1. Porwanie
Teraz coś dla rozrywki, jedziemy się obłowić, za linią frontu jest bank ze złotem. Mamy jeńca, który potwierdza tą informację.
OpenGen 0.90.53.0 * (15 Apr 2016) * AI: Default
Efile folder: C:\Users\vobis\Desktop\OG\EFILE_OGN_GUS\ * Efile version: GusOpen ver. 6.9.0
Campaign: G11 ZŁOTO DLA ZUCHWAŁYCH v.4.1, * Player prestige modifier 200% * AI prestige modifier 100%
Played Scenarios:
1 Porwanie , #0 , Brilliant Victory , score:42
--
Campaign score: 42 * Average: 42
..
Current scenario: Porwanie, VH prestige is 0 , All map prestige is: 0
Army cost: 0 , Current prestige is 0
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 3
AI stance is Aggressive
if BV: +60, Przesluchanie , cap 60, 3 turns prestige: 0
if V : +25, Przesluchanie , cap 60, 4 turns prestige: 0
if TV: +0, Przesluchanie , cap 60, 5 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* Infantry 1943 , Jeep , Sgt. "Big Joe" , 1 bars , 166 exp , USA , 2/5 , 0 kill , 0 pp - U:001 [+22 exp]
* Infantry 1943 , Jeep , Prv. "Cowboy" , 1 bars , 144 exp , USA , 5/5 , 0 kill , 0 pp - U:002
Recon
* Willys Jeep , Prv. Kelly , 1 bars , 144 exp , USA , 5/5 , Street Fighter , 0 kill , 0 pp - U:004
Artillery
* T19 HMC , Prv. "Little Joe" , 1 bars , 144 exp , USA , 5/5 , Devastating Fire , 0 kill , 0 pp - U:003
Player 1 : USA
Killed: Total: 0
Lost : Total: 0
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 2 Units * 0 Leaders Total : 310 exp, 0 kill, 0 pp Average: 155 exp, 0 kill, 0 pp
Recon * 1 Units * 1 Leaders Total : 144 exp, 0 kill, 0 pp Average: 144 exp, 0 kill, 0 pp
Artillery * 1 Units * 1 Leaders Total : 144 exp, 0 kill, 0 pp Average: 144 exp, 0 kill, 0 pp
* Summary: * 4 Units * 2 Leaders Total : 598 exp, 0 kill, 0 pp Average: 150 exp, 0 kill, 0 pp
Player 1 USA has 4 units total (core+aux):
Infantry : 2
Recon : 1
Artillery : 1
Player 2 Germany has 7 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Czy istnieje jakiś sposób na przejście drugiego scenariusza? Próbowałem i próbowałem, raczej wszystkich możliwości nie sprawdziłem. Może jakaś mała wskazówka :?: >:D
Popatrz na mój wpis w grze rankingowej z tego roku.
Z tego co pamiętam, podstawa to trzymać swoje wojsko w mieście lub lesie,
nigdy na czystym hexie i oczywiście zawsze pod osłoną artylerii.
A TY jeszcze masz DF na ATY, więc powinno być jeszcze lepiej, tylko trzeba uważać na stan amunicji.
W każdym razie - jest do przejścia. I udało mi się to kilka razy, więc nie był to fuks.
Okazało się, że nawet mam xlogi z mojego grania.
Załączam, więc możesz sobie pooglądać ...
Pliki do odtworzenia bitwy z xlogów:
http://www.opengeneral.pl/scen/G11_02_xlog.zip
Plik xlog z archiwum zip kopiujemy do katalogu EFILE_OGN_GUS\OPENLOG\
a pliki xcsv (o ile są w archiwum) do katalogu EFILE_OGN_GUS\SAVE\
2. Przesłuchanie
Po wielu próbach w końcu udało sie przejść scenariusz. Da się go wygrać chyba tylko przez zdobycie "Tactical Victory".
OpenGen 0.90.53.0 * (15 Apr 2016) * AI: Default
Efile folder: C:\Users\User\Saved Games\GRY\pancerni\panzer2\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.0
Campaign: G11 ZŁOTO DLA ZUCHWAŁYCH v.4.1, * Player prestige modifier 200% * AI prestige modifier 100%
Played Scenarios:
1 Porwanie , #0 , Brilliant Victory , score:42
2 Przesluchanie , #1 , Tactical Victory , score:2
--
Campaign score: 44 * Average: 22
..
Current scenario: Przesluchanie, VH prestige is 0 , All map prestige is: 0
Army cost: 0 , Current prestige is 60
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Defensive
BV: Loss , turn prestige: 0
V : Loss , turn prestige: 0
if TV: +50, Wyprawa , cap 65, 10 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* Infantry 1943 , Jeep , Sgt. "Big Joe" , 1 bars , 182 exp , USA , 4/5 , 2 kill , 0 pp - U:001 [+16 exp]
* Infantry 1943 , Jeep , Prv. "Cowboy" , 2 bars , 203 exp , USA , 5/5 , 0 kill , 0 pp - U:002 [+59 exp]
Recon
* Willys Jeep , Prv. Kelly , 1 bars , 151 exp , USA , 4/5 , Street Fighter , 1 kill , 0 pp - U:004 [+7 exp]
Artillery
* T19 HMC , Prv. "Little Joe" , 1 bars , 163 exp , USA , 5/5 , Devastating Fire , 0 kill , 0 pp - U:003 [+19 exp]
Player 1 : USA
Killed: INF:2 TNK:1 Total: 3
Lost : Total: 0
BV 1
V 0
TV 1
L 0
Averages:
Infantry * 2 Units * 0 Leaders Total : 385 exp, 2 kill, 0 pp Average: 193 exp, 1 kill, 0 pp
Recon * 1 Units * 1 Leaders Total : 151 exp, 1 kill, 0 pp Average: 151 exp, 1 kill, 0 pp
Artillery * 1 Units * 1 Leaders Total : 163 exp, 0 kill, 0 pp Average: 163 exp, 0 kill, 0 pp
* Summary: * 4 Units * 2 Leaders Total : 699 exp, 3 kill, 0 pp Average: 175 exp, 1 kill, 0 pp
Player 1 USA has 4 units total (core+aux):
Infantry : 2
Recon : 1
Artillery : 1
Player 2 Germany has 3 units total (core+aux):
Infantry : 3
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
3 Wyprawa
OpenGen 0.90.53.0 * (15 Apr 2016) * AI: Default
Efile folder: C:\Users\User\Saved Games\GRY\pancerni\panzer2\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.0
Campaign: G11 ZŁOTO DLA ZUCHWAŁYCH v.4.1, * Player prestige modifier 200% * AI prestige modifier 100%
Played Scenarios:
1 Porwanie , #0 , Brilliant Victory , score:42
2 Przesluchanie , #1 , Tactical Victory , score:2
3 Wyprawa , #2 , Brilliant Victory , score:48
--
Campaign score: 92 * Average: 30
..
Current scenario: Wyprawa, VH prestige is 0 , All map prestige is: 0
Army cost: 0 , Current prestige is 65
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Defensive
if BV: +55, Oddball , cap 65, 8 turns prestige: 0
if V : +18, Oddball , cap 65, 10 turns prestige: 0
if TV: +0, Oddball , cap 65, 12 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* Infantry 1943 , Jeep , Sgt. "Big Joe" , 1 bars , 182 exp , USA , 5/5 , 2 kill , 0 pp - U:001
* Infantry 1943 , Jeep , Prv. "Cowboy" , 2 bars , 203 exp , USA , 5/5 , 0 kill , 0 pp - U:002
Recon
* Willys Jeep , Prv. Kelly , 1 bars , 153 exp , USA , 4/5 , Street Fighter , 1 kill , 0 pp - U:004 [+2 exp]
Artillery
* T19 HMC , Prv. "Little Joe" , 1 bars , 163 exp , USA , 5/5 , Devastating Fire , 0 kill , 0 pp - U:003
Player 1 : USA
Killed: INF:2 TNK:1 Total: 3
Lost : Total: 0
BV 2
V 0
TV 1
L 0
Averages:
Infantry * 2 Units * 0 Leaders Total : 385 exp, 2 kill, 0 pp Average: 193 exp, 1 kill, 0 pp
Recon * 1 Units * 1 Leaders Total : 153 exp, 1 kill, 0 pp Average: 153 exp, 1 kill, 0 pp
Artillery * 1 Units * 1 Leaders Total : 163 exp, 0 kill, 0 pp Average: 163 exp, 0 kill, 0 pp
* Summary: * 4 Units * 2 Leaders Total : 701 exp, 3 kill, 0 pp Average: 175 exp, 1 kill, 0 pp
Player 1 USA has 6 units total (core+aux):
Infantry : 2
Recon : 1
Fortification : 1
Artillery : 2
Player 2 Germany has 20 units total (core+aux):
Infantry : 9
Recon : 1
Fortification : 9
Fighter : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
4 Oddball
OpenGen 0.90.53.0 * (15 Apr 2016) * AI: Default
Efile folder: C:\Users\User\Saved Games\GRY\pancerni\panzer2\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.0
Campaign: G11 ZŁOTO DLA ZUCHWAŁYCH v.4.1, * Player prestige modifier 200% * AI prestige modifier 100%
Played Scenarios:
1 Porwanie , #0 , Brilliant Victory , score:42
2 Przesluchanie , #1 , Tactical Victory , score:2
3 Wyprawa , #2 , Brilliant Victory , score:48
4 Oddball , #3 , Brilliant Victory , score:46
--
Campaign score: 138 * Average: 34
..
Current scenario: Oddball, VH prestige is 0 , All map prestige is: 0
Army cost: 0 , Current prestige is 2
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive
if BV: +58, Most , cap 70, 6 turns prestige: 0
if V : +19, Most , cap 70, 8 turns prestige: 0
if TV: +0, Most , cap 70, 15 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* Infantry 1943 , Jeep , Sgt. "Big Joe" , 2 bars , 211 exp , USA , 2/5 , 3 kill , 0 pp - U:001 [+29 exp]
* Infantry 1943 , Jeep , Prv. "Cowboy" , 2 bars , 213 exp , USA , 6/5 , 1 kill , 0 pp - U:002 [+10 exp]
Recon
* Willys Jeep , Prv. Kelly , 1 bars , 153 exp , USA , 5/5 , Street Fighter , 1 kill , 0 pp - U:004
Artillery
* T19 HMC , Prv. "Little Joe" , 1 bars , 167 exp , USA , 5/5 , Devastating Fire , 0 kill , 0 pp - U:003 [+4 exp]
Player 1 : USA
Killed: INF:7 TNK:1 FORT:2 Total: 10
Lost : Total: 0
BV 3
V 0
TV 1
L 0
Averages:
Infantry * 2 Units * 0 Leaders Total : 424 exp, 4 kill, 0 pp Average: 212 exp, 2 kill, 0 pp
Recon * 1 Units * 1 Leaders Total : 153 exp, 1 kill, 0 pp Average: 153 exp, 1 kill, 0 pp
Artillery * 1 Units * 1 Leaders Total : 167 exp, 0 kill, 0 pp Average: 167 exp, 0 kill, 0 pp
* Summary: * 4 Units * 2 Leaders Total : 744 exp, 5 kill, 0 pp Average: 186 exp, 1 kill, 0 pp
Player 1 USA has 8 units total (core+aux):
Infantry : 2
Tank : 3
Recon : 1
Fortification : 1
Artillery : 1
Player 2 Germany has 12 units total (core+aux):
Infantry : 3
Recon : 1
Anti-tank : 2
Fortification : 5
Artillery : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
5 Most
Nie potrzebnie błąkałem się po terenie szukając innej drogi a ta była oczywista, dlatego słaby wynik i tylko "Tactical Victory" :-\.
OpenGen 0.90.53.0 * (15 Apr 2016) * AI: Default
Efile folder: C:\Users\User\Saved Games\GRY\pancerni\panzer2\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.0
Campaign: G11 ZŁOTO DLA ZUCHWAŁYCH v.4.1, * Player prestige modifier 200% * AI prestige modifier 100%
Played Scenarios:
1 Porwanie , #0 , Brilliant Victory , score:42
2 Przesluchanie , #1 , Tactical Victory , score:2
3 Wyprawa , #2 , Brilliant Victory , score:48
4 Oddball , #3 , Brilliant Victory , score:46
5 Most , #4 , Tactical Victory , score:2
--
Campaign score: 140 * Average: 28
..
Current scenario: Most, VH prestige is 0 , All map prestige is: 0
Army cost: 0 , Current prestige is 60
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive
if BV: +60, Clermont , cap 70, 9 turns prestige: 0
if V : +22, Clermont , cap 70, 11 turns prestige: 0
if TV: +0, Clermont , cap 70, 13 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* Infantry 1943 , Jeep , Sgt. "Big Joe" , 2 bars , 212 exp , USA , 5/5 , 4 kill , 0 pp - U:001 [+1 exp]
* Infantry 1943 , Jeep , Prv. "Cowboy" , 2 bars , 213 exp , USA , 6/5 , 1 kill , 0 pp - U:002
Recon
* Willys Jeep , Prv. Kelly , 1 bars , 153 exp , USA , 5/5 , Street Fighter , 1 kill , 0 pp - U:004
Artillery
* T19 HMC , Prv. "Little Joe" , 2 bars , 208 exp , USA , 5/5 , Devastating Fire , 0 kill , 0 pp - U:003 [+41 exp]
Player 1 : USA
Killed: INF:25 TNK:2 RCN:1 FORT:2 ATY:4 Total: 34
Lost : INF:4 Total: 4
BV 3
V 0
TV 2
L 0
Averages:
Infantry * 2 Units * 0 Leaders Total : 425 exp, 5 kill, 0 pp Average: 213 exp, 3 kill, 0 pp
Recon * 1 Units * 1 Leaders Total : 153 exp, 1 kill, 0 pp Average: 153 exp, 1 kill, 0 pp
Artillery * 1 Units * 1 Leaders Total : 208 exp, 0 kill, 0 pp Average: 208 exp, 0 kill, 0 pp
* Summary: * 4 Units * 2 Leaders Total : 786 exp, 6 kill, 0 pp Average: 197 exp, 2 kill, 0 pp
Player 1 USA has 22 units total (core+aux):
Infantry : 9
Tank : 3
Recon : 1
Anti-tank : 1
Fortification : 1
Artillery : 5
Air Defense : 2
Player 2 Germany has 14 units total (core+aux):
Infantry : 3
Recon : 1
Fortification : 8
Artillery : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
6 Clermont
Prv. Kelly natknął się na Tygrysa i o mały włos poszedł by do piachu :tiger.
OpenGen 0.90.53.0 * (15 Apr 2016) * AI: Default
Efile folder: C:\Users\User\Saved Games\GRY\pancerni\panzer2\efile_ogn_gus\ * Efile version: GusOpen ver. 6.9.0
Campaign: G11 ZŁOTO DLA ZUCHWAŁYCH v.4.1, * Player prestige modifier 200% * AI prestige modifier 100%
Played Scenarios:
1 Porwanie , #0 , Brilliant Victory , score:42
2 Przesluchanie , #1 , Tactical Victory , score:2
3 Wyprawa , #2 , Brilliant Victory , score:48
4 Oddball , #3 , Brilliant Victory , score:46
5 Most , #4 , Tactical Victory , score:2
6 Clermont , #5 , Brilliant Victory , score:37
--
Campaign score: 177 * Average: 29
..
Current scenario: Clermont, VH prestige is 0 , All map prestige is: 0
Army cost: 0 , Current prestige is 5
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Defensive
BV: Win , turn prestige: 0
V : Win , turn prestige: 0
TV: Win , turn prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* Infantry 1943 , Jeep , Sgt. "Big Joe" , 2 bars , 226 exp , USA , 4/5 , 4 kill , 0 pp - U:001 [+14 exp]
* Infantry 1943 , Jeep , Prv. "Cowboy" , 2 bars , 254 exp , USA , 5/5 , 3 kill , 0 pp - U:002 [+41 exp]
Recon
* Willys Jeep , Prv. Kelly , 1 bars , 161 exp , USA , 2/5 , Street Fighter , 1 kill , 0 pp - U:004 [+8 exp]
Artillery
* T19 HMC , Prv. "Little Joe" , 2 bars , 214 exp , USA , 5/5 , Devastating Fire , 0 kill , 0 pp - U:003 [+6 exp]
Player 1 : USA
Killed: INF:26 TNK:2 RCN:1 FORT:3 ATY:4 Total: 36
Lost : INF:4 TNK:1 Total: 5
BV 4
V 0
TV 2
L 0
Averages:
Infantry * 2 Units * 0 Leaders Total : 480 exp, 7 kill, 0 pp Average: 240 exp, 4 kill, 0 pp
Recon * 1 Units * 1 Leaders Total : 161 exp, 1 kill, 0 pp Average: 161 exp, 1 kill, 0 pp
Artillery * 1 Units * 1 Leaders Total : 214 exp, 0 kill, 0 pp Average: 214 exp, 0 kill, 0 pp
* Summary: * 4 Units * 2 Leaders Total : 855 exp, 8 kill, 0 pp Average: 214 exp, 2 kill, 0 pp
Player 1 USA has 6 units total (core+aux):
Infantry : 2
Tank : 2
Recon : 1
Artillery : 1
Player 2 Waffen SS has 4 units total (core+aux):
Infantry : 1
Tank : 3
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
Koniec Kampanii
Krótka kampania dla rozrywki można ją zagrać w jeden wieczór (6 tur) ja się grzebałem długo z przyczyn zawodowych. Moja ocena to 2 - dla początkujących, 2 bo nad niektórymi scenariuszami trzeba pokombinować chyba dwoma.
177 + 100 = 277 Zamykam.
Jak widać, jest to jedna z tych kampanii, w których sam bonus za ukończenie "robi wynik" :)