OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\EFILE_GUS_Wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
--
Campaign score: 60 * Average: 60
..
Current scenario: ARRESTS IN MANCHURIA, VH prestige is 40 , All map prestige is: 40
Army cost: 120 , Current prestige is 69
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive Using map: 53
if BV: +1500, SURROUNDING THE ENEMY , cap 1000, 5 turns prestige: 0
if V : +1000, SURROUNDING THE ENEMY , cap 1000, 10 turns prestige: 0
if TV: +500, SURROUNDING THE ENEMY , cap 1000, 15 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* HQ Unit , 251/16 [W] , , 3 bars , 334 exp , Japan , 13/1 , 0 kill , 0 pp - U:001 [+1 exp]
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:002
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Support, Air Defense, 0 kill , 60 pp - U:004
Player 1 : Japan
Killed: Total: 0
Lost : Total: 0
BV 1
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 334 exp, 0 kill, 120 pp Average: 111 exp, 0 kill, 40 pp
* Summary: * 3 Units * 0 Leaders Total : 334 exp, 0 kill, 120 pp Average: 111 exp, 0 kill, 40 pp
Player 1 Japan has 3 units total (core+aux):
Infantry : 3
Player 2 China has 1 units total (core+aux):
Ground Transport : 1
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\EFILE_GUS_Wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
2 SURROUNDING THE ENEMY , #1 , Brilliant Victory , score:73
--
Campaign score: 133 * Average: 66
..
Current scenario: SURROUNDING THE ENEMY, VH prestige is 40 , All map prestige is: 260
Army cost: 120 , Current prestige is 753
Prestige available on map yet is 220 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive Using map: 12
if BV: +1500, CHIHFENG , cap 1000, 10 turns prestige: 0
if V : +1000, CHIHFENG , cap 1000, 15 turns prestige: 0
if TV: +500, CHIHFENG , cap 1000, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* HQ Unit , 251/16 [W] , , 3 bars , 335 exp , Japan , 13/1 , Special Munition, Fast Speed, 0 kill , 0 pp - U:001 [+1 exp]
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:002
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:003
Player 1 : Japan
Killed: INF:2 Total: 2
Lost : Total: 0
BV 2
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 335 exp, 0 kill, 120 pp Average: 112 exp, 0 kill, 40 pp
* Summary: * 3 Units * 0 Leaders Total : 335 exp, 0 kill, 120 pp Average: 112 exp, 0 kill, 40 pp
Player 1 Japan has 23 units total (core+aux):
Infantry : 3
Anti-tank : 3
Fortification : 8
Artillery : 9
Player 2 China has 28 units total (core+aux):
Infantry : 25
Ground Transport : 1
Artillery : 2
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
2 SURROUNDING THE ENEMY , #1 , Brilliant Victory , score:73
3 CHIHFENG , #2 , Brilliant Victory , score:73
--
Campaign score: 206 * Average: 68
..
Current scenario: CHIHFENG, VH prestige is 80 , All map prestige is: 260
Army cost: 588 , Current prestige is 312
Prestige available on map yet is 180 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Defensive Using map: 27
if BV: +1500, MUKDEN , cap 1000, 10 turns prestige: 0
if V : +1000, MUKDEN , cap 1000, 15 turns prestige: 0
if TV: +500, MUKDEN , cap 1000, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* HQ Unit , 251/16 [W] , , 3 bars , 355 exp , Japan , 13/1 , Special Munition, Fast Speed, 2 kill , 0 pp - U:001 [+20 exp]
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:002
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:003
Imperial Guards , , 0 bars , 72 exp , Japan , 7/10 , Special Munition, 5 kill , 468 pp - U:018 [+72 exp]
Player 1 : Japan
Killed: INF:6 TNK:1 FORT:1 ATY:1 Total: 9
Lost : Total: 0
BV 3
V 0
TV 0
L 0
Averages:
Infantry * 4 Units * 0 Leaders Total : 427 exp, 7 kill, 588 pp Average: 107 exp, 2 kill, 147 pp
* Summary: * 4 Units * 0 Leaders Total : 427 exp, 7 kill, 588 pp Average: 107 exp, 2 kill, 147 pp
Player 1 Japan has 5 units total (core+aux):
Infantry : 4
Tactical Bomber : 1
Player 2 China has 6 units total (core+aux):
Infantry : 1
Fortification : 3
Ground Transport : 2
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
2 SURROUNDING THE ENEMY , #1 , Brilliant Victory , score:73
3 CHIHFENG , #2 , Brilliant Victory , score:73
4 MUKDEN , #3 , Brilliant Victory , score:72
--
Campaign score: 278 * Average: 69
..
Current scenario: MUKDEN, VH prestige is 40 , All map prestige is: 40
Army cost: 588 , Current prestige is 239
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Defensive Using map: 17
if BV: +1500, MUKDEN part II , cap 1000, 10 turns prestige: 0
if V : +1000, MUKDEN part II , cap 1000, 15 turns prestige: 0
if TV: +500, MUKDEN part II , cap 1000, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* HQ Unit , 251/16 [W] , , 3 bars , 379 exp , Japan , 11/1 , Special Munition, Fast Speed, 3 kill , 0 pp - U:001 [+24 exp]
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:002
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:003
Imperial Guards , , 0 bars , 92 exp , Japan , 10/10 , Special Munition, FastEntrench, 7 kill , 468 pp - U:004 [+20 exp]
Player 1 : Japan
Killed: INF:6 TNK:1 FORT:1 ATY:4 Total: 12
Lost : FTR:1 Total: 1
BV 4
V 0
TV 0
L 0
Averages:
Infantry * 4 Units * 0 Leaders Total : 471 exp, 10 kill, 588 pp Average: 118 exp, 3 kill, 147 pp
* Summary: * 4 Units * 0 Leaders Total : 471 exp, 10 kill, 588 pp Average: 118 exp, 3 kill, 147 pp
Player 1 Japan has 6 units total (core+aux):
Infantry : 4
Anti-tank : 1
Artillery : 1
Player 2 China has 10 units total (core+aux):
Infantry : 5
Tank : 1
Anti-tank : 1
Ground Transport : 2
Fighter : 1
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
2 SURROUNDING THE ENEMY , #1 , Brilliant Victory , score:73
3 CHIHFENG , #2 , Brilliant Victory , score:73
4 MUKDEN , #3 , Brilliant Victory , score:72
5 MUKDEN part II , #4 , Brilliant Victory , score:67
--
Campaign score: 345 * Average: 69
..
Current scenario: MUKDEN part II , VH prestige is 40 , All map prestige is: 40
Army cost: 684 , Current prestige is 292
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Defensive Using map: 17
if BV: +1500, RACE FOR TANGSHANG , cap 1000, 6 turns prestige: 0
if V : +1000, RACE FOR TANGSHANG , cap 1000, 8 turns prestige: 0
if TV: +500, RACE FOR TANGSHANG , cap 1000, 12 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
* HQ Unit , 251/16 [W] , , 3 bars , 380 exp , Japan , 11/1 , Special Munition, Fast Speed, 3 kill , 0 pp - U:001 [+1 exp]
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:002
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:003
Imperial Guards , Isuzu Type 94 , , 1 bars , 133 exp , Japan , 9/10 , Special Munition, FastEntrench, 8 kill , 564 pp - U:004 [+41 exp]
Player 1 : Japan
Killed: INF:7 TNK:1 FORT:1 ATY:4 FTR:1 Total: 14
Lost : FTR:1 Total: 1
BV 5
V 0
TV 0
L 0
Averages:
Infantry * 4 Units * 0 Leaders Total : 513 exp, 11 kill, 684 pp Average: 128 exp, 3 kill, 171 pp
* Summary: * 4 Units * 0 Leaders Total : 513 exp, 11 kill, 684 pp Average: 128 exp, 3 kill, 171 pp
Player 1 Japan has 10 units total (core+aux):
Infantry : 6
Anti-tank : 1
Artillery : 2
Fighter : 1
Player 2 China has 5 units total (core+aux):
Infantry : 3
Recon : 1
Fighter : 1
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
2 SURROUNDING THE ENEMY , #1 , Brilliant Victory , score:73
3 CHIHFENG , #2 , Brilliant Victory , score:73
4 MUKDEN , #3 , Brilliant Victory , score:72
5 MUKDEN part II , #4 , Brilliant Victory , score:67
6 RACE FOR TANGSHANG , #5 , Brilliant Victory , score:60
--
Campaign score: 405 * Average: 67
..
Current scenario: RACE FOR TANGSHANG , VH prestige is 80 , All map prestige is: 80
Army cost: 740 , Current prestige is 320
Prestige available on map yet is 40 pp ( 40 pp in VH to capture) * Turn: 4
AI stance is Defensive Using map: 55
if BV: +1500, BATTLE OF TANGSHAN , cap 1000, 4 turns prestige: 20
if V : +1000, BATTLE OF TANGSHAN , cap 1000, 8 turns prestige: 40
if TV: +500, BATTLE OF TANGSHAN , cap 1000, 12 turns prestige: 60
Ls: Loss , turn prestige: 60
Infantry
* HQ Unit , 251/16 [W] , , 3 bars , 380 exp , Japan , 11/1 , Special Munition, Fast Speed, 3 kill , 0 pp - U:001
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:002
Irregulars , , 0 bars , 0 exp , Japan , 10/10 , Bridging, Special Munition, 0 kill , 60 pp - U:003
Imperial Guards , Isuzu Type 94 , , 1 bars , 133 exp , Japan , 11/10 , Special Munition, FastEntrench, 8 kill , 620 pp - U:004
Player 1 : Japan
Killed: INF:7 TNK:1 FORT:1 ATY:4 FTR:1 Total: 14
Lost : FTR:1 Total: 1
BV 6
V 0
TV 0
L 0
Averages:
Infantry * 4 Units * 0 Leaders Total : 513 exp, 11 kill, 740 pp Average: 128 exp, 3 kill, 185 pp
* Summary: * 4 Units * 0 Leaders Total : 513 exp, 11 kill, 740 pp Average: 128 exp, 3 kill, 185 pp
Player 1 Japan has 4 units total (core+aux):
Infantry : 4
Player 2 China has 16 units total (core+aux):
Infantry : 14
Tank : 1
Recon : 1
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
2 SURROUNDING THE ENEMY , #1 , Brilliant Victory , score:73
3 CHIHFENG , #2 , Brilliant Victory , score:73
4 MUKDEN , #3 , Brilliant Victory , score:72
5 MUKDEN part II , #4 , Brilliant Victory , score:67
6 RACE FOR TANGSHANG , #5 , Brilliant Victory , score:60
7 BATTLE OF TANGSHAN , #6 , Brilliant Victory , score:73
--
Campaign score: 478 * Average: 68
..
Current scenario: BATTLE OF TANGSHAN , VH prestige is 40 , All map prestige is: 220
Army cost: 1404 , Current prestige is 96
Prestige available on map yet is 180 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Aggressive Using map: 55
if BV: +1500, RESUPPLY CHENGTEH , cap 1000, 6 turns prestige: 30
if V : +1000, RESUPPLY CHENGTEH , cap 1000, 9 turns prestige: 45
TV: Loss , turn prestige: 75
Ls: Loss , turn prestige: 75
Infantry
* HQ Unit , 251/16 [W] , , 4 bars , 406 exp , Japan , 10/1 , Special Munition, Fast Speed, 5 kill , 0 pp - U:001 [+26 exp]
Imperial Guards , , 0 bars , 32 exp , Japan , 9/10 , 0 kill , 468 pp - U:003 [+32 exp]
Imperial Guards , Isuzu Type 94 , , 1 bars , 181 exp , Japan , 5/10 , Special Munition, FastEntrench, 8 kill , 564 pp - U:004 [+48 exp]
Artillery
150mm Taisho 4 , Wagon , , 0 bars , 5 exp , Japan , 10/10 , 1 kill , 372 pp - U:002 [+5 exp]
Player 1 : Japan
Killed: INF:8 TNK:1 FORT:1 ATY:6 FTR:1 Total: 17
Lost : FTR:1 Total: 1
BV 7
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 619 exp, 13 kill, 1032 pp Average: 206 exp, 4 kill, 344 pp
Artillery * 1 Units * 0 Leaders Total : 5 exp, 1 kill, 372 pp Average: 5 exp, 1 kill, 372 pp
* Summary: * 4 Units * 0 Leaders Total : 624 exp, 14 kill, 1404 pp Average: 156 exp, 4 kill, 351 pp
Player 1 Japan has 14 units total (core+aux):
Infantry : 5
Tank : 2
Recon : 2
Anti-tank : 1
Artillery : 3
Tactical Bomber : 1
Player 2 China has 22 units total (core+aux):
Infantry : 19
Tank : 1
Recon : 1
Fighter : 1
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
2 SURROUNDING THE ENEMY , #1 , Brilliant Victory , score:73
3 CHIHFENG , #2 , Brilliant Victory , score:73
4 MUKDEN , #3 , Brilliant Victory , score:72
5 MUKDEN part II , #4 , Brilliant Victory , score:67
6 RACE FOR TANGSHANG , #5 , Brilliant Victory , score:60
7 BATTLE OF TANGSHAN , #6 , Brilliant Victory , score:73
8 RESUPPLY CHENGTEH , #7 , Brilliant Victory , score:67
--
Campaign score: 545 * Average: 68
..
Current scenario: RESUPPLY CHENGTEH , VH prestige is 160 , All map prestige is: 160
Army cost: 1476 , Current prestige is 423
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Defensive Using map: 28
if BV: +1500, TSINGTAO , cap 1000, 13 turns prestige: 130
if V : +1000, TSINGTAO , cap 1000, 15 turns prestige: 150
if TV: +500, TSINGTAO , cap 1000, 18 turns prestige: 180
Ls: Loss , turn prestige: 180
Infantry
* HQ Unit , 251/16 [W] , , 4 bars , 436 exp , Japan , 9/1 , 6 kill , 0 pp - U:001 [+30 exp]
Imperial Guards , , 1 bars , 177 exp , Japan , 5/10 , Special Munition, 1 kill , 468 pp - U:003 [+145 exp]
Imperial Guards , Isuzu Type 94 , , 2 bars , 269 exp , Japan , 2/10 , Special Munition, 11 kill , 564 pp - U:004 [+88 exp]
Artillery
150mm Type 96 How , Wagon , , 0 bars , 32 exp , Japan , 10/10 , 1 kill , 444 pp - U:002 [+32 exp]
Player 1 : Japan
Killed: INF:16 TNK:1 AT:1 FORT:1 ATY:7 FTR:1 Total: 27
Lost : FTR:1 Total: 1
BV 8
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 882 exp, 18 kill, 1032 pp Average: 294 exp, 6 kill, 344 pp
Artillery * 1 Units * 0 Leaders Total : 32 exp, 1 kill, 444 pp Average: 32 exp, 1 kill, 444 pp
* Summary: * 4 Units * 0 Leaders Total : 914 exp, 19 kill, 1476 pp Average: 229 exp, 5 kill, 369 pp
Player 1 Japan has 9 units total (core+aux):
Infantry : 6
Recon : 1
Artillery : 2
Player 2 China has 7 units total (core+aux):
Infantry : 5
Ground Transport : 2
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
2 SURROUNDING THE ENEMY , #1 , Brilliant Victory , score:73
3 CHIHFENG , #2 , Brilliant Victory , score:73
4 MUKDEN , #3 , Brilliant Victory , score:72
5 MUKDEN part II , #4 , Brilliant Victory , score:67
6 RACE FOR TANGSHANG , #5 , Brilliant Victory , score:60
7 BATTLE OF TANGSHAN , #6 , Brilliant Victory , score:73
8 RESUPPLY CHENGTEH , #7 , Brilliant Victory , score:67
9 TSINGTAO , #8 , Brilliant Victory , score:68
--
Campaign score: 613 * Average: 68
..
Current scenario: TSINGTAO, VH prestige is 140 , All map prestige is: 320
Army cost: 1476 , Current prestige is 537
Prestige available on map yet is 180 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Defensive Using map: 13
if BV: +1500, SACHALIN , cap 1000, 10 turns prestige: 300
if V : +1000, SACHALIN , cap 1000, 15 turns prestige: 450
if TV: +500, SACHALIN , cap 1000, 23 turns prestige: 690
Ls: Loss , turn prestige: 690
Infantry
* HQ Unit , 251/16 [W] , , 4 bars , 440 exp , Japan , 8/1 , Special Munition, Recon, 7 kill , 0 pp - U:001 [+4 exp]
Imperial Guards , , 1 bars , 191 exp , Japan , 10/10 , Special Munition, 1 kill , 468 pp - U:003 [+14 exp]
Imperial Guards , Isuzu Type 94 , , 3 bars , 312 exp , Japan , 1/10 , Special Munition, 12 kill , 564 pp - U:004 [+43 exp]
Artillery
150mm Type 96 How , Wagon , , 0 bars , 39 exp , Japan , 8/10 , Support, 1 kill , 444 pp - U:002 [+7 exp]
Player 1 : Japan
Killed: INF:24 TNK:1 AT:1 FORT:1 ATY:10 FTR:1 Total: 38
Lost : FTR:1 Total: 1
BV 9
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 943 exp, 20 kill, 1032 pp Average: 314 exp, 7 kill, 344 pp
Artillery * 1 Units * 0 Leaders Total : 39 exp, 1 kill, 444 pp Average: 39 exp, 1 kill, 444 pp
* Summary: * 4 Units * 0 Leaders Total : 982 exp, 21 kill, 1476 pp Average: 246 exp, 5 kill, 369 pp
Player 1 Japan has 15 units total (core+aux):
Infantry : 5
Tank : 1
Dual-purpose : 1
Artillery : 2
Fighter : 1
Tactical Bomber : 1
Destroyer : 2
Cruiser : 2
Player 2 China has 12 units total (core+aux):
Infantry : 9
Ground Transport : 1
Artillery : 1
Fighter : 1
OpenGen 0.93.4.RC5.1 * 27 Feb 2022 * AI version: Default (0.91)
Efile folder: C:\OpenGeneral Gustlik Efile\efile_gus_wx\ * Efile version: GusOpen ver. 7.4.1
Campaign: W03 JAPANESE ARMY 1937-44 v.4.6, * Player prestige modifier 50% * AI prestige modifier 100%
Played Scenarios:
1 ARRESTS IN MANCHURIA , #0 , Brilliant Victory , score:60
2 SURROUNDING THE ENEMY , #1 , Brilliant Victory , score:73
3 CHIHFENG , #2 , Brilliant Victory , score:73
4 MUKDEN , #3 , Brilliant Victory , score:72
5 MUKDEN part II , #4 , Brilliant Victory , score:67
6 RACE FOR TANGSHANG , #5 , Brilliant Victory , score:60
7 BATTLE OF TANGSHAN , #6 , Brilliant Victory , score:73
8 RESUPPLY CHENGTEH , #7 , Brilliant Victory , score:67
9 TSINGTAO , #8 , Brilliant Victory , score:68
10 SACHALIN , #9 , Brilliant Victory , score:61
--
Campaign score: 674 * Average: 67
..
Current scenario: SACHALIN , VH prestige is 260 , All map prestige is: 380
Army cost: 1872 , Current prestige is 796
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Defensive Using map: 50
if BV: +1500, KHALKIN GOL , cap 1000, 10 turns prestige: 250
if V : +1000, KHALKIN GOL , cap 1000, 15 turns prestige: 375
TV: Loss , turn prestige: 425
Ls: Loss , turn prestige: 425
Infantry
* HQ Unit , 251/16 [W] , , 4 bars , 465 exp , Japan , 8/1 , Special Munition, Fast Speed, 10 kill , 0 pp - U:001 [+25 exp]
Imperial Guards , , 1 bars , 195 exp , Japan , 8/10 , Special Munition, 1 kill , 468 pp - U:003 [+4 exp]
Imperial Guards , Isuzu Type 94 , , 3 bars , 339 exp , Japan , 7/10 , Special Munition, 15 kill , 564 pp - U:004 [+27 exp]
Artillery
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 36 exp , Japan , 10/10 , 0 kill , 420 pp - U:002 [+36 exp]
105mm Type 91 (mot.) , Type 94 Yo-Ke , , 0 bars , 63 exp , Japan , 10/10 , Special Munition, 1 kill , 420 pp - U:032 [+63 exp]
Player 1 : Japan
Killed: INF:34 TNK:1 RCN:1 AT:1 FORT:1 ATY:14 FTR:1 Total: 53
Lost : FTR:1 Total: 1
BV 10
V 0
TV 0
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 999 exp, 26 kill, 1032 pp Average: 333 exp, 9 kill, 344 pp
Artillery * 2 Units * 0 Leaders Total : 99 exp, 1 kill, 840 pp Average: 50 exp, 1 kill, 420 pp
* Summary: * 5 Units * 0 Leaders Total : 1098 exp, 27 kill, 1872 pp Average: 220 exp, 5 kill, 374 pp
Player 1 Japan has 15 units total (core+aux):
Infantry : 5
Recon : 3
Artillery : 3
Tactical Bomber : 2
Destroyer : 1
Cruiser : 1
Player 2 USSR has 4 units total (core+aux):
Infantry : 2
Fighter : 1
Tactical Bomber : 1