Aktualna wersja gry

Zaczęty przez Gustlik, Lipiec 16, 2010, 10:35:55 AM

Poprzedni wątek - Następny wątek

Jaro

OpenGen Version 0.90.40.0 (20-Mar-2015)

    Units that can fire and units that have moved are now shown at HQ with small icons in boxes (from buttons18.png)
    New Ctrl+N hotkey to cancel game and return to main menu
    New $ground_carrier variable to include in CFG files

        When defined to 1 or 2, ground-carriers (aka containers) are available for ground units
        Ground-carriers can be any class except carriers and units having air-support special (as these can hold planes instead)
        Units will enter container's hangar if available by moving upon the container (same than planes land in carriers now)
        Units can be launched same than planes from carriers, and all possible hexes to move will be highlighted to pick any.
        Units can be launched into an ocean hex, as far as there is a matching NTP to embark that unit.
        When moving into/out trains having hangars, same restrictions apply than when embarking/disembarking in RTP
        Units hold into hangars can provide fire support and air defense if $ground_carrier is 2.
        Units hold into hangars can lend its bars to container if CS special or leader and $ground_carrier is 2.
        Units entering a ground-carrier (aka container) will check if should lose transport it it doesn't match hangars' weight
    Special "Sabotage" updated
        Units having this special always will try to sabotage firs, and if no success normal combat will occur, and attacker will get 2 sp suppressed
        When success, sabotaged units will lose actions during next turn (can move not attack, but can fire if attacked)
        Sabotaged units will combat using -2 in attack and defend
        Sabotaged units in map, will show an additional icon
    Ports set as no-SH could still deploy ground units, it is fixed
    First draft for way-points (not completely tested though)
    Can set by clicking while Ctrl key is pressed. Once clicked the path up to the way-point is shown and next possible movements are highlighted
    There is no backward option, so might cancel selection and select again if you don't like your way
Pozdrawiam,
Jaro
------------------------------------------------------
Repozytorium plików instalacyjnych gry:
Dropbox: https://www.dropbox.com/sh/z4l7rs71sxk1jc6/AAD8v6sMojApzyD4NG3IFK4ca?dl=0
OneDrive: https://1drv.ms/f/s!Am2aTZH9AOcoanwyUg8_mMB5lwI

Waldzios

Radzę wstrzymać się z pobieraniem tej wersji, jeśli się nie mylę to zawiera poważny błąd, który może utrudnić/uniemożliwić prawidłowe rozgrywanie kampanii (a w najlepszym razie popsuć zabawę).
GusOpen - aktualizacje/updates: EFile , EquipIcons

Jaro

Co masz na myśli? Właśnie ją testuję.
Pozdrawiam,
Jaro
------------------------------------------------------
Repozytorium plików instalacyjnych gry:
Dropbox: https://www.dropbox.com/sh/z4l7rs71sxk1jc6/AAD8v6sMojApzyD4NG3IFK4ca?dl=0
OneDrive: https://1drv.ms/f/s!Am2aTZH9AOcoanwyUg8_mMB5lwI

Waldzios

GusOpen - aktualizacje/updates: EFile , EquipIcons

Waldzios

Luis potwierdził:
Cytat: lguzman
Effectively, units positions are checked before map size is properly set.
I'll fix and release a new executable ASAP.

In fact I am going to change  how engine handles this.
Next release will pop up a warning about units placed out of map boundaries, but won't move units at all, then when closing the program a detailed error log will pop up .
GusOpen - aktualizacje/updates: EFile , EquipIcons

Gustlik

CytatNext release will pop up a warning about units placed out of map boundaries, but won't move units at all, then when closing the program a detailed error log will pop up .

No nie "wil", bo to właśnie się dzieje....l
"You'll take my life but I'll take yours too
You'll fire your musket but I'll run you through
So when you're waiting for the next attack
You'd better stand there's no turning back"

EFILE, KAMPANIE:
http://opengeneral.pl/

Waldzios

Cytat: Gustlik w Marzec 21, 2015, 06:24:56 PM
No nie "wil", bo to właśnie się dzieje....l
Chodzi raczej o część "but won't move units at all", zakładam ze w wyświetlaniu komunikatu nic się nie zmieni, ale jednostki przestaną być przesuwane...
GusOpen - aktualizacje/updates: EFile , EquipIcons

Jaro

OpenGen Version 0.90.40.3  (22-Mar-2015)

    Fixed a bug reporting units placed at wrong positions
    New $kamikaze, avoiding kamikaze units to resupply and killing also when running out of fuel

m.in poprawiony błąd zgłoszony przez Waldziosa.

Na razie na stronie Luisa http://luis-guzman.com/OpenGenChangeLog.html a pewnie za chwilę na SourceForge.
Pozdrawiam,
Jaro
------------------------------------------------------
Repozytorium plików instalacyjnych gry:
Dropbox: https://www.dropbox.com/sh/z4l7rs71sxk1jc6/AAD8v6sMojApzyD4NG3IFK4ca?dl=0
OneDrive: https://1drv.ms/f/s!Am2aTZH9AOcoanwyUg8_mMB5lwI

Jaro

OpenGen Version 0.90.40.5  (25-Mar-2015)

    airplanes are getting penalties for fighting over minefields
    Ocean with SH didn't allow deployng ground units embarked in NTP.
    Unit hosted in container, could be launched embarked in NTP and still move.
    units in container were not omitted from cycling
    When a ground unit moved into a container 2 or more hexes away, the initial position could not be enterd by another ground unit
    Setting way-points failed if initital position was close to map edge and available movement were high (planes)
    Ground units parked in hangars could not upgrade
    When playing PBEM, and scenario had 4 players, last player's password was not checked properly
    Units having NoDirtAP special cannot deploy now on dirt-ports
    Containers (nor carriers) cannot enter another container/carrier ... atm
Pozdrawiam,
Jaro
------------------------------------------------------
Repozytorium plików instalacyjnych gry:
Dropbox: https://www.dropbox.com/sh/z4l7rs71sxk1jc6/AAD8v6sMojApzyD4NG3IFK4ca?dl=0
OneDrive: https://1drv.ms/f/s!Am2aTZH9AOcoanwyUg8_mMB5lwI

Jaro

OpenGen Version 0.90.41.0 (30-Mar-2015)

    Playing PBEM: Player 3 & 4 could not use passwords, didn't get turn 0 pp, and after loading player4 turn, the screen froze
    "Show terrain labels on map" was not saved to registry/disk
    The icons that indicate a unit has not fired didn't disappear when the unit scrolls off the map
    Saving from turn-dialog was saving next player turn, so I've disabled
    New $air2container_deploy to restrict air-units to deploy into air-containers and naval-containers out of airfields/ports respectively
    buttons18.png can be expanded to have 2 icons more: first added to show containers available for a given units when selected, and the 2nd to show a specific icon when a unit is sabotaged
    Fixed a glitch when setting a wiew-point close to a friend unit
    Hold until turn according initial entrench, was skipped by PG2 when AI is set to aggressive stance (thanks Leon). Pg2Mode now disables auto-hold by entrench rule for aggressive AI
    Extended Front leader was not working at all
    Disbanding units parked into hangars, didn't empty that hangar
    Reinforces set at design to arriving into a container's hangar now is working
    $ground_carrier expanded to allow combining different options
    the small icons of bars, leaders, attachments were not shown while deploying units
Pozdrawiam,
Jaro
------------------------------------------------------
Repozytorium plików instalacyjnych gry:
Dropbox: https://www.dropbox.com/sh/z4l7rs71sxk1jc6/AAD8v6sMojApzyD4NG3IFK4ca?dl=0
OneDrive: https://1drv.ms/f/s!Am2aTZH9AOcoanwyUg8_mMB5lwI

Jaro

Jest już poprawka - usunięto małe błędy:

OpenGen Version 0.90.41.2 (30-Mar-2015)
Pozdrawiam,
Jaro
------------------------------------------------------
Repozytorium plików instalacyjnych gry:
Dropbox: https://www.dropbox.com/sh/z4l7rs71sxk1jc6/AAD8v6sMojApzyD4NG3IFK4ca?dl=0
OneDrive: https://1drv.ms/f/s!Am2aTZH9AOcoanwyUg8_mMB5lwI

Jaro

OpOpenGen Version 0.90.42.0 (20-Apr-2015)

  • AAR taken fromEnd-Scenario-Dialog was not reporting proper unit's cost if next scenario have no-refit option
  • Land units could evade from attackes at range >1 and they shouldn't. It is fixed
  • Leaders used by aux units were not properly released when scenario finishes. It is fix.
  • Transport pool sizes (not availability) are included in scenario settings dialog
  • Current strength, ammo and fuel are shown for selected unit in deployment tooltip, if not full
  • Available ATP,NTP,RTP are shown for active player when mouse hovers Airfields, Ports and Stations.
  • Planes were not showing the fuel alert if more planes were in range
  • Default proto strength was not working, now it's fixed
  • Default zoom was not set to 100%
  • Healer units can refit for free adjacent units at the end of turn
  • New Jet special. Planes having this special can only be intercepted by ground units having also this special
  • Losing transport when entering a container, didn't work, unit was keeping transport, regardless player says to lose
  • Planes having "Carrier-deploy" could not deploy in carrier class units
  • If a proto is raised before xsch scenario, it was not shown in AAR played scenario's list
  • New $supply_ex added to change supply rules summing up options: * 0 disabled (default) * 1 units can only resupply if adjacent to depot * 2 units can resupply if located in/adjacent to, city or port * 3 units can resupply either if adjacent to depot or city/port * 4 depot will expend 1 ammo each turn it resupply adjacent units
  • Added scenario unit's attribute to blow hex when unit is killed
  • Last column of map was not "active", could not be selected and FoW was not painted
  • Overrun was not recorded in debug.log
  • Ammo shown in bottom banner was not properly set if unit didn't use ammo at all
  • Clicking on HQ's Inspect button (right side menu) when a unit in hangar is selected, will pop up carrier/container dialog
  • Clicking on unit icon from Inspect Dialog, will pop up carrier/container dialog
  • When buying, containers - units matching container will show up within transport area with 5th box (default as blue), same than with carriers/planes
Pozdrawiam,
Jaro
------------------------------------------------------
Repozytorium plików instalacyjnych gry:
Dropbox: https://www.dropbox.com/sh/z4l7rs71sxk1jc6/AAD8v6sMojApzyD4NG3IFK4ca?dl=0
OneDrive: https://1drv.ms/f/s!Am2aTZH9AOcoanwyUg8_mMB5lwI

Zsamot

CytatHealer units can refit for free adjacent units at the end of turn
=> bardzo ciekawe...
http://opengeneral.pl/
Allah jest wielki ale B-52 też jest duży.
Jesteśmy na FB:
https://www.facebook.com/groups/140111696051369

Gustlik

Bardzo.... Niestety zastosowanie ma jedynie w wersji "Fantasy General".  :banghead

Myślałem, że będzie można zrobić pojazdy techniczne, albo chociaż szpital, ale taki Healer leczy wszystko jak leci.
Bez różnicy mu czy to piechota, czy czołgi.

A szpital, do czołgów się niezbyt nadaje. podobnie jak warsztat... do naprawy piechoty.
"You'll take my life but I'll take yours too
You'll fire your musket but I'll run you through
So when you're waiting for the next attack
You'd better stand there's no turning back"

EFILE, KAMPANIE:
http://opengeneral.pl/

Jaro

OpenGen Version 0.90.42.3  (2-May-2015)

- Available hexes to move after setting a view-point in zoc of enemy is working properly now
- Message when $upgrade_exp is active is rephrased
- Planes could resupply if flying over a friend ground unit at the end of its turn.
- units' names in HQ are cut to avoid overlapping
- Fixed a bug in AI removing mines
- Fixed a bug when AI was Allied, making to leave own VH empty and unprotected
Pozdrawiam,
Jaro
------------------------------------------------------
Repozytorium plików instalacyjnych gry:
Dropbox: https://www.dropbox.com/sh/z4l7rs71sxk1jc6/AAD8v6sMojApzyD4NG3IFK4ca?dl=0
OneDrive: https://1drv.ms/f/s!Am2aTZH9AOcoanwyUg8_mMB5lwI