Zsamot
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Marszałek (General of Army)
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Wiadomości: 6915
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« : Grudzień 20, 2013, 01:26:11 » |
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1. Pierwsza krew - utrata recona... co zabawne, pograłem parę razy wcześniej - zawsze go traciłem... Bez nagrody. Za to lider na Panterze. - fenomenalnie się gra... zakupiłem pelotkę- a jakże... Sporo pól minowych postawiłem i powiem szczerze- świetnie na północy się sprawdziły i koło zachodniego VH-u.
OpenGen 0.90.26.9 * (12 Jun 2013) * Efile folder:C:\Open General\efile_ogn_gus\ * Efile version:GusOpen Ver:3.9. Campaign: B02 12SS HITLERJUGEND v.4.0, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios: 1 Pierwsza krew , #0 , Brilliant Victory , score:53 -- Campaign score: 53 * Average: 53
Current scenario: Pierwsza krew, VH prestige is 160 , All map prestige is: 240 Army cost: 240 , Current prestige is 580 Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 17 AI stance is Aggressive if BV: +200, Carentan , cap 1200, 16 turns prestige: 540 if V : +150, Utrzymać Caen! , cap 800, 16 turns prestige: 540 if TV: +100, Utrzymać Caen! , cap 800, 16 turns prestige: 540 if Ls: +50, 12SS walczy dalej! , cap 1400, 16 turns prestige: 540
Piechota * SS PzGrenadier , 251/1 [W] , 12SSHitlerjugend/25Reg , 2 bars , 298 exp , Waffen SS , 3/10 , 1 kill , 0 pp - U:004 [+178 exp] * SS PzGrenadier , 251/1 [W] , 12SSHitlerjugend/26Reg , 0 bars , 86 exp , Waffen SS , 4/10 , Combat Support , 0 kill , 0 pp - U:008 [+58 exp] * SS Pioniere , 251/1 [W] , 12SSHitlerjugend/12PionReg , 0 bars , 60 exp , Waffen SS , 5/10 , 0 kill , 0 pp - U:029 [+20 exp]
Czołg * Pz IVH , 12SSHitlerjugend/12PanzReg , 1 bars , 164 exp , Waffen SS , 7/10 , 6 kill , 0 pp - U:011 [+124 exp] * Panther G , 12SSHitlerjugend/12PanzReg , 2 bars , 269 exp , Waffen SS , 7/10 , Street Fighter , 27 kill , 0 pp - U:075 [+189 exp] * SS Elite , 101PanzAbt Wittmann , 5 bars , 659 exp , Waffen SS , 5/5 , Infiltration Tactics , 21 kill , 0 pp - U:086 [+79 exp]
Artyleria ppanc. * JagdPz IV , 12SSHitlerjugend/12PanzJagAbt , 1 bars , 173 exp , Waffen SS , 5/10 , 3 kill , 0 pp - U:007 [+133 exp]
FlaK * 88mm FlaK 37 , 251/4 , 12SSHitlerjugend/12FlakAbt , 1 bars , 175 exp , Waffen SS , 9/10 , 4 kill , 0 pp - U:034 [+135 exp]
Artyleria * 15 NbWf41 , 251/4 , 12SSHitlerjugend/12WerfArtAbt , 0 bars , 82 exp , Waffen SS , 4/10 , 0 kill , 0 pp - U:042 [+42 exp] * 10.5 leFH18M , SdKfz 7 , 12SSHitlerjugend/12ArtReg , 1 bars , 102 exp , Waffen SS , 9/10 , 0 kill , 0 pp - U:043 [+62 exp]
Obrona plot. Flakpanzer IV Mobelwagen , , 0 bars , 38 exp , Waffen SS , 10/10 , 0 kill , 240 pp - U:003 [+38 exp]
Killed: INF:37 TNK:14 RCN:8 AT:8 FLAK:3 ATY:21 AD:5 FTR:9 Total: 105 Lost : INF:5 RCN:2 FORT:12 FTR:1 Total: 20
BV 1 V 0 TV 0 L 0
Piechota * 3 Units * 1 Leaders Total : 444 exp, 1 kill, 0 pp Average: 148 exp, 0 kill, 0 pp Czołg * 3 Units * 2 Leaders Total : 1092 exp, 54 kill, 0 pp Average: 364 exp, 18 kill, 0 pp Artyleria ppanc. * 1 Units * 0 Leaders Total : 173 exp, 3 kill, 0 pp Average: 173 exp, 3 kill, 0 pp FlaK * 1 Units * 0 Leaders Total : 175 exp, 4 kill, 0 pp Average: 175 exp, 4 kill, 0 pp Artyleria * 2 Units * 0 Leaders Total : 184 exp, 0 kill, 0 pp Average: 92 exp, 0 kill, 0 pp Obrona plot. * 1 Units * 0 Leaders Total : 38 exp, 0 kill, 240 pp Average: 38 exp, 0 kill, 240 pp Summary * 11 Units * 3 Leaders Total : 2106 exp, 62 kill, 240 pp Average: 191 exp, 6 kill, 22 pp
Player 1 Waffen SS has 73 units total (core+aux): Piechota : 23 Czołg : 8 Rozpoznanie : 3 Artyleria ppanc. : 6 FlaK : 2 Fortyfikacje : 13 Artyleria : 12 Obrona plot. : 6
Player 2 United Kingdom has 3 units total (core+aux): Pancernik : 1 Krążownik : 2
* <- original core (don't count against cap) + <- BV prototype pp <- prestige points
*SCENARIO OPTIONS* Can set default experience for new units Use current / basic strength as defined (so no reset current to basic) Use Fuel as defined (so no reset when load) Use Ammo as defined (so no reset when load) Allow setting default unit's strength for each player (also when getting prototypes) #VH to control enabled Allow to BLOW Allow to REPAIR Allow to BUILD Allow barrage fire Ships (not subs)can fire as FlaKs True range 0 (cannot fire to surrounding hexes) True spotting 0 (cannot spot surrounding hexes) Mountains,Cities && Forest blocks direct LOF even if range>2 Friend Units ALSO block LOF (except if light special) Extended LOS rules (Forest,... blocks LOS, limited Air LOS ) Air units can be fired when entering AD range Reinforces arrive when player gets active
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