Aktualna wersja gry

Zaczęty przez Gustlik, Lipiec 16, 2010, 10:35:55 AM

Poprzedni wątek - Następny wątek

derwiszx

Version beta 0.90.14 (15-Dec-2012)
There was a bug with "No Intercept" special ability.
"Depot" ground units were able to resupply air units as well; but they shouldn't.
Air units were able to blow ground structures; it's fixed as they must bomber instead.
Barrage was possible when target had spotted enemy; now it's fixed and normal combat is performed
There were a bug in LevelBombers special attack routine, and they could not steal ammo/fuel nor lasting suppression
New AAR option to show experience gained for units

Note: Saves made with this version requires OpenSuite 5.0.16
Gratia gratiam parti

derwiszx

Version beta 0.90.14.1 (16-Dec-2012)
I set a wrong units version number, if you downloaded 0.90.14, please donload again 0.90.14.1
... and same for OpenSuite, please be sure you use 5.0.16.1 or higher
Gratia gratiam parti

derwiszx

Version beta 0.90.16 (23-Dec-2012)
Turn 0 prestige was wrongly given before initial HQ, now it is done after closing initial HQ (before deployment)
Overrun routine was not checking properly hidden artillery
Units abandoning transport for any reason, was not resetting fuel, limiting further movements sometimes.
Version beta 0.90.15 (20-Dec-2012)
Player 2 could not deploy units at HQ if playing PBEM

Note: Saves made with this version requires OpenSuite 5.0.16.2 or higher
Version beta 0.90.14.2 (16-Dec-2012)
There was a bug with "No Intercept" special ability.
"Depot" ground units were able to resupply air units as well; but they shouldn't.
Air units were able to blow ground structures; it's fixed as they must bomber instead.
Barrage was possible when target had spotted enemy; now it's fixed and normal combat is performed
There were a bug in LevelBombers special attack routine, and they could not steal ammo/fuel nor lasting suppression
New AAR option to show experience gained for units

Note: Saves made with this version requires OpenSuite 5.0.16.2 or higher
Gratia gratiam parti

derwiszx

CytatNew AAR option to show experience gained for units


A tak powyższa nowinka (wytłuszczenia ode mnie) wygląda w praktyce:


Infantry
*  Cichociemni , Furgon ,  , 5 bars , 1065 exp , Armia Krajowa , 11/10 , Aggressive Maneuver  , 23 kill , 0 pp - U:001 [+24 exp]
*  Kawaleria ,  , 5 bars , 1108 exp , Armia Krajowa , 12/10 , Aggressive Maneuver  , 27 kill , 0 pp - U:002 [+38 exp]
Partyzanci ,  , 5 bars , 637 exp , Armia Krajowa , 10/10 , Aggressive Attack  , 27 kill , 72 pp - U:004 [+11 exp]
Partyzanci ,  , 3 bars , 381 exp , Armia Krajowa , 10/10 , Combat Support  , 5 kill , 72 pp - U:006 [+26 exp]

FlaK
*  MG 34 , Furgon ,  , 5 bars , 1331 exp , Armia Krajowa , 11/10 , Overwhelming Attack  , 19 kill , 0 pp - U:003 [+27 exp]
Gratia gratiam parti

derwiszx

Version beta 0.90.17 (24-Dec-2012)
Fixed a bug when converting default strength from pg2 scenarios
Gratia gratiam parti

derwiszx

version beta 0.90.17.1 (26-Dec-2012)
When using Air Missions un-deploying didn't release the air base
When using Air Missions un-deploying was setting fuel for that plane, making it to crash later. Air missions don't use fuel !
Gratia gratiam parti

Gustlik

Version beta 0.90.18 (7-Jan-2012)

    LBs with "All Weather" special/leader could not remove any fuel or ammo when it attacks in rain/snow weather
    MEDALGEM/MEDALUSM (for axis/allied) will be played when result is BV and no video is defined for BV result in cam file.
    If result define also "After video" it will be played (pg2 plays Medalgen/Medalusm instead)
    Picking xeml files was not showing properly flags and prestige modifier even crashing sometimes.
    A few Air Mission glitches was fixed.
    Units already embarked (ATP/NTP) could not deploy on hexes if main unit could not enter.
    Units having "NoNeedStation" special could disembark without losing ground transport regardless tranpsort had no that special too
    Some icons inusing .shp format was converted with a few transparent pixels.
    Toggle lasting suppression special, was not working for TBs
    Units purchased in scenarios was not saving initial experience to show later prestige increased in AARs

Version beta 0.90.18.1 (8-Jan-2012)

    Hide fuel markers for planes setting was not stored in registry/configuration file
    A weird crash sometime happened when starting savegames and selected unit had no actions available

Version beta 0.90.18.3 (9-Jan-2012)


    Improved how AI use airfield-units and carriers

do pobrania z: http://luis-guzman.com/OpenGen/OpenGenAdv.rar


"You'll take my life but I'll take yours too
You'll fire your musket but I'll run you through
So when you're waiting for the next attack
You'd better stand there's no turning back"

EFILE, KAMPANIE:
http://opengeneral.pl/

derwiszx

Version beta 0.90.19 (18-Jan-2012)

Turn prestige from hexes was not working
Scenario initial experience was not updated properly so AAR was not showing accurate experience gained in last scenario
Bombers could bombard hexes having enemy ground unit when bad weather.
When embarking units with country not included in scenario,only transports from primary countries were used instead of its own
Revised Special attributes help text, shown in game according Nashtorn suggestions
PBEM replay was showing explosions produced by enemy engineers blowing up things in unspotted areas
Reinforces arriving at ocean could not get naval transport to appear
Dossier reworked and now it will record kills/losses for each class, although all 3 cruiser's class will be conted together
Spot data was reset after reloading xcsv files same than Pg2 did, although data was stored!

Note: Saves made with this version requires OpenSuite 5.0.20 or higher

do pobrania z: http://luis-guzman.com/OpenGen/OpenGenAdv.rar
Gratia gratiam parti

derwiszx

Version beta 0.90.19.2 (19-Jan-2012)
When any plane run out fuel game crashed too
roads require now connection branches on the side unit is crossing and if any side is blown roadway is broken
Gratia gratiam parti

derwiszx

Version beta 0.90.20 ( 22-Jan-2013)
Loading savegames was buggy
total kills/losses didn't change when killing units
air and naval transports with recon move, did not recon move
All Weather level bombers did not remove any fuel or ammo in bad weather
When reading a savegmae made with former versions, Kills/Loses for Fighters were recorded as for Bunkers (Forts)
Fuel was reset for embarked units when reloading savegames
Fuel was kept as defined in scenario even if scenario had not set that option
if map image was defined starting with zero (02 instead of 2), map image was not downloaded automatically
Spotting and FoW was not reset when loading another savegame
Submarines could evade even when surprise contact happened

Note: Saves made with Suite 5.0.20 are corrupted, use new 5.0.21 or higher


do pobrania z: http://luis-guzman.com/OpenGen/OpenGenAdv.rar
Gratia gratiam parti

derwiszx

Version beta 0.90.20.2 ( 24-Jan-2013)
Last version savegames was not updating FoW
Gratia gratiam parti

sympatyk

Cytat: derwiszx w Styczeń 25, 2013, 10:30:15 AM
Version beta 0.90.20.2 ( 24-Jan-2013)
Last version savegames was not updating FoW

Jeśli by jeszcze ktoś to tłumaczył na polski ....

Zsamot

http://opengeneral.pl/
Allah jest wielki ale B-52 też jest duży.
Jesteśmy na FB:
https://www.facebook.com/groups/140111696051369

derwiszx

Version beta 0.90.21 ( 28-Jan-2013)
Map shown before starting scenario (Map PreView) was showing blown deploy-hex as normal deployment hexes
When selecting efiles, efile.xml is checked and eventually shown. And also campaigns for that efile
Fog of War was not restored propely

Note: Require Suite 5.0.22 or higher, to edit save-games made with this version

Kilka poprawek zauważonych błedów,
Żadnych nowinek dot. rozgrywki.
Gratia gratiam parti

Gustlik

CytatŻadnych nowinek dot. rozgrywki.

No, poza likwidacją błędu, na skutek którego Fog Of War, po załadowaniu gry z save'u zasłaniał także heksy dostrzeżone już w momencie saveowania.
"You'll take my life but I'll take yours too
You'll fire your musket but I'll run you through
So when you're waiting for the next attack
You'd better stand there's no turning back"

EFILE, KAMPANIE:
http://opengeneral.pl/