infantry : 9
Tank : 1
Anti-tank : 1
Artillery : 2
Air Defense : 2
Fighter : 1
Tactical Bomber : 1
Player 2 Japan has 4 units total (core+aux):
Infantry : 1
Fortification : 3
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Scenariusz 3: Bloody Ridge
Zamieniam artylerię na większą z mułami, a dwóm piechotom dodaję jeepy, co by im się lepiej jeździło w tej dżungli. Na więcej nie starcza prestiżu. Stawiam blisko artylerię i Marine Raidersów, a reszta musi dojść. Piechota na jeepach jedzie lewą flanką i odkrywa artylerię, którą dzięki temu mogę nieco podniszczyć. Japońce atakują moją artylerię, ale dostają lanie. Kiedy dociera sztab, moje jednostki dostają kopa i zaczynają szaleć. Piechota na jeepach robi daleki zagon i z pomocą samolotów zajmuje południowy VH. Środkowy jeszcze chwilę się broni, ale to na nic.
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52 +++ Proto: M15
2 Battle Of Ilu , #1 , Brilliant Victory , score:50
3 Bloody Ridge , #2 , Brilliant Victory , score:50
--
Campaign score: 152 * Average: 50
..
Current scenario: Bloody Ridge, VH prestige is 120 , All map prestige is: 240
Army cost: 432 , Current prestige is 393
Prestige available on map yet is 60 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive
if BV: +600, Matanikau , cap 2000, 6 turns prestige: 90
if V : +450, Matanikau , cap 2000, 8 turns prestige: 90
if TV: +300, Matanikau , cap 2000, 10 turns prestige: 90
Ls: Loss , turn prestige: 90
Infantry
* Marine Inf. 1942 , 1st Marine/1 , 1 bars , 114 exp , US Marines , 9/10 , 3 kill , 0 pp - U:001 [+32 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 1 bars , 122 exp , US Marines , 6/10 , 2 kill , 0 pp - U:002 [+29 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 1 bars , 156 exp , US Marines , 5/10 , 3 kill , 0 pp - U:003 [+31 exp]
* Marine Inf. 1942 , 1st Marine/5 , 1 bars , 105 exp , US Marines , 7/10 , 0 kill , 0 pp - U:004 [+53 exp]
* Marine Inf. 1942 , 1st Marine/5 , 0 bars , 75 exp , US Marines , 10/10 , 1 kill , 0 pp - U:005
* Marine Raiders , 1st Marine/1Raiders , 1 bars , 151 exp , US Marines , 7/10 , 4 kill , 0 pp - U:006 [+16 exp]
* Marine Eng. 1941 , LVT2 , 1st Marine/1Eng , 1 bars , 123 exp , US Marines , 10/10 , 2 kill , 0 pp - U:008 [+9 exp]
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 341 exp , US Marines , 10/2 , 0 kill , 0 pp - U:011
* Seabees , 1st Marine/Constr. , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:013
Tank
* M3 Stuart , 1st Marine/1Tank , 0 bars , 69 exp , US Marines , 10/10 , 0 kill , 0 pp - U:009 [+28 exp]
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 1 bars , 189 exp , US Marines , 9/10 , 3 kill , 0 pp - U:010 [+54 exp]
Artillery
* 155mm How M114 , Mule , 1st Marine/11Art , 0 bars , 85 exp , US Marines , 9/10 , 3 kill , 0 pp - U:007 [+44 exp]
* 75mm , 1st Marine/11Art , 1 bars , 153 exp , US Marines , 10/10 , 3 kill , 0 pp - U:012 [+47 exp]
Air Defense
+ M15 , , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:014
Fighter
F4F-4 Wildcat , , 1 bars , 104 exp , US Marines , 10/10 , Recon, 2 kill , 432 pp - U:015 [+40 exp]
Player 1 : US Marines
Killed: INF:15 FLAK:4 FORT:5 ATY:4 FTR:2 Total: 30
Lost : Total: 0
BV 3
V 0
TV 0
L 0
Averages:
Infantry * 9 Units * 0 Leaders Total : 1187 exp, 15 kill, 0 pp Average: 132 exp, 2 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 69 exp, 0 kill, 0 pp Average: 69 exp, 0 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 189 exp, 3 kill, 0 pp Average: 189 exp, 3 kill, 0 pp
Artillery * 2 Units * 0 Leaders Total : 238 exp, 6 kill, 0 pp Average: 119 exp, 3 kill, 0 pp
Air Defense * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 104 exp, 2 kill, 432 pp Average: 104 exp, 2 kill, 432 pp
* Summary: * 15 Units * 0 Leaders Total : 1787 exp, 26 kill, 432 pp Average: 119 exp, 2 kill, 29 pp
Player 1 US Marines has 17 units total (core+aux):
Infantry : 9
Tank : 1
Anti-tank : 1
Artillery : 2
Air Defense : 2
Fighter : 1
Tactical Bomber : 1
Player 2 Japan has 12 units total (core+aux):
Infantry : 3
Anti-tank : 1
FlaK : 1
Fortification : 5
Tactical Bomber : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Scenariusz 4: Matanikau
Dokupuję bombowiec i Jeepy dla kolejnej piechoty i wymieniam drugą artylerię na cięższą. Mam iść do ofensywy więc z przodu wystawiam artylerię i sztab, a piechoty na jeepach z tyłu, bo szybko dojadą. Japończycy tkwią na swoich pozycjach, więc spokojnie podchodzę, bombarduję z powietrza i artylerią. Czyszczę VHeksy z wroga i spokojnie wjeżdżam.
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52 +++ Proto: M15
2 Battle Of Ilu , #1 , Brilliant Victory , score:50
3 Bloody Ridge , #2 , Brilliant Victory , score:50
4 Matanikau , #3 , Brilliant Victory , score:63
--
Campaign score: 215 * Average: 53
..
Current scenario: Matanikau, VH prestige is 120 , All map prestige is: 120
Army cost: 864 , Current prestige is 357
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Defensive
if BV: +200, Banzai , cap 2400, 12 turns prestige: 0
if V : +150, Banzai , cap 2400, 12 turns prestige: 0
if TV: +100, Banzai , cap 2400, 12 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 1 bars , 114 exp , US Marines , 10/10 , 3 kill , 0 pp - U:001
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 1 bars , 126 exp , US Marines , 8/10 , 2 kill , 0 pp - U:002 [+4 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 1 bars , 174 exp , US Marines , 8/10 , 4 kill , 0 pp - U:003 [+18 exp]
* Marine Inf. 1942 , 1st Marine/5 , 1 bars , 105 exp , US Marines , 10/10 , 0 kill , 0 pp - U:004
* Marine Inf. 1942 , 1st Marine/5 , 0 bars , 75 exp , US Marines , 10/10 , 1 kill , 0 pp - U:005
* Marine Raiders , 1st Marine/1Raiders , 1 bars , 151 exp , US Marines , 10/10 , 4 kill , 0 pp - U:006
* Marine Eng. 1941 , LVT2 , 1st Marine/1Eng , 1 bars , 123 exp , US Marines , 10/10 , 2 kill , 0 pp - U:008
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 341 exp , US Marines , 10/2 , 0 kill , 0 pp - U:011
* Seabees , 1st Marine/Constr. , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:013
Tank
* M3 Stuart , 1st Marine/1Tank , 0 bars , 71 exp , US Marines , 9/10 , 0 kill , 0 pp - U:009 [+2 exp]
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 2 bars , 204 exp , US Marines , 10/10 , 3 kill , 0 pp - U:010 [+15 exp]
Artillery
* 155mm How M114 , Mule , 1st Marine/11Art , 1 bars , 100 exp , US Marines , 10/10 , 6 kill , 0 pp - U:007 [+15 exp]
* 155mm How M114 , Mule , 1st Marine/11Art , 1 bars , 172 exp , US Marines , 10/10 , 4 kill , 0 pp - U:012 [+19 exp]
Air Defense
+ M15 , , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:014
Fighter
F4F-4 Wildcat , , 1 bars , 116 exp , US Marines , 9/10 , Recon, 2 kill , 432 pp - U:015 [+12 exp]
Tactical Bomber
SBD-2 Dauntless , , 1 bars , 176 exp , US Marines , 10/10 , 2 kill , 432 pp - U:034 [+53 exp]
Player 1 : US Marines
Killed: INF:17 AT:1 FLAK:5 FORT:5 ATY:7 FTR:2 Total: 37
Lost : Total: 0
BV 4
V 0
TV 0
L 0
Averages:
Infantry * 9 Units * 0 Leaders Total : 1209 exp, 16 kill, 0 pp Average: 134 exp, 2 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 71 exp, 0 kill, 0 pp Average: 71 exp, 0 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 204 exp, 3 kill, 0 pp Average: 204 exp, 3 kill, 0 pp
Artillery * 2 Units * 0 Leaders Total : 272 exp, 10 kill, 0 pp Average: 136 exp, 5 kill, 0 pp
Air Defense * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 116 exp, 2 kill, 432 pp Average: 116 exp, 2 kill, 432 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 176 exp, 2 kill, 432 pp Average: 176 exp, 2 kill, 432 pp
* Summary: * 16 Units * 0 Leaders Total : 2048 exp, 33 kill, 864 pp Average: 128 exp, 2 kill, 54 pp
Player 1 US Marines has 18 units total (core+aux):
Infantry : 9
Tank : 1
Anti-tank : 1
Artillery : 2
Air Defense : 2
Fighter : 1
Tactical Bomber : 2
Player 2 Japan has 9 units total (core+aux):
Infantry : 4
FlaK : 1
Fortification : 1
Artillery : 1
Fighter : 1
Tactical Bomber : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Scenariusz 5: Banzai
Dostaję prototyp - silny czołg :) Dokupuję nową artylerię i właściwie tyle. Znów lotnisko jest zniszczone i trzeba odbudowywać. Jest ciężko, dopóki nie zniszczy się artylerii wroga. Ale japońców mnogo, robią kontrataki, a na dodatek podpływają okręty, wobec których jestem bezbronny. Prawie tracę też piechotę... Ale pomału heks po heksie docieram do obu VHeksów.
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52 +++ Proto: M15
2 Battle Of Ilu , #1 , Brilliant Victory , score:50
3 Bloody Ridge , #2 , Brilliant Victory , score:50
4 Matanikau , #3 , Brilliant Victory , score:63 +++ Proto: M4A3
5 Banzai , #4 , Brilliant Victory , score:55
--
Campaign score: 270 * Average: 54
..
Current scenario: Banzai, VH prestige is 120 , All map prestige is: 180
Army cost: 1308 , Current prestige is 488
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive
if BV: +350, Kokumbona , cap 2700, 12 turns prestige: 75
if V : +250, Kokumbona , cap 2700, 15 turns prestige: 75
if TV: +100, Kokumbona , cap 2700, 18 turns prestige: 75
Ls: Loss , turn prestige: 75
Infantry
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 1 bars , 196 exp , US Marines , 1/10 , 4 kill , 0 pp - U:001 [+82 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 1 bars , 170 exp , US Marines , 5/10 , 3 kill , 0 pp - U:002 [+44 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 2 bars , 209 exp , US Marines , 6/10 , 5 kill , 0 pp - U:003 [+35 exp]
* Marine Inf. 1942 , 1st Marine/5 , 1 bars , 136 exp , US Marines , 7/10 , 1 kill , 0 pp - U:004 [+31 exp]
* Marine Inf. 1942 , 1st Marine/5 , 0 bars , 89 exp , US Marines , 9/10 , 2 kill , 0 pp - U:005 [+14 exp]
* Marine Raiders , 1st Marine/1Raiders , 1 bars , 187 exp , US Marines , 5/10 , 5 kill , 0 pp - U:006 [+36 exp]
* Marine Eng. 1941 , LVT2 , 1st Marine/1Eng , 1 bars , 194 exp , US Marines , 4/10 , 3 kill , 0 pp - U:008 [+71 exp]
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 341 exp , US Marines , 10/2 , 0 kill , 0 pp - U:011
* Seabees , 1st Marine/Constr. , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:013
Tank
* M3 Stuart , 1st Marine/1Tank , 0 bars , 87 exp , US Marines , 6/10 , 1 kill , 0 pp - U:009 [+16 exp]
+ M4A3 , , 2 bars , 238 exp , US Marines , 8/10 , 6 kill , 0 pp - U:017 [+115 exp]
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 2 bars , 273 exp , US Marines , 4/10 , 3 kill , 0 pp - U:010 [+69 exp]
Artillery
* 155mm How M114 , Mule , 1st Marine/11Art , 1 bars , 134 exp , US Marines , 10/10 , 9 kill , 0 pp - U:007 [+34 exp]
* 155mm How M114 , Mule , 1st Marine/11Art , 2 bars , 211 exp , US Marines , 10/10 , 6 kill , 0 pp - U:012 [+39 exp]
155mm Gun M1918 , Mule , , 1 bars , 163 exp , US Marines , 10/10 , 1 kill , 444 pp - U:050 [+40 exp]
Air Defense
+ M15 , , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:014
Fighter
F4F-4 Wildcat , , 1 bars , 154 exp , US Marines , 8/10 , Recon, 2 kill , 432 pp - U:015 [+38 exp]
Tactical Bomber
SBD-2 Dauntless , , 2 bars , 239 exp , US Marines , 9/10 , 2 kill , 432 pp - U:016 [+63 exp]
Player 1 : US Marines
Killed: INF:31 TNK:1 AT:1 FLAK:6 FORT:5 ATY:13 FTR:2 Total: 59
Lost : Total: 0
BV 5
V 0
TV 0
L 0
Averages:
Infantry * 9 Units * 0 Leaders Total : 1522 exp, 23 kill, 0 pp Average: 169 exp, 3 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 325 exp, 7 kill, 0 pp Average: 163 exp, 4 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 273 exp, 3 kill, 0 pp Average: 273 exp, 3 kill, 0 pp
Artillery * 3 Units * 0 Leaders Total : 508 exp, 16 kill, 444 pp Average: 169 exp, 5 kill, 148 pp
Air Defense * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 154 exp, 2 kill, 432 pp Average: 154 exp, 2 kill, 432 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 239 exp, 2 kill, 432 pp Average: 239 exp, 2 kill, 432 pp
* Summary: * 18 Units * 0 Leaders Total : 3021 exp, 53 kill, 1308 pp Average: 168 exp, 3 kill, 73 pp
Player 1 US Marines has 21 units total (core+aux):
Infantry : 9
Tank : 2
Anti-tank : 1
Fortification : 1
Artillery : 3
Air Defense : 2
Fighter : 1
Tactical Bomber : 2
Player 2 Japan has 7 units total (core+aux):
Infantry : 2
FlaK : 1
Tactical Bomber : 2
Destroyer : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Scenariusz 6: Kokumbona
Póki co najcięższy scenariusz. Niby zaczyna się standardowo - ciśniemy w prawo i w lewo do celów. Wtem! Pojawiają się ciężki okręty wroga :banghead Trzeba trzymać się z dala od brzegu, co nie jest łatwe, bo z głębi wyspy idą kontrataki. Na wschodzie jest łatwiej, bo opór stawiają tylko rzeki i pola minowe. Potem jednak pojawiają się okręty i posiłki z morza. Na szczęście przypływają też amerykańskie okręty i udaje się zatopić większość okrętów japońskich i posiłków na zachodzie. Działam metodą stopniowego równania z ziemią wszystkiego, co na mojej drodze i po prostu wjeżdżam do pustych VHeksów, przy ciężkich stratach. Trzeba przyznać, że bez Jeepów nie ma gry.
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52 +++ Proto: M15
2 Battle Of Ilu , #1 , Brilliant Victory , score:50
3 Bloody Ridge , #2 , Brilliant Victory , score:50
4 Matanikau , #3 , Brilliant Victory , score:63 +++ Proto: M4A3
5 Banzai , #4 , Brilliant Victory , score:55
6 Kokumbona , #5 , Brilliant Victory , score:58
--
Campaign score: 328 * Average: 54
..
Current scenario: Kokumbona, VH prestige is 120 , All map prestige is: 120
Army cost: 1752 , Current prestige is 451
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Defensive
if BV: +1000, Cape Gloucester , cap 2900, 15 turns prestige: 135
if V : +800, Cape Gloucester , cap 2900, 18 turns prestige: 135
if TV: +600, Cape Gloucester , cap 2900, 21 turns prestige: 135
Ls: Loss , turn prestige: 135
Infantry
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 2 bars , 230 exp , US Marines , 1/10 , 6 kill , 0 pp - U:001 [+34 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 2 bars , 230 exp , US Marines , 8/10 , 4 kill , 0 pp - U:002 [+60 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 2 bars , 237 exp , US Marines , 5/10 , 5 kill , 0 pp - U:003 [+28 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/5 , 1 bars , 155 exp , US Marines , 9/10 , 2 kill , 0 pp - U:004 [+19 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/5 , 1 bars , 136 exp , US Marines , 8/10 , 3 kill , 0 pp - U:005 [+47 exp]
* Marine Raiders , 1st Marine/1Raiders , 2 bars , 244 exp , US Marines , 5/10 , 6 kill , 0 pp - U:006 [+57 exp]
* Marine Eng. 1941 , LVT2 , 1st Marine/1Eng , 2 bars , 235 exp , US Marines , 8/10 , 5 kill , 0 pp - U:008 [+41 exp]
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 341 exp , US Marines , 10/2 , 0 kill , 0 pp - U:011
* Seabees , 1st Marine/Constr. , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:013
Tank
* M3 Stuart , 1st Marine/1Tank , 1 bars , 101 exp , US Marines , 10/10 , 1 kill , 0 pp - U:009 [+14 exp]
+ M4A3 , , 2 bars , 291 exp , US Marines , 9/10 , 7 kill , 0 pp - U:017 [+53 exp]
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 2 bars , 279 exp , US Marines , 10/10 , 4 kill , 0 pp - U:010 [+6 exp]
Artillery
* 155mm How M114 , Mule , 1st Marine/11Art , 1 bars , 150 exp , US Marines , 10/10 , 13 kill , 0 pp - U:007 [+16 exp]
* 155mm How M114 , Mule , 1st Marine/11Art , 2 bars , 228 exp , US Marines , 10/10 , 8 kill , 0 pp - U:012 [+17 exp]
155mm Gun M1918 , Mule , , 1 bars , 184 exp , US Marines , 10/10 , 1 kill , 444 pp - U:018 [+21 exp]
155mm Gun M1918 , Mule , , 2 bars , 251 exp , US Marines , 10/10 , Devastating Fire , 4 kill , 444 pp - U:083 [+63 exp]
Air Defense
+ M15 , , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:014
Fighter
F4F-4 Wildcat , , 2 bars , 254 exp , US Marines , 8/10 , Recon, 3 kill , 432 pp - U:015 [+100 exp]
Tactical Bomber
SBD-2 Dauntless , , 3 bars , 335 exp , US Marines , 6/10 , Support, 3 kill , 432 pp - U:016 [+96 exp]
Player 1 : US Marines
Killed: INF:42 TNK:1 AT:2 FLAK:7 FORT:15 ATY:19 FTR:3 DD:3 BS:2 CV:1 CRs:1 Total: 96
Lost : DD:3 CRs:1 Total: 4
BV 6
V 0
TV 0
L 0
Averages:
Infantry * 9 Units * 0 Leaders Total : 1808 exp, 31 kill, 0 pp Average: 201 exp, 3 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 392 exp, 8 kill, 0 pp Average: 196 exp, 4 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 279 exp, 4 kill, 0 pp Average: 279 exp, 4 kill, 0 pp
Artillery * 4 Units * 1 Leaders Total : 813 exp, 26 kill, 888 pp Average: 203 exp, 7 kill, 222 pp
Air Defense * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 254 exp, 3 kill, 432 pp Average: 254 exp, 3 kill, 432 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 335 exp, 3 kill, 432 pp Average: 335 exp, 3 kill, 432 pp
* Summary: * 19 Units * 1 Leaders Total : 3881 exp, 75 kill, 1752 pp Average: 204 exp, 4 kill, 92 pp
Player 1 US Marines has 35 units total (core+aux):
Infantry : 11
Tank : 2
Anti-tank : 1
Artillery : 4
Air Defense : 1
Fighter : 2
Tactical Bomber : 3
Destroyer : 5
Battleship : 2
Carrier : 1
Cruiser : 3
Player 2 Japan has 7 units total (core+aux):
Infantry : 3
FlaK : 1
Tactical Bomber : 1
Cruiser : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Scenariusz 7: Cape Gloucester
Mała odmiana - znów desant z morza. Jednak nie wszystkie jednostki wystawiam na morzu - cześć planuję w SHeksie, który zdobędę. Atak wspomagają niszczyciele i samoloty. Nie jest łatwiutko - rozbijam bunkier w SHeksie, ale w nim jest jeszcze okopana piechota... 3 jednostki wysyłam na wschód, by zaatakować z flanki, 2 na zachód, bo widać, że przebijanie się do lotniska to będzie mordęga. W międzyczasie eliminuję japońskie lotnictwo, artylerię i działa plot. Ogólnie po zdobyciu SHeksa robi się łatwiej - mam więcej jednostek, artylerii, czołgi. Artyleria jest kluczowa - czyści VHeksy, do których mogę sobie łatwo wjechać. Szczególnie dobrze poszło przy lotnisku, gdzie wróg w ogóle się nie spodziewał desantu :) No i wreszcie mam jakichś dowódców.
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52 +++ Proto: M15
2 Battle Of Ilu , #1 , Brilliant Victory , score:50
3 Bloody Ridge , #2 , Brilliant Victory , score:50
4 Matanikau , #3 , Brilliant Victory , score:63 +++ Proto: M4A3
5 Banzai , #4 , Brilliant Victory , score:55
6 Kokumbona , #5 , Brilliant Victory , score:58 +++ Proto: Marine Inf. 1944
7 Cape Gloucester , #6 , Brilliant Victory , score:70
--
Campaign score: 398 * Average: 56
..
Current scenario: Cape Gloucester, VH prestige is 420 , All map prestige is: 780
Army cost: 1752 , Current prestige is 1249
Prestige available on map yet is 180 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Defensive
if BV: +600, Talasea , cap 3600, 15 turns prestige: 195
if V : +450, Talasea , cap 3600, 18 turns prestige: 195
if TV: +300, Talasea , cap 3600, 21 turns prestige: 195
Ls: Loss , turn prestige: 195
Infantry
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 2 bars , 262 exp , US Marines , 9/10 , 7 kill , 0 pp - U:001 [+32 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 3 bars , 316 exp , US Marines , 3/10 , Mountain Training , 4 kill , 0 pp - U:002 [+86 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 2 bars , 249 exp , US Marines , 10/10 , 5 kill , 0 pp - U:003 [+12 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/5 , 1 bars , 159 exp , US Marines , 8/10 , 2 kill , 0 pp - U:004 [+4 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/5 , 1 bars , 162 exp , US Marines , 10/10 , 3 kill , 0 pp - U:005 [+26 exp]
* Marine Raiders , 1st Marine/1Raiders , 2 bars , 265 exp , US Marines , 4/10 , 6 kill , 0 pp - U:006 [+21 exp]
* Marine Eng. 1941 , LVT2 , 1st Marine/1Eng , 2 bars , 271 exp , US Marines , 9/10 , 7 kill , 0 pp - U:008 [+36 exp]
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 343 exp , US Marines , 9/2 , 0 kill , 0 pp - U:011 [+2 exp]
* Seabees , 2.5t. Truck , 1st Marine/Constr. , 0 bars , 4 exp , US Marines , 8/10 , 0 kill , 0 pp - U:013 [+4 exp]
+ Marine Inf. 1944 , M3 , , 1 bars , 159 exp , US Marines , 5/10 , 1 kill , 0 pp - U:020 [+39 exp]
Tank
* M4A3 Flame , 1st Marine/1Tank , 1 bars , 112 exp , US Marines , 10/10 , 3 kill , 0 pp - U:009 [+11 exp]
+ M4A3 , , 3 bars , 307 exp , US Marines , 10/10 , 9 kill , 0 pp - U:017 [+16 exp]
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 2 bars , 290 exp , US Marines , 10/10 , 4 kill , 0 pp - U:010 [+11 exp]
Artillery
* 155mm How M114 , Mule , 1st Marine/11Art , 1 bars , 150 exp , US Marines , 11/10 , 13 kill , 0 pp - U:007
* 155mm How M114 , Mule , 1st Marine/11Art , 2 bars , 242 exp , US Marines , 12/10 , 11 kill , 0 pp - U:012 [+14 exp]
155mm Gun M1918 , Mule , , 2 bars , 202 exp , US Marines , 8/10 , 3 kill , 444 pp - U:018 [+18 exp]
155mm Gun M1918 , Mule , , 2 bars , 296 exp , US Marines , 10/10 , Devastating Fire , 5 kill , 444 pp - U:019 [+45 exp]
Air Defense
+ M15 , , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:014
Fighter
F4F-4 Wildcat , , 2 bars , 284 exp , US Marines , 8/10 , Recon, 4 kill , 432 pp - U:015 [+30 exp]
Tactical Bomber
SBD-2 Dauntless , , 3 bars , 381 exp , US Marines , 10/10 , Support, 3 kill , 432 pp - U:016 [+46 exp]
Player 1 : US Marines, USA
Killed: INF:50 TNK:1 AT:2 FLAK:8 FORT:17 ATY:23 AD:2 FTR:5 TB:2 DD:3 BS:2 CV:1 CRs:1 Total: 117
Lost : DD:3 CRs:1 Total: 4
BV 7
V 0
TV 0
L 0
Averages:
Infantry * 10 Units * 1 Leaders Total : 2190 exp, 35 kill, 0 pp Average: 219 exp, 4 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 419 exp, 12 kill, 0 pp Average: 210 exp, 6 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 290 exp, 4 kill, 0 pp Average: 290 exp, 4 kill, 0 pp
Artillery * 4 Units * 1 Leaders Total : 890 exp, 32 kill, 888 pp Average: 223 exp, 8 kill, 222 pp
Air Defense * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Fighter * 1 Units * 0 Leaders Total : 284 exp, 4 kill, 432 pp Average: 284 exp, 4 kill, 432 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 381 exp, 3 kill, 432 pp Average: 381 exp, 3 kill, 432 pp
* Summary: * 20 Units * 2 Leaders Total : 4454 exp, 90 kill, 1752 pp Average: 223 exp, 5 kill, 88 pp
Player 1 US Marines, USA has 26 units total (core+aux):
Infantry : 10
Tank : 2
Anti-tank : 1
Artillery : 4
Air Defense : 1
Fighter : 3
Tactical Bomber : 2
Destroyer : 2
Carrier : 1
Player 2 Japan has 28 units total (core+aux):
Infantry : 9
Anti-tank : 1
FlaK : 1
Fortification : 13
Artillery : 3
Tactical Bomber : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Scenariusz 8: Talasea
Limit rozstawienia - lubię to ;D 2 artylerie, czołg i 3 piechoty. Do tego dokupuję nowy samolot. Siły rozdzielam - artylerię i piechotę na południu, a resztą opływam i desantuję od zachodu. Najpierw atak z powietrza i nawała artyleryjska i możemy działać. VH przy brzegu pada od razu - gorzej z lotniskiem w głębi. Okopana piechota z dowódcą, moździerze. Ale ja mam więcej jednostek :) Jest możliwość zajęcia flag na południu, ale rozpoznaję samolotem, że jest tam jakiś bunkier, więc daję sobie spokój. Dobrze, że pojawiają się kolejni liderzy.
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52 +++ Proto: M15
2 Battle Of Ilu , #1 , Brilliant Victory , score:50
3 Bloody Ridge , #2 , Brilliant Victory , score:50
4 Matanikau , #3 , Brilliant Victory , score:63 +++ Proto: M4A3
5 Banzai , #4 , Brilliant Victory , score:55
6 Kokumbona , #5 , Brilliant Victory , score:58 +++ Proto: Marine Inf. 1944
7 Cape Gloucester , #6 , Brilliant Victory , score:70
8 Talasea , #7 , Brilliant Victory , score:62
--
Campaign score: 460 * Average: 57
..
Current scenario: Talasea, VH prestige is 180 , All map prestige is: 480
Army cost: 2616 , Current prestige is 1307
Prestige available on map yet is 300 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Defensive
if BV: +200, Peleliu , cap 4600, 15 turns prestige: 180
if V : +150, Peleliu , cap 4600, 18 turns prestige: 180
if TV: +100, Peleliu , cap 4600, 21 turns prestige: 180
Ls: Loss , turn prestige: 180
Infantry
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 3 bars , 320 exp , US Marines , 9/10 , Bridging , 10 kill , 0 pp - U:001 [+58 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 3 bars , 342 exp , US Marines , 7/10 , Mountain Training , 4 kill , 0 pp - U:002 [+26 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 2 bars , 249 exp , US Marines , 10/10 , 5 kill , 0 pp - U:003
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/5 , 1 bars , 159 exp , US Marines , 10/10 , 2 kill , 0 pp - U:004
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/5 , 1 bars , 162 exp , US Marines , 10/10 , 3 kill , 0 pp - U:005
* Marine Raiders , 1st Marine/1Raiders , 2 bars , 265 exp , US Marines , 10/10 , 6 kill , 0 pp - U:006
* Marine Eng. 1941 , LVT2 , 1st Marine/1Eng , 3 bars , 309 exp , US Marines , 9/10 , Aggressive Maneuver , 9 kill , 0 pp - U:008 [+38 exp]
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 343 exp , US Marines , 9/2 , 0 kill , 0 pp - U:011
* Seabees , 2.5t. Truck , 1st Marine/Constr. , 0 bars , 4 exp , US Marines , 10/10 , 0 kill , 0 pp - U:013
+ Marine Inf. 1944 , M3 , , 1 bars , 159 exp , US Marines , 10/10 , 1 kill , 0 pp - U:020
Tank
* M4A3 Flame , 1st Marine/1Tank , 1 bars , 112 exp , US Marines , 10/10 , 3 kill , 0 pp - U:009
+ M4A3 , , 3 bars , 350 exp , US Marines , 7/10 , 13 kill , 0 pp - U:017 [+43 exp]
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 2 bars , 290 exp , US Marines , 10/10 , 4 kill , 0 pp - U:010
Artillery
* 155mm How M114 , Mule , 1st Marine/11Art , 1 bars , 150 exp , US Marines , 11/10 , 13 kill , 0 pp - U:007
* 155mm How M114 , Mule , 1st Marine/11Art , 2 bars , 242 exp , US Marines , 12/10 , 11 kill , 0 pp - U:012
155mm Gun M1918 , Mule , , 2 bars , 227 exp , US Marines , 11/10 , 4 kill , 488 pp - U:018 [+25 exp]
155mm Gun M1918 , Mule , , 3 bars , 338 exp , US Marines , 12/10 , Devastating Fire , 7 kill , 532 pp - U:019 [+42 exp]
Air Defense
+ M15 , , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:014
Fighter
F4F-4 Wildcat , , 3 bars , 315 exp , US Marines , 10/10 , Recon, 5 kill , 432 pp - U:015 [+31 exp]
P-61 Black Widow , , 2 bars , 232 exp , US Marines , 7/10 , Recon, 1 kill , 732 pp - U:044 [+43 exp]
Tactical Bomber
SBD-2 Dauntless , , 4 bars , 459 exp , US Marines , 10/10 , Support, 5 kill , 432 pp - U:016 [+78 exp]
Player 1 : US Marines
Killed: INF:55 TNK:1 AT:2 FLAK:9 FORT:22 ATY:27 AD:2 FTR:6 TB:2 DD:3 BS:2 CV:1 CRs:1 Total: 133
Lost : DD:3 CRs:1 Total: 4
BV 8
V 0
TV 0
L 0
Averages:
Infantry * 10 Units * 3 Leaders Total : 2312 exp, 40 kill, 0 pp Average: 231 exp, 4 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 462 exp, 16 kill, 0 pp Average: 231 exp, 8 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 290 exp, 4 kill, 0 pp Average: 290 exp, 4 kill, 0 pp
Artillery * 4 Units * 1 Leaders Total : 957 exp, 35 kill, 1020 pp Average: 239 exp, 9 kill, 255 pp
Air Defense * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Fighter * 2 Units * 0 Leaders Total : 547 exp, 6 kill, 1164 pp Average: 274 exp, 3 kill, 582 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 459 exp, 5 kill, 432 pp Average: 459 exp, 5 kill, 432 pp
* Summary: * 21 Units * 4 Leaders Total : 5027 exp, 106 kill, 2616 pp Average: 239 exp, 5 kill, 125 pp
Player 1 US Marines has 22 units total (core+aux):
Infantry : 10
Tank : 2
Anti-tank : 1
Fortification : 1
Artillery : 4
Air Defense : 1
Fighter : 2
Tactical Bomber : 1
Player 2 Japan has 5 units total (core+aux):
Infantry : 1
FlaK : 1
Fortification : 3
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Scenariusz 9: Peleliu
Szykuje się desant pierwszej klasy. Modernizuję myśliwca, kilka piechot i czołg. Niestety, w trakcie gry orientuję się, że w porcie nie ma transporterów, więc nie mam jak się dostać na północną wyspę i trzeba zacząć scenariusz od nowa. Tym razem od razu wysyłam 5 jednostek na północ. Na głównej wyspie na plażach jatka. Dopóki nie ma artylerii i czołgu, nie ma postępów. Jeden czołg sam załatwił kilka jednostek wroga w jednej turze i oczyścił wszystko wokół lotniska. Zdobycie go i drugiego VH na południu było proste. Gorzej na północy. Cienki przesmyk naszpikowany bunkrami i okopaną piechotą. Przedzieramy się pomalutku, a 5 jednostek opływa wyspę od północy i atakuje lotnisko znienacka. Dalej to kwestia podciągnięcia artylerii i eliminowania kolejnych przeciwników. Dostaję kolejnych liderów, ale został tylko jeden scenariusz, więc długo z nich nie pokorzystam :)
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52 +++ Proto: M15
2 Battle Of Ilu , #1 , Brilliant Victory , score:50
3 Bloody Ridge , #2 , Brilliant Victory , score:50
4 Matanikau , #3 , Brilliant Victory , score:63 +++ Proto: M4A3
5 Banzai , #4 , Brilliant Victory , score:55
6 Kokumbona , #5 , Brilliant Victory , score:58 +++ Proto: Marine Inf. 1944
7 Cape Gloucester , #6 , Brilliant Victory , score:70
8 Talasea , #7 , Brilliant Victory , score:62
9 Peleliu , #8 , Brilliant Victory , score:51
--
Campaign score: 511 * Average: 56
..
Current scenario: Peleliu, VH prestige is 300 , All map prestige is: 480
Army cost: 2868 , Current prestige is 694
Prestige available on map yet is 60 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Defensive
if BV: +250, Okinawa , cap 5600, 17 turns prestige: 150
if V : +180, Okinawa , cap 5600, 20 turns prestige: 150
if TV: +100, Okinawa , cap 5600, 23 turns prestige: 150
Ls: Loss , turn prestige: 150
Infantry
* Marine Inf. 1944 , M3 , 1st Marine/1 , 4 bars , 420 exp , US Marines , 5/10 , Bridging , 12 kill , 0 pp - U:001 [+100 exp]
* Marine Inf. 1944 , 1st Marine/1 , 4 bars , 424 exp , US Marines , 7/10 , Mountain Training , 7 kill , 0 pp - U:002 [+82 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 2 bars , 289 exp , US Marines , 5/10 , 6 kill , 0 pp - U:003 [+40 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/5 , 2 bars , 203 exp , US Marines , 5/10 , 3 kill , 0 pp - U:004 [+44 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/5 , 2 bars , 200 exp , US Marines , 6/10 , Fire Discipline , 3 kill , 0 pp - U:005 [+38 exp]
* Marine Raiders , 1st Marine/1Raiders , 2 bars , 280 exp , US Marines , 10/10 , 6 kill , 0 pp - U:006 [+15 exp]
* Marine Eng. 1944 , M3 , 1st Marine/1Eng , 4 bars , 459 exp , US Marines , 9/10 , Aggressive Maneuver , 13 kill , 0 pp - U:008 [+150 exp]
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 343 exp , US Marines , 9/2 , 0 kill , 0 pp - U:011
* Seabees , 2.5t. Truck , 1st Marine/Constr. , 0 bars , 43 exp , US Marines , 5/10 , 1 kill , 0 pp - U:013 [+39 exp]
Tank
* M4(105) , 1st Marine/1Tank , 1 bars , 199 exp , US Marines , 9/10 , 4 kill , 0 pp - U:009 [+87 exp]
+ M4A3 , , 4 bars , 468 exp , US Marines , 8/10 , 26 kill , 0 pp - U:017 [+118 exp]
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 3 bars , 331 exp , US Marines , 6/10 , 5 kill , 0 pp - U:010 [+41 exp]
Artillery
* 155mm How M114 , Mule , 1st Marine/11Art , 1 bars , 184 exp , US Marines , 11/10 , 13 kill , 0 pp - U:007 [+34 exp]
* 155mm How M114 , Mule , 1st Marine/11Art , 2 bars , 272 exp , US Marines , 3/10 , 13 kill , 0 pp - U:012 [+30 exp]
155mm Gun M1918 , Mule , , 3 bars , 322 exp , US Marines , 12/10 , Devastating Fire , 7 kill , 532 pp - U:018 [+95 exp]
155mm Gun M1918 , Mule , , 4 bars , 434 exp , US Marines , 13/10 , Devastating Fire , 14 kill , 577 pp - U:019 [+96 exp]
Air Defense
+ M15 , , 0 bars , 0 exp , US Marines , 10/10 , 0 kill , 0 pp - U:014
Fighter
F6F-5 Hellcat , , 3 bars , 384 exp , US Marines , 9/10 , Recon, 6 kill , 552 pp - U:015 [+69 exp]
P-61 Black Widow , , 2 bars , 263 exp , US Marines , 9/10 , Recon, 3 kill , 732 pp - U:021 [+31 exp]
Tactical Bomber
SBD-2 Dauntless , , 5 bars , 614 exp , US Marines , 11/10 , Support, 7 kill , 475 pp - U:016 [+155 exp]
Player 1 : US Marines, USA
Killed: INF:73 TNK:2 AT:3 FLAK:16 FORT:35 ATY:33 AD:2 FTR:6 TB:2 DD:3 BS:2 CV:1 CRs:1 Total: 179
Lost : INF:1 DD:3 CRs:1 Total: 5
BV 9
V 0
TV 0
L 0
Averages:
Infantry * 9 Units * 4 Leaders Total : 2661 exp, 51 kill, 0 pp Average: 296 exp, 6 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 667 exp, 30 kill, 0 pp Average: 334 exp, 15 kill, 0 pp
Anti-tank * 1 Units * 0 Leaders Total : 331 exp, 5 kill, 0 pp Average: 331 exp, 5 kill, 0 pp
Artillery * 4 Units * 2 Leaders Total : 1212 exp, 47 kill, 1109 pp Average: 303 exp, 12 kill, 277 pp
Air Defense * 1 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp Average: 0 exp, 0 kill, 0 pp
Fighter * 2 Units * 0 Leaders Total : 647 exp, 9 kill, 1284 pp Average: 324 exp, 5 kill, 642 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 614 exp, 7 kill, 475 pp Average: 614 exp, 7 kill, 475 pp
* Summary: * 20 Units * 6 Leaders Total : 6132 exp, 149 kill, 2868 pp Average: 307 exp, 7 kill, 143 pp
Player 1 US Marines, USA has 23 units total (core+aux):
Infantry : 10
Tank : 2
Anti-tank : 1
Artillery : 4
Air Defense : 1
Fighter : 2
Tactical Bomber : 1
Carrier : 2
Player 2 Japan has 13 units total (core+aux):
Infantry : 1
Fortification : 1
Submarine : 11
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Ostatni scenariusz 10: Okinawa
Na pierwszy rzut oka ciężki scenariusz. Wielka wyspa, mnóstwo celów, mnóstwo okopanej piechoty wroga. A skoro tak, to trzeba wygrać sposobem :) Mam do dyspozycji flotę amerykańską i trochę lotnictwa. Desant idzie na środek, gdzie obrońców jest najmniej. Ale okręty rozdzielam na północ i południe. Na północ wysyłam też jedną piechotę do zajęcia celu na małej wyspie. Idzie zgodnie z planem - okrętami i bombowcami wykurzam obrońców z wyspy i portu i zajmuję go okrętem, dzięki czemu mogę tam wystawić parę jednostek. Idą do pobliskiego VHeksa, a od południa dołączają jednostki ze środka. Mam przewagę, więc VH zdobywam i jadę Jeepami na sam czubek.
Na południu jest gorzej. Pełno okopanej piechoty. Ale okrętami zdobywam SH na południowym cyplu i okrętami bombarduję okolicę. Po chwili drugi VH jest pusty, więc wystawiam piechotę i go zajmuję. No i zaczyna się nerwówka - wyrzucą mnie z niego, czy nie ;D Ale nie udaje się im. No i w tym momencie podpływa japońska flota, która zmiata z powierzchni ziemi piechotę na małej wyspie. Zaczyna się wyścig z czasem. Zdobywam północny VH bez problemu i zaraz skupiam się na ostatnim mocno obsadzonym VHeksie. Wszystkie działa artyleryjskie i okrętowe na jeden heks - nikt tego nie wytrzyma ;D Japonia pokonana!
OpenGen 0.90.52.00 * (14 Jan 2016) * AI: Default
Efile folder: G:\OpenGeneral\efile_ogn_gus\ * Efile version: GusOpen ver. 6.8.4
Campaign: G24 1-SZA DYWIZJA MARINES v.4.1, * Player prestige modifier 150% * AI prestige modifier 100%
Played Scenarios:
1 Prolog , #0 , Brilliant Victory , score:52 +++ Proto: M15
2 Battle Of Ilu , #1 , Brilliant Victory , score:50
3 Bloody Ridge , #2 , Brilliant Victory , score:50
4 Matanikau , #3 , Brilliant Victory , score:63 +++ Proto: M4A3
5 Banzai , #4 , Brilliant Victory , score:55
6 Kokumbona , #5 , Brilliant Victory , score:58 +++ Proto: Marine Inf. 1944
7 Cape Gloucester , #6 , Brilliant Victory , score:70
8 Talasea , #7 , Brilliant Victory , score:62
9 Peleliu , #8 , Brilliant Victory , score:51 +++ Proto: SC-1 Seahawk
10 Okinawa , #9 , Brilliant Victory , score:61
--
Campaign score: 572 * Average: 57
..
Current scenario: Okinawa, VH prestige is 780 , All map prestige is: 900
Army cost: 3584 , Current prestige is 1015
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive
BV: Win , turn prestige: 195
V : Win , turn prestige: 195
TV: Win , turn prestige: 195
Ls: Loss , turn prestige: 195
Infantry
* Marine Inf. 1944 , M3 , 1st Marine/1 , 4 bars , 464 exp , US Marines , 9/10 , Bridging , 14 kill , 0 pp - U:001 [+44 exp]
* Marine Inf. 1944 , 1st Marine/1 , 4 bars , 490 exp , US Marines , 5/10 , Mountain Training , 9 kill , 0 pp - U:002 [+66 exp]
* Marine Inf. 1942 , Jeep [TW] , 1st Marine/1 , 3 bars , 349 exp , US Marines , 6/10 , 7 kill , 0 pp - U:003 [+60 exp]
* Marine Inf. 1944 , M3 , 1st Marine/5 , 2 bars , 225 exp , US Marines , 9/10 , 4 kill , 0 pp - U:004 [+22 exp]
* Marine Inf. 1944 , M3 , 1st Marine/5 , 2 bars , 206 exp , US Marines , 10/10 , Fire Discipline , 4 kill , 0 pp - U:005 [+6 exp]
* Marine Raiders , 1st Marine/1Raiders , 2 bars , 290 exp , US Marines , 10/10 , 8 kill , 0 pp - U:006 [+10 exp]
* Marine Eng. 1944 , M3 , 1st Marine/1Eng , 5 bars , 543 exp , US Marines , 8/10 , Aggressive Maneuver , 15 kill , 0 pp - U:008 [+84 exp]
* HQ Unit , 1t. Truck , 1st Marine/HQ , 3 bars , 343 exp , US Marines , 9/2 , 0 kill , 0 pp - U:011
Tank
M4(105) , , 4 bars , 461 exp , US Marines , 9/10 , Shock Tactics , 5 kill , 324 pp - U:009 [+106 exp]
M4(105) , , 4 bars , 426 exp , US Marines , 12/10 , 2 kill , 388 pp - U:013 [+71 exp]
+ M4A3 , , 5 bars , 669 exp , US Marines , 9/10 , Overwhelming Attack , 32 kill , 0 pp - U:017 [+201 exp]
M4(105) , , 4 bars , 414 exp , US Marines , 10/10 , 1 kill , 324 pp - U:020 [+59 exp]
Anti-tank
* M3 75mm GMC , 1st Marine/1SW , 3 bars , 353 exp , US Marines , 9/10 , 5 kill , 0 pp - U:010 [+22 exp]
Artillery
* 155mm How M114 , Mule , 1st Marine/11Art , 2 bars , 235 exp , US Marines , 11/10 , 13 kill , 0 pp - U:007 [+51 exp]
* 155mm How M114 , Mule , 1st Marine/11Art , 3 bars , 316 exp , US Marines , 12/10 , Infiltration Tactics , 13 kill , 0 pp - U:012 [+44 exp]
155mm Gun M1918 , Mule , , 3 bars , 371 exp , US Marines , 13/10 , Devastating Fire , 9 kill , 577 pp - U:018 [+49 exp]
155mm Gun M1918 , Mule , , 5 bars , 538 exp , US Marines , 14/10 , Devastating Fire , 15 kill , 621 pp - U:019 [+104 exp]
Air Defense
M15 , , 3 bars , 355 exp , US Marines , 11/10 , 0 kill , 237 pp - U:014
Fighter
F6F-5 Hellcat , , 4 bars , 467 exp , US Marines , 7/10 , Fire Discipline , Recon, 1 kill , 552 pp - U:021 [+112 exp]
Tactical Bomber
SBD-2 Dauntless , , 5 bars , 648 exp , US Marines , 13/10 , Support, 8 kill , 561 pp - U:016 [+34 exp]
Player 1 : US Marines, USA
Killed: INF:95 TNK:5 RCN:1 AT:5 FLAK:23 FORT:38 ATY:47 AD:5 FTR:7 TB:5 DD:3 BS:2 CV:1 CRs:1 Total: 238
Lost : INF:4 FTR:2 TB:1 DD:3 CRs:1 Total: 11
BV 10
V 0
TV 0
L 0
Averages:
Infantry * 8 Units * 4 Leaders Total : 2910 exp, 61 kill, 0 pp Average: 364 exp, 8 kill, 0 pp
Tank * 4 Units * 2 Leaders Total : 1970 exp, 40 kill, 1036 pp Average: 493 exp, 10 kill, 259 pp
Anti-tank * 1 Units * 0 Leaders Total : 353 exp, 5 kill, 0 pp Average: 353 exp, 5 kill, 0 pp
Artillery * 4 Units * 3 Leaders Total : 1460 exp, 50 kill, 1198 pp Average: 365 exp, 13 kill, 300 pp
Air Defense * 1 Units * 0 Leaders Total : 355 exp, 0 kill, 237 pp Average: 355 exp, 0 kill, 237 pp
Fighter * 1 Units * 1 Leaders Total : 467 exp, 1 kill, 552 pp Average: 467 exp, 1 kill, 552 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 648 exp, 8 kill, 561 pp Average: 648 exp, 8 kill, 561 pp
* Summary: * 20 Units * 10 Leaders Total : 8163 exp, 165 kill, 3584 pp Average: 408 exp, 8 kill, 179 pp
Player 1 US Marines, USA has 43 units total (core+aux):
Infantry : 11
Tank : 4
Anti-tank : 1
Artillery : 5
Air Defense : 2
Fighter : 4
Tactical Bomber : 3
Destroyer : 5
Battleship : 2
Carrier : 2
Cruiser : 4
Player 2 Japan has 38 units total (core+aux):
Infantry : 23
Anti-tank : 1
FlaK : 1
Fortification : 2
Artillery : 2
Air Defense : 1
Tactical Bomber : 2
Destroyer : 4
Battleship : 1
Cruiser : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Podsumowanie:
Bardzo ciekawa kampania. Krótka, mało jednostek, trudny teren, limity rozstawienia. Trzeba sporo planować, ważne jest rozpoznanie i transport dobrze poruszający się po dżungli. Dwa ostatnie scenariusze wymagają więcej myślenia niż pierwszych osiem. Generalnie, miła odmiana od wielkich bitew pancernych na stepach Rosji :)
A to tylko pierwsza część.... :)
Zamykam z wynikiem 572 + 100 = 672